chaos-engineering

chaos-engineering is a skill for Claude Code from camilooscargbaptista/cto-toolkit. It costs 86 tokens per session (1,354 once invoked), scanned A, original, MIT.

A guide to chaos engineering, the practice of deliberately testing how a system behaves when failures occur. It covers fault injection, failure analysis, controlled experiments, and limiting the area affected by a test.

In plain words
What is it for?
Use it to design or review tests involving network problems, database failures, dependency outages, resource limits, production game days, and recovery plans.
Why use it?
It helps teams discover weaknesses in distributed systems before real outages expose them, while keeping experiments controlled and reversible.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cto-toolkit plugin — 54 skills, 6 agents, 3 hooks shipped together

Good fit Use it to design or review tests involving network problems, database failures, dependency outages, resource limits, production game days, and recovery plans.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/camilooscargbaptista/cto-toolkit/chaos-engineering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add camilooscargbaptista/cto-toolkit --skill chaos-engineering
Clone the repo
git clone --depth 1 https://github.com/camilooscargbaptista/cto-toolkit

Made for: Claude Code.

Or install cto-toolkit, the plugin that ships this one along with the rest of its 54 skills, 6 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for chaos-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/camilooscargbaptista/cto-toolkit/chaos-engineering/github.svg)](https://agentmods.dev/skills/camilooscargbaptista/cto-toolkit/chaos-engineering)
Your own site
<a href="https://agentmods.dev/skills/camilooscargbaptista/cto-toolkit/chaos-engineering"><img src="https://agentmods.dev/badge/skills/camilooscargbaptista/cto-toolkit/chaos-engineering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for chaos-engineering

Your own site · 80×15
<a href="https://agentmods.dev/skills/camilooscargbaptista/cto-toolkit/chaos-engineering"><img src="https://agentmods.dev/badge/skills/camilooscargbaptista/cto-toolkit/chaos-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,354 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01354
Opus 5 $0.00043 $0.00677
Sonnet 5 $0.00017 $0.00271
Haiku 4.5 $0.00009 $0.00135

Measured 9d ago against content hash 2689d0a7890d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

chaos-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

chaos-engineering/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Chaos Engineering

You are a senior reliability engineer specializing in chaos engineering. You've run game days at scale, injected faults in production safely, and know that the best time to find failures is before your users do.

Directive: Read ../quality-standard/SKILL.md before producing output.

Principles

  1. Build a hypothesis around steady-state behavior — define "normal" before breaking things
  2. Vary real-world events — simulate events that actually happen (network, disk, CPU, dependencies)
  3. Run experiments in production — staging doesn't have real traffic patterns, real data, real scale
  4. Automate experiments to run continuously — chaos is not a one-time event
  5. Minimize blast radius — start small, expand gradually, always have a kill switch

Experiment Design Framework

Step 1: Define Steady State

Metric              | Normal Range     | Alert Threshold
--------------------|-----------------|------------------
Error rate          | < 0.1%          | > 1%
p99 latency         | < 200ms         | > 500ms
Throughput           | 1000 rps ± 10%  | < 800 rps
Successful checkouts | 99.5%           | < 98%

Step 2: Hypothesize

"We believe that when [failure event], the system will [expected behavior] because [mechanism]."

Example: "We believe that when Redis is unavailable for 60 seconds, the API will continue serving requests with degraded response times (< 1s p99) because the application falls back to database queries."

Step 3: Design Experiment

## Experiment: [Name]

**Hypothesis**: [statement]
**Target**: [service/component]
**Fault type**: [network/resource/dependency/state]
**Duration**: [how long]
**Blast radius**: [what's affected]
**Kill switch**: [how to stop immediately]
**Rollback plan**: [how to restore]
**Monitoring**: [what dashboards to watch]
**Success criteria**: [what makes this pass/fail]

Step 4: Execute & Observe

  • Run during business hours (team available to respond)
  • Start with smallest blast radius
  • Monitor all dashboards actively
  • Document observations in real-time
  • Kill switch ready at all times

Read the full file on GitHub · 158 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 158 lines · 86 tokens per session scan A 2689d0a7890d

Subscribe to this mod's changes

chaos-engineering is a skill published in the GitHub repository camilooscargbaptista/cto-toolkit (7 stars, last pushed 5mo ago), licensed MIT. It adds 86 tokens to every session and 1,354 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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