c18229039407-arch/cutlin

Cutlin - AI-Orchestrated Video Production Platform

This repository also configures its own agents. See what cutlin tells them →

17Stars on the repository
87Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
AGPL-3.0Licence, which decides whether bodies are shown

c18229039407-arch/cutlin

Skill Claude CodeCodex

Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my…

not rated 17 1mo ago A 215 tokens AGPL-3.0

remotion

50

c18229039407-arch/cutlin

Skill Claude CodeCodex

Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the remotion-official skill.

not rated 17 1mo ago A 44 tokens AGPL-3.0

seedance-2-0

51

c18229039407-arch/cutlin

Skill Claude Code

Generate cinematic clips with ByteDance Seedance 2.0 — the preferred premium video model in Cutlin when a paid gateway is configured. Use when: (1) producing trailers, teasers, hype edits, or premium cinematic clips, (2) needing native synchronized audio (speech, SFX, ambience) in a single pass, (3) needing multi-shot…

not rated 17 1mo ago A 193 tokens AGPL-3.0

setup-api-key

52

c18229039407-arch/cutlin

Skill Claude CodeCodex

Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools. Use when the user needs to configure an ElevenLabs API key, when ElevenLabs tools fail due to missing API key, or when the user mentions needing access to ElevenLabs. First checks whether ELEVENLABSAPIKEY is already configured and valid…

not rated 17 1mo ago A 79 tokens AGPL-3.0

sound-effects

53

c18229039407-arch/cutlin

Skill Claude CodeCodex

Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

not rated 17 1mo ago A 51 tokens AGPL-3.0

speech-to-text

54

c18229039407-arch/cutlin

Skill Claude CodeCodex

Transcribe audio to text using ElevenLabs Scribe v2. Use when converting audio/video to text, generating subtitles, transcribing meetings, or processing spoken content.

not rated 17 1mo ago A 37 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.

not rated 17 1mo ago A 27 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

not rated 17 1mo ago A 42 tokens AGPL-3.0

text-to-speech

58

c18229039407-arch/cutlin

Skill Claude Code

Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating audio for voiceovers, narration, or podcasts, (4) Working with HeyGen's /v1/audio endpoints…

not rated 17 1mo ago B 94 tokens AGPL-3.0

threejs-animation

59

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

not rated 17 1mo ago A 40 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

not rated 17 1mo ago A 51 tokens AGPL-3.0

threejs-geometry

61

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

not rated 17 1mo ago A 46 tokens AGPL-3.0

threejs-interaction

62

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

not rated 17 1mo ago A 44 tokens AGPL-3.0

threejs-lighting

63

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

not rated 17 1mo ago A 35 tokens AGPL-3.0

threejs-loaders

64

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

not rated 17 1mo ago A 40 tokens AGPL-3.0

threejs-materials

65

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

not rated 17 1mo ago A 40 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

not rated 17 1mo ago A 41 tokens AGPL-3.0

threejs-shaders

67

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

not rated 17 1mo ago A 40 tokens AGPL-3.0

threejs-textures

68

c18229039407-arch/cutlin

Skill Claude CodeCodex

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

not rated 17 1mo ago A 41 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

not rated 17 1mo ago A 58 tokens AGPL-3.0

c18229039407-arch/cutlin

Skill Claude CodeCodex

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance…

not rated 17 1mo ago A 67 tokens AGPL-3.0

video-download

71

c18229039407-arch/cutlin

Skill Claude CodeCodex

Download video and audio from YouTube and 1000+ sites using yt-dlp. No API keys needed. Use when: (1) Downloading a video from YouTube or other sites, (2) Extracting audio from a video URL, (3) Downloading subtitles/captions from a video, (4) Getting video metadata without downloading.

not rated 17 1mo ago A 76 tokens AGPL-3.0

video-edit

72

c18229039407-arch/cutlin

Skill Claude CodeCodex

Edit videos locally using ffmpeg. Trim, concat, resize, speed, overlay, extract audio, compress, and convert. Use when: (1) Trimming or cutting video segments, (2) Concatenating multiple clips, (3) Resizing video for social platforms, (4) Extracting or replacing audio, (5) Compressing video, (6) Converting video…

not rated 17 1mo ago B 91 tokens AGPL-3.0

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