ipados-design-guidelines

A set of Apple’s interface guidelines for building apps that work well on iPad, including different screen sizes, multitasking, pointer input, and keyboards.

In plain words
What is it for?
Use it when designing iPad layouts, Split View, Stage Manager, sidebars, trackpad support, keyboard shortcuts, or drag and drop.
Why use it?
It helps prevent treating an iPad like a large iPhone and missing layouts or controls needed for iPad use.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/chama-x/groundrules/ipados
Any agent
npx skills add chama-x/GroundRules --skill ipados
Clone the repo
git clone --depth 1 https://github.com/chama-x/GroundRules

Made for: Claude Code, Codex.

Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,767 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00059 $0.05767
Opus 5 $0.00030 $0.02884
Sonnet 5 $0.00012 $0.01153
Haiku 4.5 $0.00006 $0.00577

Measured 2d ago against content hash b430c292d585, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ipados-design-guidelines scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to ipados-design-guidelines — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/archive/v3/skill_platform-design-skills/skills/ipados/SKILL.md · 676 lines

How it starts

The opening of the file, as written. The whole thing — 676 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iPadOS Design Guidelines

Comprehensive rules for building iPad-native apps following Apple's Human Interface Guidelines. iPad is not a big iPhone -- it demands adaptive layouts, multitasking support, pointer interactions, keyboard shortcuts, and inter-app drag and drop. These rules extend iOS patterns for the larger, more capable canvas.


1. Responsive Layout (CRITICAL)

1.1 Use Adaptive Size Classes

iPad presents two horizontal size classes: regular (full screen, large splits) and compact (Slide Over, narrow splits). Design for both. Never hardcode dimensions.

struct AdaptiveView: View {
    @Environment(\.horizontalSizeClass) var sizeClass

    var body: some View {
        if sizeClass == .regular {
            TwoColumnLayout()
        } else {
            StackedLayout()
        }
    }
}

1.2 Don't Scale Up iPhone UI

iPad layouts must be purpose-built. Stretching an iPhone layout across a 13" display wastes space and feels wrong. Use multi-column layouts, master-detail patterns, and increased information density in regular width.

1.3 Support All iPad Screen Sizes

Design for the full range: iPad Mini (8.3"), iPad (11"), iPad Air (11"/13"), and iPad Pro (11"/13"). Use flexible layouts that redistribute content rather than simply scaling.

1.4 Column-Based Layouts for Regular Width

In regular width, organize content into columns. Two-column is the most common (sidebar + detail). Three-column works for deep hierarchies (sidebar + list + detail). Avoid single-column full-width layouts on large screens.

struct ThreeColumnLayout: View {
    var body: some View {
        NavigationSplitView {
            SidebarView()
        } content: {
            ContentListView()
        } detail: {
            DetailView()
        }
    }
}

1.5 Respect Safe Areas

iPad safe areas differ from iPhone. Older iPads have no home indicator. iPads in landscape have different insets than portrait. Always use safeAreaInset and never hardcode padding for notches or indicators.

Read the full file on GitHub · 676 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 676 lines · 59 tokens per session scan A b430c292d585

Subscribe to this mod's changes

ipados-design-guidelines is a skill published in the GitHub repository chama-x/GroundRules (5 stars, last pushed 19d ago), licensed MIT. It adds 59 tokens to every session and 5,767 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ipados-design-guidelines, differing in 0 lines, and is treated as a copy.

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