team-ui

team-ui is a skill for Claude Code from bullish0x/GameStudio. It costs 47 tokens per session (2,575 once invoked), scanned A, a copy of team-ui, MIT.

A coordinated workflow for designing, building, reviewing, and refining a user interface. It combines user-experience planning, visual design, implementation, review, and polish.

In plain words
What is it for?
Use it to create UX specifications, guide visual design, review interface work, and coordinate final UI improvements.
Why use it?
It keeps design and implementation decisions connected across the full interface-building process.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool; installed under .agents/ (shared by several agents).

Good fit Use it to create UX specifications, guide visual design, review interface work, and coordinate final UI improvements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/team-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill team-ui
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/team-ui/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/team-ui)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/team-ui"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/team-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/team-ui"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/team-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,575 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.02575
Opus 5 $0.00023 $0.01288
Sonnet 5 $0.00009 $0.00515
Haiku 4.5 $0.00005 $0.00258

Measured 5d ago against content hash 9de0d79d01c6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

team-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to team-ui — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/team-ui/SKILL.md · 186 lines

How it starts

The opening of the file, as written. The whole thing — 186 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked, orchestrate the UI team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Phase 0: Resolve Review Mode

  1. If --review [mode] was passed as an argument, use that mode.
  2. Else read production/review-mode.txt — use whatever is written there.
  3. Else default to lean.

Modes:

  • full — spawn all director and lead gates as described
  • lean — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)
  • solo — skip all director gate spawning entirely; run the skill without any agent gates

Store the resolved mode for use in all subsequent phases.

Director gate skip rule: Before spawning creative-director, art-director, or any other Tier 1/2 director for review (outside of PHASE-GATE triggers), apply the resolved mode: skip if solo mode; skip if lean mode and this is not a PHASE-GATE.

Team Composition

  • ux-designer — User flows, wireframes, accessibility, input handling
  • ui-programmer — UI framework, screens, widgets, data binding, implementation
  • art-director — Visual style, layout polish, consistency with art bible
  • engine UI specialist — Validates UI implementation patterns against engine-specific best practices (read from .agents/docs/technical-preferences.md Engine Specialists → UI Specialist)
  • accessibility-specialist — Audits accessibility compliance at Phase 4

Templates used by this pipeline:

  • ux-spec.md — Standard screen/flow UX specification
  • hud-design.md — HUD-specific UX specification
  • interaction-pattern-library.md — Reusable interaction patterns
  • accessibility-requirements.md — Committed accessibility tier and requirements

How to Delegate

Read the full file on GitHub · 186 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 186 lines · 47 tokens per session scan A 9de0d79d01c6

Subscribe to this mod's changes

team-ui is a skill published in the GitHub repository bullish0x/GameStudio (11 stars, last pushed 2mo ago), licensed MIT. It adds 47 tokens to every session and 2,575 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to team-ui, differing in 5 lines, and is treated as a copy.

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