GroundRules: Skill for Claude Code

.agents/archive/v3/skill_ux-heuristics/SKILL.md

ux-heuristics is a skill for Claude Code, Codex from chama-x/GroundRules. It costs 122 tokens per session (3,631 once invoked), scanned A, a copy of ux-heuristics, MIT.

A set of usability principles for finding and fixing problems in websites and apps. It covers how people scan screens, make choices, navigate, and complete forms.

In plain words
What is it for?
Use it for usability audits, navigation reviews, form improvements, cognitive walkthroughs, and checking whether an interface is easy to use.
Why use it?
It gives a structured way to explain why users are confused or unable to complete tasks. It helps identify the most serious usability issues and the changes needed to address them.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument; installed under .agents/ (shared by several agents).

This is chama-x/GroundRules's own configuration. It tells Claude Code and Codex how to work on GroundRules itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything GroundRules configures →

Reuse

Borrowing it

Nothing to install: this file belongs to chama-x/GroundRules. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/chama-x/GroundRules/master/.agents/archive/v3/skill_ux-heuristics/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/chama-x/GroundRules

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-heuristics

README.md
[![agentmods](https://agentmods.dev/badge/skills/chama-x/groundrules/skill_ux-heuristics.svg)](https://agentmods.dev/skills/chama-x/groundrules/skill_ux-heuristics)
Your own site
<a href="https://agentmods.dev/skills/chama-x/groundrules/skill_ux-heuristics"><img src="https://agentmods.dev/badge/skills/chama-x/groundrules/skill_ux-heuristics.svg" alt="Measured on agentmods" height="20"></a>
Per session 122 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,631 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00122 $0.03631
Opus 5 $0.00061 $0.01816
Sonnet 5 $0.00024 $0.00726
Haiku 4.5 $0.00012 $0.00363

Measured 8d ago against content hash cb1ea3de8b6e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

ux-heuristics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to ux-heuristics — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/archive/v3/skill_ux-heuristics/SKILL.md · 242 lines

How it starts

The opening of the file, as written. The whole thing — 242 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UX Heuristics Framework

Practical usability principles for evaluating and improving user interfaces. Users don't read, they scan; they don't make optimal choices, they satisfice; they don't figure out how things work, they muddle through.

Core Principle

"Don't Make Me Think" — every page should be self-evident. If something requires thinking, it's a usability problem. Users have limited patience and cognitive bandwidth, so design for the scanning, satisficing, and muddling-through behavior described above.

Scoring

Goal: 10/10. Audit the interface, rate every issue on the severity scale below, then score the interface from its Quick Diagnostic results: start at 10 and subtract per failed diagnostic row, weighted by the worst severity it triggers (catastrophic/major rows cost ~2, minor/cosmetic ~1). Bands: 9-10 = no severity-3+ issues and ≤1 failed diagnostic row; 6-8 = some major issues or several failed rows; 3-5 = a catastrophic issue or many failed rows; ≤2 = core tasks blocked. Always state the current score, the highest-severity issues, and the specific fixes needed to reach 10/10.

Krug's Usability Principles

Laws 1-3 are Krug's Three Laws of Usability; #4, the Trunk Test, is his navigation orientation check.

1. Don't Make Me Think

Core concept: Every question mark that pops into a user's head adds cognitive load and distracts from the task.

Why it works: Users are on a mission — they don't want to puzzle over labels or decode clever marketing language. The less thinking required, the more likely they complete the task.

Key insights:

  • Clever names lose to clear names every time
  • Marketing-speak creates friction; plain language removes it
  • Unfamiliar categories force users to stop and interpret
  • Ambiguous links and buttons cause hesitation

Product applications:

Context Application Example
Navigation labels Self-evident names "Get directions" not "Calculate route to destination"
CTAs Action verbs users understand "Sign in" not "Access your account portal"
Error states Tell users what to do next "Check your email format" not "Validation error"

Read the full file on GitHub · 242 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 242 lines · 122 tokens per session scan A cb1ea3de8b6e

Subscribe to this mod's changes

ux-heuristics is a skill published in the GitHub repository chama-x/GroundRules (5 stars, last pushed 24d ago), licensed MIT. It adds 122 tokens to every session and 3,631 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ux-heuristics, differing in 0 lines, and is treated as a copy.

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