xcode-project-analyzer

xcode-project-analyzer is a skill for Claude Code, Codex from carloshpdoc/ios-workflow-claude. It costs 72 tokens per session (961 once invoked), scanned A, a copy of xcode-project-analyzer, Apache-2.0.

A review of Xcode project configuration, build settings, schemes, targets, and build scripts to find causes of slow builds. It focuses on project-level issues that source-code edits alone are unlikely to solve.

In plain words
What is it for?
Useful for examining target dependencies, build order, script phases, derived-data invalidation, parallel builds, module settings, asset catalogs, and costly build phases.
Why use it?
It helps distinguish configuration problems from code problems and separates debug-only delays from release-only delays. Recommendations are tied to build timings, logs, or project evidence and require approval before edits.

Skill for Claude CodeCodex

Part of the xcode-build-suite plugin — 6 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/carloshpdoc/ios-workflow-claude/xcode-project-analyzer
Any agent
npx skills add carloshpdoc/ios-workflow-claude --skill xcode-project-analyzer
Clone the repo
git clone --depth 1 https://github.com/carloshpdoc/ios-workflow-claude

Made for: Claude Code, Codex.

Or install xcode-build-suite, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-project-analyzer

README.md
[![agentmods](https://agentmods.dev/badge/skills/carloshpdoc/ios-workflow-claude/xcode-project-analyzer.svg)](https://agentmods.dev/skills/carloshpdoc/ios-workflow-claude/xcode-project-analyzer)
Your own site
<a href="https://agentmods.dev/skills/carloshpdoc/ios-workflow-claude/xcode-project-analyzer"><img src="https://agentmods.dev/badge/skills/carloshpdoc/ios-workflow-claude/xcode-project-analyzer.svg" alt="Measured on agentmods" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 961 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00072 $0.00961
Opus 5 $0.00036 $0.00481
Sonnet 5 $0.00014 $0.00192
Haiku 4.5 $0.00007 $0.00096

Measured 5d ago against content hash 1fb85b5556ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

xcode-project-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to xcode-project-analyzer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/xcode-build-suite/skills/xcode-project-analyzer/SKILL.md · 77 lines

How it starts

The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Project Analyzer

Use this skill for project- and target-level build inefficiencies that are unlikely to be solved by source edits alone.

Core Rules

  • Recommendation-first by default.
  • Require explicit approval before changing project files, schemes, or build settings.
  • Prefer measured findings tied to timing summaries, build logs, or project configuration evidence.
  • Distinguish debug-only pain from release-only pain.

What To Review

  • scheme build order and target dependencies
  • debug vs release build settings against the build settings best practices
  • run script phases and dependency-analysis settings
  • derived-data churn or obviously invalidating custom steps
  • opportunities for parallelization
  • explicit module dependency settings and module-map readiness
  • "Planning Swift module" time in the Build Timing Summary -- if it dominates incremental builds, suspect unexpected input modification or macro-related invalidation
  • asset catalog compilation time, especially in targets with large or numerous catalogs
  • ExtractAppIntentsMetadata time in the Build Timing Summary -- if this phase consumes significant time, record it as xcode-behavior (report the cost and impact, but do not suggest a repo-local optimization unless there is explicit Apple guidance)
  • zero-change build overhead -- if a no-op rebuild exceeds a few seconds, investigate fixed-cost phases (script execution, codesign, validation, CopySwiftLibs)
  • CocoaPods usage -- if a Podfile or Pods.xcodeproj exists, CocoaPods is deprecated; recommend migrating to SPM and do not attempt CocoaPods-specific optimizations (see project-audit-checks.md)
  • Task Backtraces (Xcode 16.4+: Scheme Editor > Build > Build Debugging) to diagnose why tasks re-run unexpectedly in incremental builds

Build Settings Best Practices Audit

Every project audit should include a build settings checklist comparing the project's Debug and Release configurations against the recommended values in build-settings-best-practices.md. Present results using checkmark/cross indicators ([x]/[ ]). The scope is strictly build performance -- do not flag language-migration settings like SWIFT_STRICT_CONCURRENCY or SWIFT_UPCOMING_FEATURE_*.

Read the full file on GitHub · 77 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 77 lines · 72 tokens per session scan A 1fb85b5556ba

Subscribe to this mod's changes

xcode-project-analyzer is a skill published in the GitHub repository carloshpdoc/ios-workflow-claude (7 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 72 tokens to every session and 961 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to xcode-project-analyzer, differing in 0 lines, and is treated as a copy.

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