Biome

Biome is a skill for Claude Code, Codex from pledgeandgrow/pledge-skills. It costs 33 tokens per session (1,447 once invoked), scanned A, original, MIT.

Reference material for Biome 2.x, a Rust-based tool for formatting and checking web code. It combines roles commonly handled by Prettier and ESLint.

In plain words
What is it for?
Use it to format or lint JavaScript, TypeScript, JSX, TSX, JSON, CSS, GraphQL, HTML, and related web-project files, including in continuous-integration checks.
Why use it?
It helps keep code style and basic code-quality checks consistent through one configured tool.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to format or lint JavaScript, TypeScript, JSX, TSX, JSON, CSS, GraphQL, HTML, and related web-project files, including in continuous-integration checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pledgeandgrow/pledge-skills/biome
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pledgeandgrow/pledge-skills --skill biome
Clone the repo
git clone --depth 1 https://github.com/pledgeandgrow/pledge-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Biome

README.md
[![agentmods](https://agentmods.dev/badge/skills/pledgeandgrow/pledge-skills/biome/github.svg)](https://agentmods.dev/skills/pledgeandgrow/pledge-skills/biome)
Your own site
<a href="https://agentmods.dev/skills/pledgeandgrow/pledge-skills/biome"><img src="https://agentmods.dev/badge/skills/pledgeandgrow/pledge-skills/biome/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Biome

Your own site · 80×15
<a href="https://agentmods.dev/skills/pledgeandgrow/pledge-skills/biome"><img src="https://agentmods.dev/badge/skills/pledgeandgrow/pledge-skills/biome.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,447 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01447
Opus 5 $0.00016 $0.00724
Sonnet 5 $0.00007 $0.00289
Haiku 4.5 $0.00003 $0.00145

Measured 11d ago against content hash 60b17d1dd125, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

Biome scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/biome/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Biome — Skill Overview

Source: biomejs.dev | Getting Started | Formatter | Linter | CLI | Configuration

What is Biome?

Biome is a fast, all-in-one toolchain for web projects — it formats, lints, and assists your code in a fraction of a second. It is designed to replace Prettier and ESLint with a single, opinionated tool written in Rust.

Key Benefits

  • Fast: Written in Rust, formats and lints in milliseconds
  • All-in-one: Formatter + linter + import organizer in one tool
  • Opinionated: Few options, no bike-shedding — like Prettier's philosophy
  • Multi-language: JavaScript, TypeScript, JSX, TSX, JSON, CSS, GraphQL, Grit, HTML (experimental)
  • Zero config: Works out of the box with sensible defaults
  • Editor integration: First-party extensions for VS Code, IntelliJ, Zed
  • CI ready: biome ci command optimized for CI pipelines
  • Migration tools: biome migrate eslint and biome migrate prettier commands
  • Plugin system: GritQL-based linter plugins for custom rules

File Index

File Coverage
getting-started.md Installation, getting started, configure Biome, manual installation, big projects, VCS integration, investigate slowness, language support, versioning
formatter.md Formatter usage, CLI, options, ignore code, differences with Prettier, option philosophy
linter.md Linter usage, rules, safe/unsafe fixes, rule pillars, configure linter, suppressions, domains, plugins, rules sources, linter groups, FAQ
reference.md CLI reference (all commands), configuration reference (all options), diagnostics, GritQL reference

Quick Start

# Install
npm i -D -E @biomejs/biome
# or: pnpm add -D -E @biomejs/biome
# or: bun add -D -E @biomejs/biome
# or: deno add -D npm:@biomejs/biome
# or: yarn add -D -E @biomejs/biome

# Initialize configuration
npx @biomejs/biome init

# Format all files
npx @biomejs/biome format --write

# Lint and apply safe fixes
npx @biomejs/biome lint --write

# Format + lint + organize imports (all-in-one)
npx @biomejs/biome check --write

# CI mode (optimized for CI environments)
npx @biomejs/biome ci

Read the full file on GitHub · 137 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 137 lines · 33 tokens per session scan A 60b17d1dd125

Subscribe to this mod's changes

Biome is a skill published in the GitHub repository pledgeandgrow/pledge-skills (10 stars, last pushed 1mo ago), licensed MIT. It adds 33 tokens to every session and 1,447 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.