xcode-project-analyzer

xcode-project-analyzer is a skill for Claude Code, Codex from patrickserrano/lacquer. It costs 72 tokens per session (1,021 once invoked), scanned A, a copy of xcode-project-analyzer, MIT.

An audit guide for Xcode projects that examines build settings, target dependencies, schemes, and script phases. Xcode is Apple's tool for building apps, and a scheme controls how a project is built and run.

In plain words
What is it for?
Use it to review build order, debug and release settings, run scripts, derived-data churn, parallelization, module dependencies, asset compilation, and other build phases.
Why use it?
It helps find project-level causes of slow builds, such as unnecessary work, dependency ordering, or scripts that invalidate cached results. It produces recommendations first and requires approval before changing project configuration.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to review build order, debug and release settings, run scripts, derived-data churn, parallelization, module dependencies, asset compilation, and other build phases.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/patrickserrano/lacquer/xcode-project-analyzer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add patrickserrano/lacquer --skill xcode-project-analyzer
Clone the repo
git clone --depth 1 https://github.com/patrickserrano/lacquer

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-project-analyzer

README.md
[![agentmods](https://agentmods.dev/badge/skills/patrickserrano/lacquer/xcode-project-analyzer.svg)](https://agentmods.dev/skills/patrickserrano/lacquer/xcode-project-analyzer)
Your own site
<a href="https://agentmods.dev/skills/patrickserrano/lacquer/xcode-project-analyzer"><img src="https://agentmods.dev/badge/skills/patrickserrano/lacquer/xcode-project-analyzer.svg" alt="Measured on agentmods" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,021 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.01021
Opus 5 $0.00036 $0.00511
Sonnet 5 $0.00014 $0.00204
Haiku 4.5 $0.00007 $0.00102

Measured 3d ago against content hash 951f36230ce9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

xcode-project-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to xcode-project-analyzer — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

profiles/ios/skills/xcode-project-analyzer/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Project Analyzer

Use this skill for project- and target-level build inefficiencies that are unlikely to be solved by source edits alone.

Core Rules

  • Recommendation-first by default.
  • Require explicit approval before changing project files, schemes, or build settings.
  • Prefer measured findings tied to timing summaries, build logs, or project configuration evidence.
  • Distinguish debug-only pain from release-only pain.

What To Review

  • scheme build order and target dependencies
  • debug vs release build settings against the build settings best practices
  • run script phases and dependency-analysis settings
  • derived-data churn or obviously invalidating custom steps
  • opportunities for parallelization
  • explicit module dependency settings and module-map readiness
  • "Planning Swift module" time in the Build Timing Summary -- if it dominates incremental builds, suspect unexpected input modification or macro-related invalidation
  • asset catalog compilation time, especially in targets with large or numerous catalogs
  • ExtractAppIntentsMetadata time in the Build Timing Summary -- if this phase consumes significant time, record it as xcode-behavior (report the cost and impact, but do not suggest a repo-local optimization unless there is explicit Apple guidance)
  • zero-change build overhead -- if a no-op rebuild exceeds a few seconds, investigate fixed-cost phases (script execution, codesign, validation, CopySwiftLibs)
  • CocoaPods usage -- if a Podfile or Pods.xcodeproj exists, CocoaPods is deprecated; recommend migrating to SPM and do not attempt CocoaPods-specific optimizations (see project-audit-checks.md)
  • Task Backtraces (Xcode 16.4+: Scheme Editor > Build > Build Debugging) to diagnose why tasks re-run unexpectedly in incremental builds

Build Settings Best Practices Audit

Every project audit should include a build settings checklist comparing the project's Debug and Release configurations against the recommended values in build-settings-best-practices.md. Present results using checkmark/cross indicators ([x]/[ ]). The scope is strictly build performance -- do not score language-migration settings like SWIFT_STRICT_CONCURRENCY or SWIFT_UPCOMING_FEATURE_* as performance findings. They are enforced by the project baseline (lacquer audit, CI Baseline job) instead.

Read the full file on GitHub · 79 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 79 lines · 72 tokens per session scan A 951f36230ce9

Subscribe to this mod's changes

xcode-project-analyzer is a skill published in the GitHub repository patrickserrano/lacquer (3 stars, last pushed yesterday), licensed MIT. It adds 72 tokens to every session and 1,021 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to xcode-project-analyzer, differing in 4 lines, and is treated as a copy.

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