chadixearth/graphyloop

Agentic workflow kit for any AI coding harness. One command wires OpenCode, Claude Code, Codex and Cursor with a coordinated swarm, persistent memory that survives restarts, a 24-agent squad and a 5-gate delivery workflow. Zero runtime dependencies.

2Stars on the repository
77Mods indexed here, across every type
23d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

story-engineering

49

chadixearth/graphyloop

Skill Claude CodeCodex

Use when creating a storyline, script, or narrative for short-form video (60-90 seconds): story hooks, beat sheets, story frameworks, real-based/true-story structure, retention rules. Not for coding tasks.

not rated 2 23d ago A 48 tokens original MIT

supabase-setup

50

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill when setting up or changing a Supabase database - schema, migrations, row-level security, seeds, typed clients, or connecting an app to a hosted project. Covers the safe order of operations and the checks that prevent a public table or an unreviewable schema change.

not rated 2 23d ago A 62 tokens original MIT

swarm-memory

51

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill at the start and end of every non-trivial task to recall and record durable project knowledge through graphyloop memory - what to search before planning, what is worth storing, what must never be stored, and how to correct a wrong memory.

not rated 2 23d ago A 56 tokens original MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

not rated 2 23d ago A 21 tokens copy · 100% MIT

tdd-workflow

53

chadixearth/graphyloop

Skill Codex needs its repo

Use this skill when writing new features, fixing bugs, or refactoring code. Enforces test-driven development with 80%+ coverage including unit, integration, and E2E tests.

not rated 2 23d ago A 43 tokens copy · 100% MIT

terminal-ops

54

chadixearth/graphyloop

Skill Claude CodeCodex

Evidence-first repo execution workflow for ECC. Use when the user wants a command run, a repo checked, a CI failure debugged, or a narrow fix pushed with exact proof of what was executed and verified.

not rated 2 23d ago A 46 tokens original MIT

threejs-animation

55

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

not rated 2 23d ago A 40 tokens copy · 100% MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

not rated 2 23d ago A 51 tokens copy · 97% MIT

threejs-geometry

57

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

not rated 2 23d ago A 46 tokens copy · 94% MIT

threejs-interaction

58

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

not rated 2 23d ago A 44 tokens copy · 94% MIT

threejs-lighting

59

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

not rated 2 23d ago A 35 tokens copy · 97% MIT

threejs-loaders

60

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

not rated 2 23d ago A 40 tokens copy · 89% MIT

threejs-materials

61

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

not rated 2 23d ago A 40 tokens copy · 94% MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

not rated 2 23d ago A 41 tokens copy · 92% MIT

threejs-shaders

63

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

not rated 2 23d ago A 40 tokens copy · 92% MIT

threejs-textures

64

chadixearth/graphyloop

Skill Claude CodeCodex

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

not rated 2 23d ago A 41 tokens copy · 91% MIT

using-git-worktrees

65

chadixearth/graphyloop

Skill Claude CodeCodex

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - ensures an isolated workspace exists via native tools or git worktree fallback.

not rated 2 23d ago A 36 tokens copy · 100% MIT

vercel-deploy

66

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill when deploying to Vercel or debugging a deploy - preflight checks, mirroring env keys into the project, migration ordering, preview before production, and the rollback path. Production deploys are gated on explicit approval.

not rated 2 23d ago A 52 tokens original MIT

chadixearth/graphyloop

Skill Claude CodeCodex

Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always.

not rated 2 23d ago A 43 tokens copy · 100% MIT

video-ai-automation

68

chadixearth/graphyloop

Skill Claude CodeCodex

Use when choosing a video-AI content niche, planning a faceless AI video channel, monetizing AI videos, or selecting AI video tools (Veo, Kling, ElevenLabs, CapCut). Covers niche playbook, RPM, and the automation pipeline.

not rated 2 23d ago A 57 tokens original MIT

web-accessibility

69

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill when building or reviewing UI that has to be usable by keyboard and screen reader - forms, modals, menus, tabs, tables, toasts, custom controls, dark mode, or a WCAG/508 compliance request. Covers semantics before ARIA, focus management, names and errors, contrast, motion, and how to verify with axe…

not rated 2 23d ago A 83 tokens original MIT

web-performance

70

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill when a page or app feels slow, a bundle grew, Core Web Vitals regressed, or a build/deploy needs a performance budget - LCP, INP, CLS, TTFB, hydration cost, image and font strategy, cache headers, and render-blocking work. Covers measuring before changing, the fixes ordered by payoff, and proving the…

not rated 2 23d ago A 82 tokens original MIT

writing-plans

71

chadixearth/graphyloop

Skill Claude CodeCodex

Use when you have a spec or requirements for a multi-step task, before touching code.

not rated 2 23d ago A 21 tokens copy · 100% MIT

graphyloop-squad

72

chadixearth/graphyloop

Skill Claude CodeCodex

Use this skill in the DeepSeek Harness whenever a task is worth more than one edit - anything you would plan, split across roles, verify, or remember. It maps the graphyloop 5-gate workflow onto dsh's own primitives: the mcpgraphyloop tools for swarm, memory and wave planning, and the subagent tool for delegation with…

not rated 2 23d ago A 87 tokens original MIT

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