biome

biome is a skill for Claude Code from bobmatnyc/claude-mpm-skills. It costs 30 tokens per session (5,032 once invoked), scanned C, original, MIT.

A single tool for checking and formatting web project code, including TypeScript, JavaScript, and imports. It combines jobs commonly handled by ESLint and Prettier.

In plain words
What is it for?
Use it to check, format, lint, and sort imports across web projects, including projects organized as a monorepo, where several related packages share one repository.
Why use it?
It removes the need to configure and maintain separate linting and formatting tools. It can find and automatically fix many code-style problems.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: positional $N argument.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is "extends": ["../../biome.json"],.

Good fit Use it to check, format, lint, and sort imports across web projects, including projects organized as a monorepo, where several related packages share one repository.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/bobmatnyc/claude-mpm-skills
agentmods
npx agentmods add skills/bobmatnyc/claude-mpm-skills/biome

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for biome

README.md
[![agentmods](https://agentmods.dev/badge/skills/bobmatnyc/claude-mpm-skills/biome/github.svg)](https://agentmods.dev/skills/bobmatnyc/claude-mpm-skills/biome)
Your own site
<a href="https://agentmods.dev/skills/bobmatnyc/claude-mpm-skills/biome"><img src="https://agentmods.dev/badge/skills/bobmatnyc/claude-mpm-skills/biome/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for biome

Your own site · 80×15
<a href="https://agentmods.dev/skills/bobmatnyc/claude-mpm-skills/biome"><img src="https://agentmods.dev/badge/skills/bobmatnyc/claude-mpm-skills/biome.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,032 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 17 Apr 2026
  • Snyk pass 17 Apr 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.05032
Opus 5 $0.00015 $0.02516
Sonnet 5 $0.00006 $0.01006
Haiku 4.5 $0.00003 $0.00503

Measured 12d ago against content hash 3470665b9db2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade C, and why

biome scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

rm -rf node_modules/.cache/biome
toolchains/javascript/tooling/biome/SKILL.md · 959 lines

How it starts

The opening of the file, as written. The whole thing — 959 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Biome - Fast All-in-One Toolchain

Overview

Biome is a fast, all-in-one toolchain for web projects written in Rust. It replaces both ESLint and Prettier with a single tool that's 100x faster and provides zero-config defaults.

Key Features:

  • Single tool for linting and formatting
  • 100x faster than ESLint
  • Zero configuration by default
  • Built-in import sorting
  • TypeScript-first design
  • Partial Prettier compatibility
  • Native monorepo support
  • VS Code integration

Installation:

npm install --save-dev @biomejs/biome

Quick Start

1. Initialize Biome

# Create biome.json configuration
npx @biomejs/biome init

# Check your project
npx @biomejs/biome check .

# Fix issues automatically
npx @biomejs/biome check --write .

# Format only
npx @biomejs/biome format --write .

# Lint only
npx @biomejs/biome lint .

2. Package.json Scripts

{
  "scripts": {
    "check": "biome check .",
    "check:write": "biome check --write .",
    "format": "biome format --write .",
    "lint": "biome lint .",
    "lint:fix": "biome lint --write ."
  }
}

3. Basic Configuration

{
  "$schema": "https://biomejs.dev/schemas/1.9.4/schema.json",
  "vcs": {
    "enabled": true,
    "clientKind": "git",
    "useIgnoreFile": true
  },
  "files": {
    "ignoreUnknown": false,
    "ignore": ["node_modules", "dist", "build", ".next"]
  },
  "formatter": {
    "enabled": true,
    "indentStyle": "space",
    "indentWidth": 2,
    "lineWidth": 100
  },
  "linter": {
    "enabled": true,
    "rules": {
      "recommended": true
    }
  },
  "javascript": {
    "formatter": {
      "quoteStyle": "single",
      "semicolons": "asNeeded",
      "trailingCommas": "all"
    }
  }
}

Core Commands

Check Command (Recommended)

The check command runs both linting and formatting:

# Check all files
biome check .

# Fix issues automatically
biome check --write .

# Unsafe fixes (may change behavior)
biome check --write --unsafe .

# Apply suggested fixes
biome check --write --unsafe --apply-suggested

# Check specific files
biome check src/**/*.ts

# CI mode (exit with error on issues)
biome ci .

Read the full file on GitHub · 959 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 959 lines · 30 tokens per session scan C 3470665b9db2

Subscribe to this mod's changes

biome is a skill published in the GitHub repository bobmatnyc/claude-mpm-skills (74 stars, last pushed 1mo ago), licensed MIT. It adds 30 tokens to every session and 5,032 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.