fec-motion-interaction

fec-motion-interaction is a skill for Claude Code from bovinphang/frontend-craft. It costs 115 tokens per session (1,551 once invoked), scanned A, original, MIT.

A guide for designing, implementing, and reviewing motion in web interfaces, including transitions, page changes, scroll effects, and feedback animations.

In plain words
What is it for?
Use it for CSS animations, Framer Motion, GSAP, Lottie, reduced-motion behavior, animation intensity, and performance checks.
Why use it?
It helps teams choose an appropriate animation approach while protecting performance, accessibility, and the clarity of interface states.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the frontend-craft plugin — 56 skills, 11 commands, 14 agents, 5 hooks, 6 MCP servers shipped together

Good fit Use it for CSS animations, Framer Motion, GSAP, Lottie, reduced-motion behavior, animation intensity, and performance checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bovinphang/frontend-craft/fec-motion-interaction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bovinphang/frontend-craft --skill fec-motion-interaction
Clone the repo
git clone --depth 1 https://github.com/bovinphang/frontend-craft

Made for: Claude Code.

Or install frontend-craft, the plugin that ships this one along with the rest of its 56 skills, 11 commands, 14 agents, 5 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fec-motion-interaction

README.md
[![agentmods](https://agentmods.dev/badge/skills/bovinphang/frontend-craft/fec-motion-interaction/github.svg)](https://agentmods.dev/skills/bovinphang/frontend-craft/fec-motion-interaction)
Your own site
<a href="https://agentmods.dev/skills/bovinphang/frontend-craft/fec-motion-interaction"><img src="https://agentmods.dev/badge/skills/bovinphang/frontend-craft/fec-motion-interaction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fec-motion-interaction

Your own site · 80×15
<a href="https://agentmods.dev/skills/bovinphang/frontend-craft/fec-motion-interaction"><img src="https://agentmods.dev/badge/skills/bovinphang/frontend-craft/fec-motion-interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,551 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01551
Opus 5 $0.00057 $0.00776
Sonnet 5 $0.00023 $0.00310
Haiku 4.5 $0.00012 $0.00155

Measured 9d ago against content hash 4d1c221bcb1d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

fec-motion-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

localized/zh-CN/skills/fec-motion-interaction/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

交互动效

适用于需要把页面转场、滚动叙事、组件入场、微交互和反馈节奏设计成可维护、可降级、可验证的前端动效任务。需要具体实现模式时加载 motion-patterns.md

用途

为前端界面选择合适动效工具、强度和质量门禁。

流程

  1. 判断动效职责

    • 先写清动效服务的用户意图:定位、反馈、层级变化、状态确认、叙事引导或品牌记忆。
    • 工具型界面默认克制,优先保障扫描效率;营销页和作品页可增加节奏,但不能遮挡主要信息。
    • 若动效只装饰而不改善理解、反馈或品牌识别,应删掉或改成静态视觉处理。
    • loading、skeleton、toast、错误提示和成功反馈属于状态沟通;动效只能增强反馈节奏,不能替代文本、语义或可见状态。
  2. 选择技术路线

    • CSS transition/keyframes:hover、focus、toast、简单入场和小型状态反馈。
    • Framer Motion:React 状态驱动、布局过渡、列表编排和可中断的组件级动画。
    • GSAP:时间轴、滚动触发、复杂序列和跨元素精确编排。
    • Lottie:设计工具输出的图标或空状态动画,按需懒加载。
    • CSS scroll-driven animation:可接受渐进增强且无需旧浏览器一致性时使用。
  3. 定义强度等级

    • Level 1-2:只用 150-250ms opacity/transform,适合后台、表单和高频工具。
    • Level 3-4:加入短 stagger、局部 spring 和轻量 reveal,适合仪表盘、设置页和管理台。
    • Level 5-6:加入视差、布局 morph、指针响应,适合产品展示和交互式首页。
    • Level 7+:使用滚动叙事、固定段落或 3D/WebGL 配合,必须单独做移动端和 reduced-motion 降级。
    • 场景默认值:公共服务、医疗、金融和强可访问性产品从 Level 1-2 起步;SaaS 工具和数据后台从 Level 2-3 起步;营销页、品牌页和作品集可从 Level 4-6 起步;实验性活动页或沉浸式叙事才考虑 Level 7+。
    • 如果 UI 设计流程已经设定了动效强度拨盘,沿用该拨盘;不要因为引入了某个动效库就自动提高强度。
  4. 建立性能边界

    • 只高频动画 transformopacity,谨慎使用 filterclip-path
    • GSAP、Lottie、Three.js、重型动画组件必须动态导入或隔离在叶子组件。
    • 持续动画需要暂停条件:不可见、标签页隐藏、用户关闭、低电量或 reduced motion。
    • 不在滚动事件中同步读写布局;使用 IntersectionObserver、ScrollTimeline 或节流后的 rAF。
    • 滚动叙事、stagger、spring、磁吸指针和视差效果必须各自有明确职责;同一屏不要同时堆叠多种高强度运动语言。
    • 长页面中重复 reveal 动画要控制节奏,避免每个区块都以同一种延迟、方向和 easing 进入,造成模板感和滚动疲劳。
  5. 设计可访问降级

    • 所有非必要动效读取 prefers-reduced-motion,降级为静态、淡入或即时状态。
    • 自动播放或循环动效若超过 5 秒,应提供暂停方式或只在局部非关键区域运行。
    • 不闪烁超过每秒 3 次;不要用动效作为唯一状态提示。
    • focus ring、错误提示、成功反馈必须在无动效时同样清楚。
    • 手势动画必须有点击、键盘或明确控件替代;拖拽、滑动和长按不能成为唯一操作路径。
  6. 验证交付

    • 在 375px、768px、1440px 检查动效是否遮挡文案、按钮或表格内容。
    • 检查首次加载 bundle 是否因动效库显著膨胀。
    • 手动开启 reduced motion,确认动画被禁用或弱化。
    • 用性能面板或实际设备确认滚动和关键交互没有明显掉帧。
    • 检查动效强度是否匹配页面类型:工作台不应出现营销式滚动剧场,作品集也不应只有默认 hover 淡入。
    • 对滚动触发序列确认用户可以快速到达内容,不因 pinned 区块、过长时间轴或不可中断过渡丢失上下文。

约束

  • 不在同一个组件内混用 Framer Motion 和 GSAP 控制同一元素。
  • 不用动效掩盖 loading、empty、error、disabled 等状态缺失。
  • 不为普通后台表格、配置页和高频工作台默认加入大幅视差或滚动劫持。
  • 不让所有区块使用相同 reveal 模板;动效节奏应随信息层级和用户任务变化。
  • 不动画 widthheighttopleftmarginpadding 等会频繁触发布局的属性。
  • 不把大型 Lottie JSON、GSAP 插件或 3D 场景放入首屏同步包。
  • 不让动画改变阅读顺序、焦点顺序或键盘可达性。
  • 不用 skeleton 长时间占位掩盖真实加载失败;超过预期时应转入可理解的 loading、retry 或 error 状态。

Read the full file on GitHub · 74 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 74 lines · 115 tokens per session scan A 4d1c221bcb1d

Subscribe to this mod's changes

fec-motion-interaction is a skill published in the GitHub repository bovinphang/frontend-craft (21 stars, last pushed 7d ago), licensed MIT. It adds 115 tokens to every session and 1,551 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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