motioneyes-animation-debug

motioneyes-animation-debug is a skill for Claude Code from JordanCoin/ios-skills-collection. It costs 126 tokens per session (2,726 once invoked), scanned A, original, no licence file.

A guide to finding and checking SwiftUI animation and scrolling problems by recording what views do over time.

In plain words
What is it for?
Use it to investigate reported animation bugs and compare the observed motion with the intended behavior or test expectations.
Why use it?
It helps explain issues such as movement in the wrong direction, fades that start too early, or incorrect timing and easing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ios-skills plugin — 198 skills, 2 hooks shipped together

Good fit Use it to investigate reported animation bugs and compare the observed motion with the intended behavior or test expectations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jordancoin/ios-skills-collection/edwardsanchez-motioneyes-animation-debug
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add JordanCoin/ios-skills-collection --skill edwardsanchez-motioneyes-animation-debug
Clone the repo
git clone --depth 1 https://github.com/JordanCoin/ios-skills-collection

Made for: Claude Code.

Or install ios-skills, the plugin that ships this one along with the rest of its 198 skills, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motioneyes-animation-debug

README.md
[![agentmods](https://agentmods.dev/badge/skills/jordancoin/ios-skills-collection/edwardsanchez-motioneyes-animation-debug/github.svg)](https://agentmods.dev/skills/jordancoin/ios-skills-collection/edwardsanchez-motioneyes-animation-debug)
Your own site
<a href="https://agentmods.dev/skills/jordancoin/ios-skills-collection/edwardsanchez-motioneyes-animation-debug"><img src="https://agentmods.dev/badge/skills/jordancoin/ios-skills-collection/edwardsanchez-motioneyes-animation-debug/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motioneyes-animation-debug

Your own site · 80×15
<a href="https://agentmods.dev/skills/jordancoin/ios-skills-collection/edwardsanchez-motioneyes-animation-debug"><img src="https://agentmods.dev/badge/skills/jordancoin/ios-skills-collection/edwardsanchez-motioneyes-animation-debug.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,726 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.02726
Opus 5 $0.00063 $0.01363
Sonnet 5 $0.00025 $0.00545
Haiku 4.5 $0.00013 $0.00273

Measured 9d ago against content hash 5b6d39c23fa8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

motioneyes-animation-debug scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/edwardsanchez--motioneyes-animation-debug/SKILL.md · 250 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 250 lines · 126 tokens per session scan A 5b6d39c23fa8

Subscribe to this mod's changes

motioneyes-animation-debug is a skill published in the GitHub repository JordanCoin/ios-skills-collection (5 stars, last pushed 2d ago), with no licence file. It adds 126 tokens to every session and 2,726 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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