user-story-map

user-story-map is a skill for Claude Code, Codex from Cavalry-Collective/visual-stack. It costs 65 tokens per session (2,694 once invoked), scanned A, original, MIT.

An interactive board for arranging user stories, which are small descriptions of what a user needs, across activities and release phases.

In plain words
What is it for?
It is for building story maps, phased roadmaps, release slices, and user journeys, with editable cards, ordering, statuses, and export.
Why use it?
It makes it easier to decide which work belongs in each release and to change that plan by dragging items.

Skill for Claude CodeCodex

Part of the vstack plugin — 8 skills, 1 hook shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/cavalry-collective/visual-stack/user-story-map
Any agent
npx skills add Cavalry-Collective/visual-stack --skill user-story-map
Clone the repo
git clone --depth 1 https://github.com/Cavalry-Collective/visual-stack

Made for: Claude Code, Codex.

Or install vstack, the plugin that ships this one along with the rest of its 8 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for user-story-map

README.md
[![agentmods](https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/user-story-map.svg)](https://agentmods.dev/skills/cavalry-collective/visual-stack/user-story-map)
Your own site
<a href="https://agentmods.dev/skills/cavalry-collective/visual-stack/user-story-map"><img src="https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/user-story-map.svg" alt="Measured on agentmods" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,694 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00065 $0.02694
Opus 5 $0.00032 $0.01347
Sonnet 5 $0.00013 $0.00539
Haiku 4.5 $0.00006 $0.00269

Measured 4d ago against content hash 6d4ef5e445b0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

user-story-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vstack/skills/user-story-map/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Produce a self-contained, interactive user story map the user can operate: drag story cards between cells to re-slice which phase (and activity) each belongs to, reorder phases/activities/stories by dragging, edit inline, add/remove cards, phases, activities and tags, and export the result. It runs in a real browser — served live from this session by default, published as an Artifact when it needs to travel.

The three axes (get these right)

A story map has exactly three dimensions — clarify or infer all three before building:

  1. Activities (backbone) — the columns, left→right, the user's journey / the sequence of high-level things they do (e.g. Set up the role → Bring in candidates → Screen → …). Order carries meaning; the user can re-drag it.
  2. Phases (swimlanes) — the rows, top→bottom = release order (Phase 1 = first / MVP). Each has a name and a one-line goal. The user can re-drag the order.
  3. Stories — the cards. Each belongs to exactly one activity + one phase; order within a cell is its rank (top = first). Each has a statusopen (default) / progress / review / done — and the card's left border accent is coloured by status (cells are tinted by phase; a legend above the grid explains the colours — status never renders as a pill, pills are for tags). Omit status unless the context clearly says work has started. Keep the text short and recognizable to a user (what they can do), not implementation detail.

Tags are cross-cutting themes, not a card property to colour by. A story may carry any number of tags (e.g. "AI", "compliance"); they render as small pills on the card, and the user can add/remove them per card or delete a tag everywhere via the ⌗ menu. Cards are always coloured by phase — never invent per-card colours. Seed tags only for genuine cross-cutting concerns you can identify (AI/automation is the common one).

Derive these from whatever context exists — a spec, a plan, a tasks.md, a development plan, the conversation. If the subject or its journey is unclear, ask briefly: what's the product, what are the ~5–9 journey steps, and how many release phases.

Read the full file on GitHub · 109 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 109 lines · 65 tokens per session scan A 6d4ef5e445b0

Subscribe to this mod's changes

user-story-map is a skill published in the GitHub repository Cavalry-Collective/visual-stack (11 stars, last pushed yesterday), licensed MIT. It adds 65 tokens to every session and 2,694 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

seo-strategy

Audits and improves organic search performance — technical health, site architecture, internal linking, structured data, and the content decisions that determine what can rank. Use this to run an SEO audit, diagnose why pages are not ranking or were deindexed, plan a site's URL and navigation structure, add structured…

cbrock84/headcount · 74 tokens

implement-factory

Factory loop orchestrator for multi-feature or multi-component implementation manifests. Use for high-complexity work with parallel-eligible workstreams and holdout-scenario evaluation.

rsmdt/the-startup · 37 tokens

chief-strategy-officer

Owns where the business plays and how it wins over a multi-year horizon — portfolio choices, corporate development, strategic partnerships, and planning under uncertainty. Use this for a decision about which markets or businesses to be in, whether to build, buy, or partner, how to allocate capital across business…

cbrock84/headcount · 93 tokens

scenario-planning

Plans under genuine uncertainty — building scenarios, identifying which assumptions are load-bearing, setting early-warning indicators, and stress-testing a plan against futures rather than forecasting one. Use this when a decision depends on something unknowable, when a plan assumes conditions that may not hold…

cbrock84/headcount · 78 tokens

ai-ml-governance

Governs models and AI systems in production — intended use, evaluation, monitoring, human oversight, documentation, and the decision to deploy or retire. Use this before deploying a model or AI feature, when defining evaluation criteria, when a model's behavior has drifted, when assessing AI risk or regulatory…

cbrock84/headcount · 83 tokens

ai-research-analyst

Produces executive-level research — market sizing, competitor mapping, trend analysis, and strategic intelligence — grounded in cited sources with the confidence in each claim made explicit. Use this to analyze a market or industry, map competitors, evaluate a market-entry or build-versus-buy decision, produce a…

cbrock84/headcount · 91 tokens