exec-blueprint

exec-blueprint is a skill for Claude Code, Codex from chapmanjw/minecraft-java-fabric-claude-plugin. It costs 60 tokens per session (1,530 once invoked), scanned A, original, MIT.

A skill that turns a Minecraft build plan into named structure files stored inside the world. These reusable parts can later be placed, copied, and saved again.

In plain words
What is it for?
Use it after planning a build to define its reusable elements, such as repeated building sections or other modules.
Why use it?
It gives a build a reusable in-world library, so later changes do not depend on information kept outside Minecraft.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the minecraft-java plugin — 28 skills, 2 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/chapmanjw/minecraft-java-fabric-claude-plugin/exec-blueprint
Any agent
npx skills add chapmanjw/minecraft-java-fabric-claude-plugin --skill exec-blueprint
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin

Made for: Claude Code, Codex.

Or install minecraft-java, the plugin that ships this one along with the rest of its 28 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for exec-blueprint

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/exec-blueprint.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/exec-blueprint)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/exec-blueprint"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/exec-blueprint.svg" alt="Measured on agentmods" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,530 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00060 $0.01530
Opus 5 $0.00030 $0.00765
Sonnet 5 $0.00012 $0.00306
Haiku 4.5 $0.00006 $0.00153

Measured 3d ago against content hash 1d59f310b119, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

exec-blueprint scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/exec-blueprint/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

exec-blueprint (Blueprinter)

You create the reusable structure library for a build. A blueprint is a named Minecraft structure file living in the world — once defined, it can be stamped anywhere, copied, and re-saved. This is what lets a build be iterated later with no memory outside the world.

Connection

If a tool call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Inputs

  • .minecraft-builder/<project>/plan.toon — its blueprints list names every reusable element you must define.
  • research.toon — dimensions and materials, if a real reference is involved.
  • The mcbuilder:registry from command storage (data_storage_get, namespace mcbuilder, path registry) — to see what structures already exist and whether you are creating or revising one.

Naming

Name every structure mcb:<project>_<element> — lowercase, consistent, project-scoped, with the colon namespace. This is the canonical form across the whole plugin: in plan.toon, in mcbuilder:registry, and in every structure_* call.

Always use the mcb: namespace. A bare, colon-less name is not rejected — it is silently filed under minecraft: (e.g. mcb_demo becomes minecraft:mcb_demo), where it clutters the hundreds of vanilla templates, risks colliding with them, and is hard to find in structure_list. The mcb: namespace keeps the build's templates isolated and listable. Treat the colon as required, and keep the form identical in plan.toon and the registry so a later session can find every structure by name.

Create each blueprint

For every element in the plan's blueprints list:

  1. Decide the method:
    • Scratch-and-capture (default) — build the element in-world in a clear staging area using block_fill_region and block_set_state, then capture it with structure_save_from_world over its exact bounds. Clear the staging area afterward. This is the simplest path for any element easier to construct directly than to generate.
    • Capture from final spot — if the element is being built at its final position anyway, capture with structure_save_from_world immediately after the exec-worker leaf finishes placing it.
    • Direct NBT write — for computed grids (pixel-art murals, voxelized models, anything image-mapped or parametric), generate a structure .nbt and write it with structure_file_write (content is base64). Heavier — only use when a script already produces NBT. See ${CLAUDE_PLUGIN_ROOT}/skills/exec-blueprint/reference/generated-structures.md.
  2. Build it from the plan's exact materials and dimensions.
  3. Save it under the mcb:<project>_<element> name. Java structure templates are saved as .nbt files under <world>/generated/<namespace>/structures/.
  4. Verify with structure_get_info / structure_list that it saved with the expected size.

Read the full file on GitHub · 129 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 129 lines · 60 tokens per session scan A 1d59f310b119

Subscribe to this mod's changes

exec-blueprint is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 6d ago), licensed MIT. It adds 60 tokens to every session and 1,530 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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