retro-enforcement

retro-enforcement is a skill for Claude Code, Codex from bradygaster/squad. It costs 0 tokens per session (1,352 once invoked), scanned A, a copy of retro-enforcement, MIT.

A workflow that checks whether a team has held a retrospective—a meeting to review recent work—and records its follow-up tasks as GitHub Issues.

In plain words
What is it for?
Checking recent retrospective logs and requiring a retrospective when none was held within the set time window. It also guides teams to track resulting tasks in GitHub Issues.
Why use it?
It helps prevent review tasks from disappearing in markdown checklists. It can flag when a scheduled retrospective is overdue.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Checking recent retrospective logs and requiring a retrospective when none was held within the set time window. It also guides teams to track resulting tasks in GitHub Issues.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bradygaster/squad/retro-enforcement
About the project

bradygaster/squad is a tool that creates a human-directed team of AI development agents inside a project repository through GitHub Copilot. Developers use it to delegate work among persistent specialists such as frontend, backend, testing, and lead agents while retaining responsibility for decisions and review. The catalogue entries are the skills, agents, and instructions that define and coordinate those team members.

bradygaster/squad · 3,295 stars · on GitHub · bradygaster.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bradygaster/squad --skill retro-enforcement
Clone the repo
git clone --depth 1 https://github.com/bradygaster/squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for retro-enforcement

README.md
[![agentmods](https://agentmods.dev/badge/skills/bradygaster/squad/retro-enforcement/github.svg)](https://agentmods.dev/skills/bradygaster/squad/retro-enforcement)
Your own site
<a href="https://agentmods.dev/skills/bradygaster/squad/retro-enforcement"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/retro-enforcement/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for retro-enforcement

Your own site · 80×15
<a href="https://agentmods.dev/skills/bradygaster/squad/retro-enforcement"><img src="https://agentmods.dev/badge/skills/bradygaster/squad/retro-enforcement.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,352 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01352
Opus 5.5 $0.00000 $0.00541
Sonnet 5.5 $0.00000 $0.00270
Haiku 4.5 $0.00000 $0.00135

Measured 1mo ago against content hash 4e18c4f2a08c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

retro-enforcement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to retro-enforcement — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.squad-templates/skills/retro-enforcement/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill: Retro Enforcement

Purpose

Ensure retrospectives happen on schedule and that their action items are tracked in GitHub Issues — not markdown checklists.

This skill addresses a specific, measured failure mode: 0% completion rate on markdown retro action items across 6 consecutive retrospectives. GitHub Issues have an 85%+ completion rate in the same squad. The format was the problem, not the people.

Core Function: Test-RetroOverdue

function Test-RetroOverdue {
    param(
        [string]$LogDir    = ".squad/log",
        [int]$WindowDays   = 7,
        [string]$Pattern   = "*retrospective*"
    )

    $cutoff = (Get-Date).AddDays(-$WindowDays)

    $retroLogs = Get-ChildItem -Path $LogDir -Filter $Pattern -ErrorAction SilentlyContinue |
                 Where-Object { $_.LastWriteTime -ge $cutoff }

    return ($retroLogs.Count -eq 0)
}

Returns

  • $true — No retro log found within the window. Retro is overdue. Block other work.
  • $false — At least one retro log found within the window. Proceed normally.

Detection Logic

The function checks .squad/log/ for any file matching *retrospective* dated within the last $WindowDays days (default: 7). If none is found, the retro is overdue.

File naming convention: .squad/log/{ISO8601-timestamp}-retrospective.md

Example: .squad/log/2026-03-24T14-45-00Z-retrospective.md

Coordinator Integration

Call Test-RetroOverdue at the start of every round, before building the work queue.

# At round start — before any work queue construction
if (Test-RetroOverdue -LogDir ".squad/log" -WindowDays 7) {
    Write-Host "[RETROSPECTIVE] Retrospective overdue. Running before other work."

    # Spawn retro facilitator
    Invoke-RetroSession -Mode "catch-up"

    # Wait for retro log to be written
    # Then resume normal round
}

# Proceed with normal work queue
$workQueue = Get-PendingIssues | Sort-Object -Property Priority

Blocking Semantics

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed 4e18c4f2a08c
  2. 1mo ago First seen · 149 lines · 0 tokens per session scan A 167a8ce456f8

Subscribe to this mod's changes

retro-enforcement is a skill published in the GitHub repository bradygaster/squad (3,295 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,352 tokens. A static security scan graded it A with 0 findings. It is 100% identical to retro-enforcement, differing in 4 lines, and is treated as a copy.

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