Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/bobmatnyc/claude-mpm-skillsnpx agentmods add skills/bobmatnyc/claude-mpm-skills/biomeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bobmatnyc/claude-mpm-skills/biome)<a href="https://agentmods.dev/skills/bobmatnyc/claude-mpm-skills/biome"><img src="https://agentmods.dev/badge/skills/bobmatnyc/claude-mpm-skills/biome/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bobmatnyc/claude-mpm-skills/biome"><img src="https://agentmods.dev/badge/skills/bobmatnyc/claude-mpm-skills/biome.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.05032 |
| Opus 5 | $0.00015 | $0.02516 |
| Sonnet 5 | $0.00006 | $0.01006 |
| Haiku 4.5 | $0.00003 | $0.00503 |
Grade C, and why
biome scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
rm -rf node_modules/.cache/biome How it starts
The opening of the file, as written. The whole thing — 959 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Biome - Fast All-in-One Toolchain
Overview
Biome is a fast, all-in-one toolchain for web projects written in Rust. It replaces both ESLint and Prettier with a single tool that's 100x faster and provides zero-config defaults.
Key Features:
- Single tool for linting and formatting
- 100x faster than ESLint
- Zero configuration by default
- Built-in import sorting
- TypeScript-first design
- Partial Prettier compatibility
- Native monorepo support
- VS Code integration
Installation:
npm install --save-dev @biomejs/biome
Quick Start
1. Initialize Biome
# Create biome.json configuration
npx @biomejs/biome init
# Check your project
npx @biomejs/biome check .
# Fix issues automatically
npx @biomejs/biome check --write .
# Format only
npx @biomejs/biome format --write .
# Lint only
npx @biomejs/biome lint .
2. Package.json Scripts
{
"scripts": {
"check": "biome check .",
"check:write": "biome check --write .",
"format": "biome format --write .",
"lint": "biome lint .",
"lint:fix": "biome lint --write ."
}
}
3. Basic Configuration
{
"$schema": "https://biomejs.dev/schemas/1.9.4/schema.json",
"vcs": {
"enabled": true,
"clientKind": "git",
"useIgnoreFile": true
},
"files": {
"ignoreUnknown": false,
"ignore": ["node_modules", "dist", "build", ".next"]
},
"formatter": {
"enabled": true,
"indentStyle": "space",
"indentWidth": 2,
"lineWidth": 100
},
"linter": {
"enabled": true,
"rules": {
"recommended": true
}
},
"javascript": {
"formatter": {
"quoteStyle": "single",
"semicolons": "asNeeded",
"trailingCommas": "all"
}
}
}
Core Commands
Check Command (Recommended)
The check command runs both linting and formatting:
# Check all files
biome check .
# Fix issues automatically
biome check --write .
# Unsafe fixes (may change behavior)
biome check --write --unsafe .
# Apply suggested fixes
biome check --write --unsafe --apply-suggested
# Check specific files
biome check src/**/*.ts
# CI mode (exit with error on issues)
biome ci .
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 959 lines · 30 tokens per session scan C 3470665b9db2
biome is a skill published in the GitHub repository bobmatnyc/claude-mpm-skills (74 stars, last pushed 1mo ago), licensed MIT. It adds 30 tokens to every session and 5,032 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
biome
Biome - Fast all-in-one toolchain for web projects (linter + formatter in Rust, 100x faster than ESLint).
Biome
Biome 2.x — fast all-in-one web toolchain in Rust. Formats, lints, assists. Replaces Prettier + ESLint.
biome-anti-slop
Install and configure vendored Biome anti-slop GritQL rules in a local TypeScript or JavaScript repository. Use when a user asks to add, configure, update, or migrate Biome anti-slop lint rules.
no-bare-casts
Writing as in TypeScript or TSX production code, modifying a file that contains a bare as cast, silencing a type error with a cast, encountering as unknown as, or reviewing a cast site.
splitting-oversized-modules
Split an oversized Python module (a thousand-plus-line logic.py, models.py, api.py, or its test file) into a package of one module per concern, mechanically and provably without changing behavior. Use on a request to split / break up / decompose a god module or move functions out of one, once a human has agreed to…
verify-language
Language-specific verification for Python, TypeScript/JavaScript, and Go. Checks type safety, language idioms, and best practices. Use when asked to "verify language", "check types", or for language-specific checks.