eval-plan

eval-plan is a skill for Claude Code from cembasaranoglu/crafting-system-claude. It costs 26 tokens per session (196 once invoked), scanned A, original, MIT.

A plan for testing an agent prompt, skill, plugin, or workflow. It defines expected behavior, test cases, scoring, and pass or fail rules.

In plain words
What is it for?
Validating how an agent add-on behaves before or after changes, while recording what requires actual runtime testing.
Why use it?
It turns vague prompt testing into repeatable checks, including normal use, unusual inputs, security risks, and regressions.

Skill for Claude Code

Written for Claude Code: $ARGUMENTS substitution. Also seen: mentions subagents.

Part of the crafting-system plugin — 81 skills, 32 agents shipped together

Good fit Validating how an agent add-on behaves before or after changes, while recording what requires actual runtime testing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cembasaranoglu/crafting-system-claude/eval-plan
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cembasaranoglu/crafting-system-claude --skill eval-plan
Clone the repo
git clone --depth 1 https://github.com/cembasaranoglu/crafting-system-claude

Made for: Claude Code.

Or install crafting-system, the plugin that ships this one along with the rest of its 81 skills, 32 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for eval-plan

README.md
[![agentmods](https://agentmods.dev/badge/skills/cembasaranoglu/crafting-system-claude/eval-plan.svg)](https://agentmods.dev/skills/cembasaranoglu/crafting-system-claude/eval-plan)
Your own site
<a href="https://agentmods.dev/skills/cembasaranoglu/crafting-system-claude/eval-plan"><img src="https://agentmods.dev/badge/skills/cembasaranoglu/crafting-system-claude/eval-plan.svg" alt="Measured on agentmods" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 196 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00196
Opus 5 $0.00013 $0.00098
Sonnet 5 $0.00005 $0.00039
Haiku 4.5 $0.00003 $0.00020

Measured 7d ago against content hash dfa8b1f93448, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

eval-plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

cowork/skills/eval-plan/SKILL.md · 34 lines

What it actually says

Evaluation Plan

Create an eval plan for: $ARGUMENTS

Instructions

  1. Define success criteria.
  2. Create normal, edge, blocking-gap, high-risk, source-first, adversarial, and regression cases.
  3. Define scoring dimensions.
  4. Define pass/fail thresholds.
  5. Identify what cannot be validated without runtime execution.

Output

eval_plan:
 target_name: ""
 target_type: "prompt | skill | plugin | subagent | mcp_workflow"
 success_criteria: []
 cases:
 - id: "CASE-001"
 category: "happy_path | edge | blocking_gap | high_risk | source_first | adversarial | regression"
 input: ""
 expected_behavior: ""
 scoring: []
 pass_thresholds: {}
 not_validated_here: []
Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 34 lines · 26 tokens per session scan A dfa8b1f93448

Subscribe to this mod's changes

eval-plan is a skill published in the GitHub repository cembasaranoglu/crafting-system-claude (5 stars, last pushed 4mo ago), licensed MIT. It adds 26 tokens to every session and 196 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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