xcode-project-analyzer

xcode-project-analyzer is a skill for Claude Code from AvdLee/Xcode-Build-Optimization-Agent-Skill. It costs 72 tokens per session (961 once invoked), scanned A, original, MIT.

A review guide for Xcode projects, including project settings, build targets, schemes, and build scripts. Xcode is Apple’s development tool for building apps for platforms such as iOS and macOS.

In plain words
What is it for?
Use it to inspect target dependencies, build order, build settings, script phases, derived-data changes, parallelization opportunities, and slow phases shown in build timing results. Changes require explicit approval.
Why use it?
It helps locate slow builds using measured evidence while separating problems that affect development builds from those that affect release builds.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xcode-build-skills plugin — 6 skills shipped together

not rated 1.3krepo +3 1mo ago A scan Socket: passSnyk: passSkillSpector: pass 72 tokens original MIT

Good fit Use it to inspect target dependencies, build order, build settings, script phases, derived-data changes, parallelization opportunities, and slow phases shown in build timing results. Changes require explicit approval.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/avdlee/xcode-build-optimization-agent-skill/xcode-project-analyzer
About the project

Xcode Build Optimization Agent Skills is a collection of agent skills that benchmarks and analyzes Xcode clean and incremental builds, compiler hotspots, project settings, and Swift Package Manager overhead. It is for iOS developers who want an AI coding agent to identify build-performance improvements and produce an optimization plan before changes are approved. The catalogue entries provide the skills, instructions, and plugin used for this workflow.

AvdLee/Xcode-Build-Optimization-Agent-Skill · 1,258 stars · on GitHub · rocketsim.app

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AvdLee/Xcode-Build-Optimization-Agent-Skill --skill xcode-project-analyzer
Clone the repo
git clone --depth 1 https://github.com/AvdLee/Xcode-Build-Optimization-Agent-Skill

Made for: Claude Code.

Or install xcode-build-skills, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-project-analyzer

README.md
[![agentmods](https://agentmods.dev/badge/skills/avdlee/xcode-build-optimization-agent-skill/xcode-project-analyzer/github.svg)](https://agentmods.dev/skills/avdlee/xcode-build-optimization-agent-skill/xcode-project-analyzer)
Your own site
<a href="https://agentmods.dev/skills/avdlee/xcode-build-optimization-agent-skill/xcode-project-analyzer"><img src="https://agentmods.dev/badge/skills/avdlee/xcode-build-optimization-agent-skill/xcode-project-analyzer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xcode-project-analyzer

Your own site · 80×15
<a href="https://agentmods.dev/skills/avdlee/xcode-build-optimization-agent-skill/xcode-project-analyzer"><img src="https://agentmods.dev/badge/skills/avdlee/xcode-build-optimization-agent-skill/xcode-project-analyzer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 961 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 14 Sept 2026
  • Snyk pass 14 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.00961
Opus 5.5 $0.00029 $0.00384
Sonnet 5.5 $0.00014 $0.00192
Haiku 4.5 $0.00007 $0.00096

Measured 1mo ago against content hash 1fb85b5556ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

xcode-project-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

skills/xcode-project-analyzer/SKILL.md · 77 lines

How it starts

The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Project Analyzer

Use this skill for project- and target-level build inefficiencies that are unlikely to be solved by source edits alone.

Core Rules

  • Recommendation-first by default.
  • Require explicit approval before changing project files, schemes, or build settings.
  • Prefer measured findings tied to timing summaries, build logs, or project configuration evidence.
  • Distinguish debug-only pain from release-only pain.

What To Review

  • scheme build order and target dependencies
  • debug vs release build settings against the build settings best practices
  • run script phases and dependency-analysis settings
  • derived-data churn or obviously invalidating custom steps
  • opportunities for parallelization
  • explicit module dependency settings and module-map readiness
  • "Planning Swift module" time in the Build Timing Summary -- if it dominates incremental builds, suspect unexpected input modification or macro-related invalidation
  • asset catalog compilation time, especially in targets with large or numerous catalogs
  • ExtractAppIntentsMetadata time in the Build Timing Summary -- if this phase consumes significant time, record it as xcode-behavior (report the cost and impact, but do not suggest a repo-local optimization unless there is explicit Apple guidance)
  • zero-change build overhead -- if a no-op rebuild exceeds a few seconds, investigate fixed-cost phases (script execution, codesign, validation, CopySwiftLibs)
  • CocoaPods usage -- if a Podfile or Pods.xcodeproj exists, CocoaPods is deprecated; recommend migrating to SPM and do not attempt CocoaPods-specific optimizations (see project-audit-checks.md)
  • Task Backtraces (Xcode 16.4+: Scheme Editor > Build > Build Debugging) to diagnose why tasks re-run unexpectedly in incremental builds

Build Settings Best Practices Audit

Every project audit should include a build settings checklist comparing the project's Debug and Release configurations against the recommended values in build-settings-best-practices.md. Present results using checkmark/cross indicators ([x]/[ ]). The scope is strictly build performance -- do not flag language-migration settings like SWIFT_STRICT_CONCURRENCY or SWIFT_UPCOMING_FEATURE_*.

Read the full file on GitHub · 77 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 77 lines · 72 tokens per session scan A 1fb85b5556ba

Subscribe to this mod's changes

xcode-project-analyzer is a skill published in the GitHub repository AvdLee/Xcode-Build-Optimization-Agent-Skill (1,258 stars, last pushed 1mo ago), licensed MIT. It adds 72 tokens to every session and 961 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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