threejs-loaders

threejs-loaders is a skill for Claude Code, Codex from calesthio/OpenMontage. It costs 40 tokens per session (3,589 once invoked), scanned A, original, AGPL-3.0.

A guide to loading 3D models, images, textures, and HDR environments into Three.js applications, including asynchronous loading.

In plain words
What is it for?
It is for loading GLTF models, textures, images, and HDR environments in browser-based 3D scenes.
Why use it?
It helps manage assets that arrive over time and gives the application a way to handle loading progress.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

not rated 57krepo +709 3d ago A scan Socket: passSnyk: warnSkillSpector: pass 40 tokens AGPL-3.0

Good fit It is for loading GLTF models, textures, images, and HDR environments in browser-based 3D scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/calesthio/openmontage/threejs-loaders
About the project

OpenMontage is an agent-driven video production system that uses coding assistants to handle tasks such as research, scripting, asset creation, editing, and composition. It is intended for people who want to produce videos through natural-language instructions and includes the project's workflows as catalogue add-ons.

calesthio/OpenMontage · 56,757 stars · on GitHub · openmontage.video

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/OpenMontage --skill threejs-loaders
Clone the repo
git clone --depth 1 https://github.com/calesthio/OpenMontage

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-loaders

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/openmontage/threejs-loaders/github.svg)](https://agentmods.dev/skills/calesthio/openmontage/threejs-loaders)
Your own site
<a href="https://agentmods.dev/skills/calesthio/openmontage/threejs-loaders"><img src="https://agentmods.dev/badge/skills/calesthio/openmontage/threejs-loaders/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-loaders

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/openmontage/threejs-loaders"><img src="https://agentmods.dev/badge/skills/calesthio/openmontage/threejs-loaders.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,589 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 4 Apr 2026
  • Snyk warn 4 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.03589
Opus 5 $0.00020 $0.01795
Sonnet 5 $0.00008 $0.00718
Haiku 4.5 $0.00004 $0.00359

Measured 6d ago against content hash 03e0d7319692, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

threejs-loaders scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

const response = await fetch(url, { signal: controller.signal });
.agents/skills/threejs-loaders/SKILL.md · 624 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 624 lines · 40 tokens per session scan A 03e0d7319692

Subscribe to this mod's changes

threejs-loaders is a skill published in the GitHub repository calesthio/OpenMontage (56,757 stars, last pushed 3d ago), licensed AGPL-3.0. It adds 40 tokens to every session and 3,589 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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