chaos-engineering

chaos-engineering is a skill for Claude Code from borghei/Claude-Skills. It costs 47 tokens per session (1,438 once invoked), scanned A, original, no licence file.

A guide to chaos engineering, a practice of deliberately introducing failures into systems to find weaknesses before users encounter them. It focuses on planned experiments and their possible impact.

In plain words
What is it for?
Use it to design fault-injection experiments, plan gamedays, choose failures to introduce, estimate blast radius, and assess chaos-engineering maturity.
Why use it?
It helps teams test whether systems remain reliable when components fail. Planning the experiment and its blast radius limits the risk of testing in a live environment.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the engineering-advanced-skills plugin — 20 skills shipped together

Good fit Use it to design fault-injection experiments, plan gamedays, choose failures to introduce, estimate blast radius, and assess chaos-engineering maturity.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/borghei/claude-skills/chaos-engineering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add borghei/Claude-Skills --skill chaos-engineering
Clone the repo
git clone --depth 1 https://github.com/borghei/Claude-Skills

Made for: Claude Code.

Or install engineering-advanced-skills, the plugin that ships this one along with the rest of its 20 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for chaos-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/borghei/claude-skills/chaos-engineering/github.svg)](https://agentmods.dev/skills/borghei/claude-skills/chaos-engineering)
Your own site
<a href="https://agentmods.dev/skills/borghei/claude-skills/chaos-engineering"><img src="https://agentmods.dev/badge/skills/borghei/claude-skills/chaos-engineering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for chaos-engineering

Your own site · 80×15
<a href="https://agentmods.dev/skills/borghei/claude-skills/chaos-engineering"><img src="https://agentmods.dev/badge/skills/borghei/claude-skills/chaos-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,438 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.01438
Opus 5 $0.00023 $0.00719
Sonnet 5 $0.00009 $0.00288
Haiku 4.5 $0.00005 $0.00144

Measured 6d ago against content hash 5fefc8cb904f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

chaos-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/blast_radius_calculator.py, scripts/chaos_experiment_designer.py, scripts/gameday_planner.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

engineering/chaos-engineering/SKILL.md · 78 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 78 lines · 47 tokens per session scan A 5fefc8cb904f

Subscribe to this mod's changes

chaos-engineering is a skill published in the GitHub repository borghei/Claude-Skills (730 stars, last pushed 28d ago), with no licence file. It adds 47 tokens to every session and 1,438 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

G2 Legend Expert

Expert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction handling. Use when implementing, customizing, or debugging legend functionality in G2 visualizations.

foryourhealth111-pixel/Vibe-Skills · 47 tokens

sentry

Use when the user asks to inspect Sentry issues or events, summarize recent production errors, or pull basic Sentry health data via the Sentry API; perform read-only queries with the bundled script and require SENTRYAUTHTOKEN.

foryourhealth111-pixel/Vibe-Skills · 50 tokens

node-zombie-guardian

Use when diagnosing stale or orphaned Node.js processes launched by VCO, auditing ownership/liveness, or safely simulating cleanup without touching external Node workloads.

foryourhealth111-pixel/Vibe-Skills · 37 tokens

gh-fix-ci

Use when a user asks to debug or fix failing GitHub PR checks that run in GitHub Actions; use gh to inspect checks and logs, summarize failure context, draft a fix plan, and implement only after explicit approval. Treat external providers (for example Buildkite) as out of scope and report only the details URL.

foryourhealth111-pixel/Vibe-Skills · 72 tokens

providing-performance-optimization-advice

Produce a prioritized performance-optimization roadmap across frontend, backend, and infrastructure. Use as an explicit/manual helper after bottlenecks are known or suspected, not as the owner of regression detection, profiling capture, or test execution.

foryourhealth111-pixel/Vibe-Skills · 53 tokens

mobile-performance-react-native

React Native performance profiling, optimization, and monitoring - JS/UI thread analysis, re-render prevention, list optimization, image performance, bundle size, startup time, memory leaks, React Compiler, New Architecture benefits.

agents-inc/skills · 45 tokens