Skill Claude CodeCodex
Use when creating a storyline, script, or narrative for short-form video (60-90 seconds): story hooks, beat sheets, story frameworks, real-based/true-story structure, retention rules. Not for coding tasks.
Agentic workflow kit for any AI coding harness. One command wires OpenCode, Claude Code, Codex and Cursor with a coordinated swarm, persistent memory that survives restarts, a 24-agent squad and a 5-gate delivery workflow. Zero runtime dependencies.
Skill Claude CodeCodex
Use when creating a storyline, script, or narrative for short-form video (60-90 seconds): story hooks, beat sheets, story frameworks, real-based/true-story structure, retention rules. Not for coding tasks.
Skill Claude CodeCodex
Use this skill when setting up or changing a Supabase database - schema, migrations, row-level security, seeds, typed clients, or connecting an app to a hosted project. Covers the safe order of operations and the checks that prevent a public table or an unreviewable schema change.
Skill Claude CodeCodex
Use this skill at the start and end of every non-trivial task to recall and record durable project knowledge through graphyloop memory - what to search before planning, what is worth storing, what must never be stored, and how to correct a wrong memory.
Skill Claude CodeCodex
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.
Skill Codex needs its repo
Use this skill when writing new features, fixing bugs, or refactoring code. Enforces test-driven development with 80%+ coverage including unit, integration, and E2E tests.
Skill Claude CodeCodex
Evidence-first repo execution workflow for ECC. Use when the user wants a command run, a repo checked, a CI failure debugged, or a narrow fix pushed with exact proof of what was executed and verified.
Skill Claude CodeCodex
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Skill Claude CodeCodex
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Skill Claude CodeCodex
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Skill Claude CodeCodex
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Skill Claude CodeCodex
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Skill Claude CodeCodex
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Skill Claude CodeCodex
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Skill Claude CodeCodex
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Skill Claude CodeCodex
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Skill Claude CodeCodex
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Skill Claude CodeCodex
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - ensures an isolated workspace exists via native tools or git worktree fallback.
Skill Claude CodeCodex
Use this skill when deploying to Vercel or debugging a deploy - preflight checks, mirroring env keys into the project, migration ordering, preview before production, and the rollback path. Production deploys are gated on explicit approval.
Skill Claude CodeCodex
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always.
Skill Claude CodeCodex
Use when choosing a video-AI content niche, planning a faceless AI video channel, monetizing AI videos, or selecting AI video tools (Veo, Kling, ElevenLabs, CapCut). Covers niche playbook, RPM, and the automation pipeline.
Skill Claude CodeCodex
Use this skill when building or reviewing UI that has to be usable by keyboard and screen reader - forms, modals, menus, tabs, tables, toasts, custom controls, dark mode, or a WCAG/508 compliance request. Covers semantics before ARIA, focus management, names and errors, contrast, motion, and how to verify with axe…
Skill Claude CodeCodex
Use this skill when a page or app feels slow, a bundle grew, Core Web Vitals regressed, or a build/deploy needs a performance budget - LCP, INP, CLS, TTFB, hydration cost, image and font strategy, cache headers, and render-blocking work. Covers measuring before changing, the fixes ordered by payoff, and proving the…
Skill Claude CodeCodex
Use when you have a spec or requirements for a multi-step task, before touching code.
Skill Claude CodeCodex
Use this skill in the DeepSeek Harness whenever a task is worth more than one edit - anything you would plan, split across roles, verify, or remember. It maps the graphyloop 5-gate workflow onto dsh's own primitives: the mcpgraphyloop tools for swarm, memory and wave planning, and the subagent tool for delegation with…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: