ios-design-guidelines

A set of Apple Human Interface Guidelines for designing iPhone app screens with SwiftUI or UIKit, Apple's iOS interface frameworks.

In plain words
What is it for?
It is for building, reviewing, or refactoring iPhone interfaces and checking them against Apple's design guidance.
Why use it?
It helps catch interface problems involving layout, touch targets, accessibility, text sizing, and dark mode.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/chama-x/groundrules/ios
Any agent
npx skills add chama-x/GroundRules --skill ios
Clone the repo
git clone --depth 1 https://github.com/chama-x/GroundRules

Made for: Claude Code, Codex.

Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,430 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00056 $0.08430
Opus 5 $0.00028 $0.04215
Sonnet 5 $0.00011 $0.01686
Haiku 4.5 $0.00006 $0.00843

Measured 2d ago against content hash 76260eaca00b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ios-design-guidelines scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to ios-design-guidelines — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/archive/v3/skill_platform-design-skills/skills/ios/SKILL.md · 1,084 lines

How it starts

The opening of the file, as written. The whole thing — 1,084 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Design Guidelines for iPhone

Comprehensive rules derived from Apple's Human Interface Guidelines. Apply these when building, reviewing, or refactoring any iPhone app interface.


1. Layout & Safe Areas

Impact: CRITICAL

Rule 1.1: Minimum 44pt Touch Targets

All interactive elements must have a minimum tap target of 44x44 points. This includes buttons, links, toggles, and custom controls.

Correct:

Button("Save") { save() }
    .frame(minWidth: 44, minHeight: 44)

Incorrect:

// 20pt icon with no padding — too small to tap reliably
Button(action: save) {
    Image(systemName: "checkmark")
        .font(.system(size: 20))
}
// Missing .frame(minWidth: 44, minHeight: 44)

Rule 1.2: Respect Safe Areas

Never place interactive or essential content under the status bar, Dynamic Island, or home indicator. Use SwiftUI's automatic safe area handling or UIKit's safeAreaLayoutGuide.

Correct:

struct ContentView: View {
    var body: some View {
        VStack {
            Text("Content")
        }
        // SwiftUI respects safe areas by default
    }
}

Incorrect:

struct ContentView: View {
    var body: some View {
        VStack {
            Text("Content")
        }
        .ignoresSafeArea() // Content will be clipped under notch/Dynamic Island
    }
}

Use .ignoresSafeArea() only for background fills, images, or decorative elements — never for text or interactive controls.

Rule 1.3: Primary Actions in the Thumb Zone

Place primary actions at the bottom of the screen where the user's thumb naturally rests. Secondary actions and navigation belong at the top.

Correct:

VStack {
    ScrollView { /* content */ }
    Button("Continue") { next() }
        .buttonStyle(.borderedProminent)
        .padding()
}

Incorrect:

VStack {
    Button("Continue") { next() } // Top of screen — hard to reach one-handed
        .buttonStyle(.borderedProminent)
        .padding()
    ScrollView { /* content */ }
}

Read the full file on GitHub · 1,084 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 1,084 lines · 56 tokens per session scan A 76260eaca00b

Subscribe to this mod's changes

ios-design-guidelines is a skill published in the GitHub repository chama-x/GroundRules (5 stars, last pushed 18d ago), licensed MIT. It adds 56 tokens to every session and 8,430 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ios-design-guidelines, differing in 0 lines, and is treated as a copy.

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