Provider-independent editing and montage direction for AI agents producing generated videos, ads, trailers, social clips, explainers, product videos, documentary-style pieces, and music- or beat-driven cuts. Use when planning, revising, QAing, or handing off an edit: story structure, shot selection, continuity…
Provider-independent motion graphics direction for AI agents producing title sequences, lower thirds, explainer graphics, product UI overlays, social ads, kinetic typography, diagrams, data callouts, brand films, and video post. Use when planning, prompting, storyboarding, specifying, implementing, reviewing, or QAing…
Provider-independent title design and kinetic typography direction for video, animation, ads, explainers, social hooks, brand films, lyric/text videos, title cards, main titles, lower thirds, captions-as-design, and other motion-led text. Use when an agent must plan, prompt, implement, hand off, iterate, or QA…
Provider-independent VFX compositing direction for generated video, ads, trailers, product films, social clips, explainers, mixed-source edits, and image/video composites. Use when an agent must plan, brief, generate, integrate, repair, or quality-check visual effects composites involving plates, alpha/mattes, keying…
Provider-independent production guidance for translating measured audio features into deterministic video timing and motion. Use for beat-, onset-, phrase-, energy-, silence-, or spectrum-reactive visualizers, edits, typography, and generated compositions; not for music-video concept direction, audio generation, or a…
Provider-independent production workflow for agents assembling, auditing, executing, and handing off ComfyUI node-graph workflows for image, video, upscale, inpaint, conditioning, and batch media generation; use when a task involves ComfyUI workflow JSON/API graphs, model and custom-node inventories, reproducibility…
Production guidance for converting sourced data and approved claims into truthful, accessible, deterministic animated visualizations with D3. Use for data-driven charts, maps, networks, hierarchies, transitions, annotations, responsive video variants, frame-by-frame browser rendering, and visualization QA; not for…
Provider-independent FFmpeg finishing workflow for AI agents preparing generated or edited media deliverables. Use when finalizing images, image sequences, video, audio, captions, overlays, social/export variants, checksums, manifests, delivery specs, and QA with ffmpeg/ffprobe, including transcode versus stream-copy…
Production guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic kinetic typography, SVG drawing and morphing, motion paths, FLIP transitions, responsive motion systems, or frame-seekable GSAP timelines inside HTML video composition and React-based…
Provider-independent production workflow for AI agents assembling generated or source media into HyperFrames HTML/CSS/JS videos. Use for HyperFrames composition planning, scene architecture, media custody, animation/timing, captions/audio, deterministic preview/render QA, accessibility/flashing checks, provenance…
Production guidance for assessing, exporting, packaging, integrating, capturing, validating, and handing off Lottie vector animations. Use for Bodymovin/Lottie JSON, dotLottie archives, renderer and player compatibility, fonts and glyphs, image assets, markers and segments, deterministic video capture, responsive…
Provider-independent production workflow for creating Manim-based explainer animations. Use when an agent must plan, code, render, QA, or hand off precise math, science, data, diagram, algorithm, or concept animations with Manim, including storyboard, scene architecture, formulas, coordinate systems, voiceover timing…
Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance…
Provider-independent production workflow for assembling generated or sourced media into React/Remotion videos. Use when an agent must plan, build, render, review, variant-render, or hand off Remotion compositions with media custody, captions, audio, animation, accessibility, provenance, QA, and delivery requirements.
Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and…
Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation…
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology…
Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the…
Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import…
Use NVIDIA Maxine / NVIDIA AI for Media audio effects for speech cleanup and enhancement in live or offline media pipelines, including Background Noise Removal, denoise+dereverb, room echo removal, acoustic echo cancellation, audio super-resolution, Studio Voice, Speaker Focus, and Voice Font. Use when selecting…
Produce Hedra character, talking-avatar, lip-sync, motion-avatar, and live avatar work. Use when an AI agent needs to choose Hedra models, prepare image/audio/script inputs, direct character performance, call or plan around the Hedra API or Studio, evaluate avatar/lip-sync results, handle consent/rights/privacy, or…
Produce HeyGen avatar videos with Direct Video, Video Agent, Digital Twin, Avatar Realtime, and related avatar/voice/asset APIs. Use for provider routing, avatar and voice selection, script-to-video workflows, lip-sync from audio, backgrounds/scenes, callbacks and polling, consent and rights checks, localization…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: