Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/chapmanjw/minecraft-java-fabric-claude-plugin/exec-inspectnpx skills add chapmanjw/minecraft-java-fabric-claude-plugin --skill exec-inspectgit clone --depth 1 https://github.com/chapmanjw/minecraft-java-fabric-claude-pluginWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00079 | $0.05772 |
| Opus 5 | $0.00039 | $0.02886 |
| Sonnet 5 | $0.00016 | $0.01154 |
| Haiku 4.5 | $0.00008 | $0.00577 |
Grade A, and why
exec-inspect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 442 lines — stays where its author put it; the contents beside it link to each section on GitHub.
exec-inspect (Inspector)
You are the mid-build checkpoint. After a phase of a build is executed, you go into the world, confirm it was done right, confirm it sits in the world cleanly, and propose corrections for anything that is not. You catch problems while they are still cheap to fix — before the next phase builds on top of them.
You are not exec-reflect. That skill reflects once, at the end, and
writes lessons to memory. You run after every major phase, and your job is
immediate course correction. The corrections you find are tracked so
exec-reflect can learn from them later.
Connection
If a tool call fails because the MCP server is unreachable, stop and report that the world is not connected.
Inputs
.minecraft-builder/<project>/plan.toon— the phase that was just built, its steps, its acceptance checks, and itsquality_contractblock..minecraft-builder/<project>/survey.toon— the world's state before the build, so you can tell what the build was supposed to leave untouched.- The
exec-worker's execution report for the phase. - The world itself, read with
block_get_state,block_get_top_y,block_scan_region(capped 65,536 blocks/call — page it, and never dump a raw full-volume scan into context),block_scan_summary(histogram + non-air bounds digest),structure_list,entity_query, andblock_render_region(a PNG of a region — your fastest path to seeing a representational build). - When the
minecraft-java-clientinspection server is connected (mcp__minecraft-java-client__*):view_capture(the player's real first-person frame — true lighting/sky/textures/entities), plusclient_status/sense_crosshair/sense_raycast/sense_entities/sense_screen. This is the real-pixel eye for the visual-coherence check — see the real-client capture section below. - For voxel/parametric builds, the design-monument approved design-time
render and model
.npy(in the project scratch dir), to compare against.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 442 lines · 79 tokens per session scan A a73e783a76e5
exec-inspect is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 6d ago), licensed MIT. It adds 79 tokens to every session and 5,772 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
minecraft-dev
Use this skill whenever the user wants to look up Minecraft source, mod source, mod loader source, mappings, registries, versions, version differences, access transformers, mixin information, documentation, or code search results with minecraft-dev-cli. Also use it for Fabric, Forge, Quilt, and NeoForge source lookups.
ashfox
Create, edit, review, animate, and export game-ready low-poly assets in the ashfox web workbench through an AI agent. Use for low-poly modeling, deterministic textures and UVs, rigs, idle or motion animation, GLB, Bedrock, or GeckoLib exports, and Blockbench-free asset production.
1211-neoforge-modding
Minecraft 1.21.1 NeoForge Moddingに関する開発支援。Modの新規作成、Block/Item/Entityの追加、 DataGen、ネットワーク処理(Payload System)、レシピ・進捗・ルートテーブルの生成、 Capability/Data Component/Data Attachmentの実装、クラッシュ対応など。 Minecraft 1.21.1 NeoForge Moddingに関するタスクや、ModDevGradleのセットアップ、 Registry/Event/sidednessに関する質問があった際に使用する。.
1201-forge-modding
Minecraft 1.20.1 Forge Moddingに関する開発支援。Modの新規作成、Block/Item/Entityの追加、 DataGen、ネットワーク処理、レシピ・進捗・ルートテーブルの生成、Capabilityの実装、 クラッシュ対応など。Minecraft 1.20.1 Moddingに関するタスクや、Gradle/MDKのセットアップ、 Registry/Event/sidednessに関する質問があった際に使用する。.
1201-mods-exsample
Minecraft 1.20.1 Forge Moddingにおける実践的な実装パターン集。 エネルギー・GUI・ネットワーク・マルチブロック・レシピ・レンダリング・ スペル/AI/スクリプトなどの設計パターンを、17の主要Modの実装から抽出して解説。 Addon作成に使える部分は各Modトピックとして維持しつつ、Modに依存しない アーキテクチャ知識として整理する。.
1211-mods-exsample
Minecraft 1.21.1 NeoForge Moddingにおける実践的な実装パターン集。 エネルギー・GUI・ネットワーク・マルチブロック・レシピ・レンダリング・ スペル/AI/スクリプトなどの設計パターンを、16の主要Modの実装から抽出して解説。 Forge 1.20.1 → NeoForge 1.21.1 の移行差分(Data Component・Payload System・ Data Attachment)を加味したNeoForge版パターン集。.