stable-audio

stable-audio is a skill for Claude Code, Codex from calesthio/generative-media-skills. It costs 73 tokens per session (4,354 once invoked), scanned A, original, MIT.

A generative-audio tool for creating or editing music, loops, sound effects, foley, ambience, and other sound-design elements from text or source audio.

In plain words
What is it for?
Use it for instrumental tracks, loops, sonic branding, transitions, effects, ambience, and continuation or inpainting edits.
Why use it?
It provides one workflow for developing both musical and non-musical audio assets without covering speech or voice work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it for instrumental tracks, loops, sonic branding, transitions, effects, ambience, and continuation or inpainting edits.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/calesthio/generative-media-skills/stable-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/generative-media-skills --skill stable-audio
Clone the repo
git clone --depth 1 https://github.com/calesthio/generative-media-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for stable-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/generative-media-skills/stable-audio/github.svg)](https://agentmods.dev/skills/calesthio/generative-media-skills/stable-audio)
Your own site
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/stable-audio"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/stable-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for stable-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/stable-audio"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/stable-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,354 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Data Exfiltration · line 34
    Data is being sent to an external URL. This could be legitimate telemetry or data exfiltration. Manual review is recommended.
    Fix: Verify the destination URL is trusted and necessary. Remove or replace with documented APIs. Ensure no secrets, tokens, or PII are transmitted.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.04354
Opus 5 $0.00036 $0.02177
Sonnet 5 $0.00015 $0.00871
Haiku 4.5 $0.00007 $0.00435

Measured 9d ago against content hash 3794e47df6e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

stable-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/providers/sound-generation/stable-audio/SKILL.md · 271 lines

How it starts

The opening of the file, as written. The whole thing — 271 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Stable Audio production guide

Stable Audio is Stability AI's generative-audio family for music and sound-design outputs, not speech, voice cloning, dialogue, or final mix/mastering. Use it when a project needs instrumental music, loops, stems/ideas, sound effects, foley-like assets, ambience, stingers, transitions, or style/continuation edits from rights-cleared audio. Route speech, dubbing, voiceover, transcript alignment, and loudness mastering to the appropriate speech/audio-post tools instead.

All volatile facts in this guide were verified on 2026-07-10 from Stability AI official pages, the Stability API OpenAPI specification, official model cards/repositories, and Stability policy pages.

Capability map

Documented facts:

  • Hosted Stability API exposes two Stable Audio route families:
    • Stable Audio 2 endpoints under /v2beta/audio/stable-audio-2/..., with model choices stable-audio-2 and stable-audio-2.5.
    • Stable Audio 3 endpoints under /v2beta/audio/stable-audio/..., with model=stable-audio-3.
  • Supported hosted workflows are text-to-audio, audio-to-audio, and inpainting/continuation.
  • Hosted outputs are 44.1 kHz stereo, with mp3 or wav output format.
  • Stable Audio 2/2.5 hosted endpoints return audio synchronously on success. Stable Audio 3 hosted endpoints return HTTP 202 with a generation id; poll GET /v2beta/audio/results/{id} until HTTP 200 returns the audio.
  • Stable Audio 2/2.5 hosted duration limits are 1-190 seconds. Audio uploads for audio-to-audio and inpaint must be 6-190 seconds, mp3 or wav, and requests are capped at 50 MB.
  • Stable Audio 3 hosted duration limits are 1-380 seconds. Audio uploads for audio-to-audio and inpaint must be 6-380 seconds, mp3 or wav, and requests are capped at 100 MB.
  • Prompt length is capped at 10,000 characters.
  • seed accepts 0 or omitted for random generation; explicit seeds may be recorded for reproducibility.
  • steps differs by model: Stable Audio 2 accepts 30-100 steps and defaults to 50; Stable Audio 2.5 and Stable Audio 3 accept 4-8 steps and default to 8.
  • cfg_scale ranges 1-25. API docs describe it as prompt-adherence strength; defaults are 7 for Stable Audio 2, 1 for Stable Audio 2.5, and 1 for Stable Audio 3. Treat it as a secondary control after prompt, duration, model, steps, and source-audio strategy.
  • strength in audio-to-audio ranges 0-1 and controls source-audio influence. Stability describes 0 as identical to the input and 1 as equivalent to no audio influence.
  • Inpaint uses mask_start and mask_end in seconds to choose the replacement/continuation segment.
  • Hosted pricing, verified 2026-07-10: Stable Audio 2.0 is credits = 17 + 0.06 * steps per successful generation, usually 20 credits at the default 50 steps and 23 credits at 100 steps; Stable Audio 2.5 is 20 credits per successful result; Stable Audio 3.0 is 26 credits per successful result. Stability states failed generations are not charged. Stability pricing uses 1 credit = $0.01 and is subject to change.
  • Stable Audio Open 1.0 is an open-weight text-to-audio model that generates variable-length stereo audio up to 47 seconds at 44.1 kHz.
  • Stable Audio 3 open-weight releases include small-music, small-sfx, and medium; the official repository lists Small music/SFX as CPU-capable 433M-parameter models with 120s max length and Medium as a 1.4B CUDA model with 380s max length. Stable Audio 3 Large is API-only in the official repo.

Read the full file on GitHub · 271 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 271 lines · 73 tokens per session scan A 3794e47df6e5

Subscribe to this mod's changes

stable-audio is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 2mo ago), licensed MIT. It adds 73 tokens to every session and 4,354 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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