android-design-guidelines

A set of Android design rules based on Material Design 3, Google's system for designing Android app screens and interactions.

In plain words
What is it for?
Use it when building Android screens with Jetpack Compose or XML, setting up themes and navigation, or checking Material Design and accessibility details.
Why use it?
It helps keep Android interfaces familiar, readable, usable with accessibility tools, and consistent with platform features such as wallpaper-based colors.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/chama-x/groundrules/android
Any agent
npx skills add chama-x/GroundRules --skill android
Clone the repo
git clone --depth 1 https://github.com/chama-x/GroundRules

Made for: Claude Code, Codex.

Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,077 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00055 $0.09077
Opus 5 $0.00028 $0.04539
Sonnet 5 $0.00011 $0.01815
Haiku 4.5 $0.00006 $0.00908

Measured yesterday against content hash 403458e7700c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

android-design-guidelines scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to android-design-guidelines — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/archive/v3/skill_platform-design-skills/skills/android/SKILL.md · 1,052 lines

How it starts

The opening of the file, as written. The whole thing — 1,052 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Android Platform Design Guidelines — Material Design 3

1. Material You & Theming [CRITICAL]

1.1 Dynamic Color

Enable dynamic color derived from the user's wallpaper. Dynamic color is the default on Android 12+ and should be the primary theming strategy.

// Compose: Dynamic color theme
@Composable
fun AppTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    dynamicColor: Boolean = true,
    content: @Composable () -> Unit
) {
    val colorScheme = when {
        dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
            val context = LocalContext.current
            if (darkTheme) dynamicDarkColorScheme(context)
            else dynamicLightColorScheme(context)
        }
        darkTheme -> darkColorScheme()
        else -> lightColorScheme()
    }
    MaterialTheme(
        colorScheme = colorScheme,
        typography = AppTypography,
        content = content
    )
}
<!-- XML: Dynamic color in themes.xml -->
<style name="Theme.App" parent="Theme.Material3.DayNight.NoActionBar">
    <item name="dynamicColorThemeOverlay">@style/ThemeOverlay.Material3.DynamicColors.DayNight</item>
</style>

Rules:

  • R1.1: Always provide a fallback static color scheme for devices below Android 12.
  • R1.2: Never hardcode color hex values in components. Always reference color roles from the theme.
  • R1.3: Test with at least 3 different wallpapers to verify dynamic color harmony.

1.2 Color Roles

Material 3 defines a structured set of color roles. Use them semantically, not aesthetically.

Role Usage On-Role
primary Key actions, active states, FAB onPrimary
primaryContainer Less prominent primary elements onPrimaryContainer
secondary Supporting UI, filter chips onSecondary
secondaryContainer Navigation bar active indicator onSecondaryContainer
tertiary Accent, contrast, complementary onTertiary
tertiaryContainer Input fields, less prominent accents onTertiaryContainer
surface Backgrounds, cards, sheets onSurface
surfaceVariant Decorative elements, dividers onSurfaceVariant
error Error states, destructive actions onError
errorContainer Error backgrounds onErrorContainer
outline Borders, dividers
outlineVariant Subtle borders
inverseSurface Snackbar background inverseOnSurface

Read the full file on GitHub · 1,052 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 1,052 lines · 55 tokens per session scan A 403458e7700c

Subscribe to this mod's changes

android-design-guidelines is a skill published in the GitHub repository chama-x/GroundRules (5 stars, last pushed 18d ago), licensed MIT. It adds 55 tokens to every session and 9,077 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to android-design-guidelines, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

canvas

Display HTML content — games, visualizations, dashboards, generated HTML, interactive demos — on a connected canvas-capable display surface. Use when you need to present visual or interactive web content on a screen.

spinabot/brigade · 43 tokens

node-connect

Diagnose Brigade node connection and pairing failures for Android, iOS, and macOS companion apps. Use when QR/setup code/manual connect fails, local Wi-Fi works but VPS/tailnet does not, or errors mention pairing required, unauthorized, bootstrap token invalid or expired, gateway.bind, gateway.remote.url, Tailscale…

spinabot/brigade · 79 tokens

ui_ux_mastery

UI/UX design governance — design systems, accessibility audits, performance budgets, agentic UX patterns.

jxoesneon/Ciel · 26 tokens

android-kmp-architecture

CIEL's framework for Android and Kotlin Multiplatform (KMP) architecture, module boundaries, and dependency inversion.

jxoesneon/Ciel · 30 tokens

mobile-ui

Use when a ticket builds or reworks UI in a React Native / Expo (or React + Capacitor) mobile app and it must feel like a real, store-credible native app — not a wrapped mobile website. Covers the native-feel bar, safe-area/gesture/haptics, store-readiness, and mobile performance. Invoke for "make this screen feel…

tmj-90/gaffer · 111 tokens

frontend-responsive

Use when a ticket requires a layout to work across screen sizes — mobile/tablet/desktop, fluid typography, breakpoint behaviour, or fixing overflow and touch-target issues. Invoke for "make X responsive", "fix the mobile layout", "support tablet", or when adding any layout that must adapt.

tmj-90/gaffer · 62 tokens