user-story-map

user-story-map is a skill for Claude Code from Cavalry-Collective/visual-stack. It costs 65 tokens per session (2,694 once invoked), scanned A, original, MIT.

An interactive board for arranging user stories, which are small descriptions of what a user needs, across activities and release phases.

In plain words
What is it for?
It is for building story maps, phased roadmaps, release slices, and user journeys, with editable cards, ordering, statuses, and export.
Why use it?
It makes it easier to decide which work belongs in each release and to change that plan by dragging items.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the vstack plugin — 7 skills, 1 hook shipped together

Good fit It is for building story maps, phased roadmaps, release slices, and user journeys, with editable cards, ordering, statuses, and export.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cavalry-collective/visual-stack/user-story-map
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Cavalry-Collective/visual-stack --skill user-story-map
Clone the repo
git clone --depth 1 https://github.com/Cavalry-Collective/visual-stack

Made for: Claude Code.

Or install vstack, the plugin that ships this one along with the rest of its 7 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for user-story-map

README.md
[![agentmods](https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/user-story-map/github.svg)](https://agentmods.dev/skills/cavalry-collective/visual-stack/user-story-map)
Your own site
<a href="https://agentmods.dev/skills/cavalry-collective/visual-stack/user-story-map"><img src="https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/user-story-map/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for user-story-map

Your own site · 80×15
<a href="https://agentmods.dev/skills/cavalry-collective/visual-stack/user-story-map"><img src="https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/user-story-map.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,694 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.02694
Opus 5.5 $0.00026 $0.01078
Sonnet 5.5 $0.00013 $0.00539
Haiku 4.5 $0.00006 $0.00269

Measured 1mo ago against content hash 6d4ef5e445b0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

user-story-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vstack/skills/user-story-map/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Produce a self-contained, interactive user story map the user can operate: drag story cards between cells to re-slice which phase (and activity) each belongs to, reorder phases/activities/stories by dragging, edit inline, add/remove cards, phases, activities and tags, and export the result. It runs in a real browser — served live from this session by default, published as an Artifact when it needs to travel.

The three axes (get these right)

A story map has exactly three dimensions — clarify or infer all three before building:

  1. Activities (backbone) — the columns, left→right, the user's journey / the sequence of high-level things they do (e.g. Set up the role → Bring in candidates → Screen → …). Order carries meaning; the user can re-drag it.
  2. Phases (swimlanes) — the rows, top→bottom = release order (Phase 1 = first / MVP). Each has a name and a one-line goal. The user can re-drag the order.
  3. Stories — the cards. Each belongs to exactly one activity + one phase; order within a cell is its rank (top = first). Each has a status — open (default) / progress / review / done — and the card's left border accent is coloured by status (cells are tinted by phase; a legend above the grid explains the colours — status never renders as a pill, pills are for tags). Omit status unless the context clearly says work has started. Keep the text short and recognizable to a user (what they can do), not implementation detail.

Tags are cross-cutting themes, not a card property to colour by. A story may carry any number of tags (e.g. "AI", "compliance"); they render as small pills on the card, and the user can add/remove them per card or delete a tag everywhere via the ⌗ menu. Cards are always coloured by phase — never invent per-card colours. Seed tags only for genuine cross-cutting concerns you can identify (AI/automation is the common one).

Derive these from whatever context exists — a spec, a plan, a tasks.md, a development plan, the conversation. If the subject or its journey is unclear, ask briefly: what's the product, what are the ~5–9 journey steps, and how many release phases.

Read the full file on GitHub · 109 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 109 lines · 65 tokens per session scan A 6d4ef5e445b0

Subscribe to this mod's changes

user-story-map is a skill published in the GitHub repository Cavalry-Collective/visual-stack (11 stars, last pushed 6d ago), licensed MIT. It adds 65 tokens to every session and 2,694 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

chief-information-officer

The CIO's remit — running the technology the company works on, service quality, IT spend, and the boundary with product engineering. Use this to set IT priorities, decide what IT owns versus engineering, structure IT spend or an IT roadmap, judge whether to build, buy or outsource, or work out why IT is seen as a cost…

cbrock84/headcount · 79 tokens

chief-operating-officer

Owns execution: how work actually gets done across the organization, including process, program management, capacity, vendors, supply chain, and service delivery. Use this when execution is the problem rather than strategy, to design or fix a process, to resolve cross-functional handoff failures, to plan capacity, to…

cbrock84/headcount · 0 tokens

chief-product-officer

Owns what gets built and why: product strategy, roadmap, discovery, user experience, and the definition of success for each release. Use this to decide what to build next, to cut scope, to turn a business goal into a product bet, to judge whether a feature is worth its cost, or when engineering and go-to-market…

cbrock84/headcount · 0 tokens

chief-technology-officer

Owns architecture, engineering delivery, infrastructure, data platform, and internal systems. Use this for build-versus-buy calls, technology selection, architectural direction, engineering capacity and delivery risk, technical debt tradeoffs, platform and tooling decisions, or when a technical choice has business…

cbrock84/headcount · 84 tokens

customer-onboarding-and-implementation

Takes a new customer from signature to working — setting a definition of live that both sides agreed before the contract was signed, planning and staffing the implementation, running data migration and integration realistically, training the people who will actually use it, and handing over to the ongoing…

cbrock84/headcount · 94 tokens

customer-success-management

Runs the ongoing relationship with accounts after the sale — segmenting coverage against account value, building a health score that predicts rather than describes, running reviews customers find worth attending, forecasting renewals honestly, and finding expansion that follows usage instead of quota. Use this to…

cbrock84/headcount · 85 tokens