adapt

adapt is a skill for Claude Code, Codex from childrentime/reactuse. It costs 26 tokens per session (1,472 once invoked), scanned A, a copy of adapt, Unlicense.

A design guide for adjusting an existing interface to different screen sizes, devices, input methods, or situations. It considers how people use the product in each new setting.

In plain words
What is it for?
Use it to adapt desktop designs for phones, support touch or keyboard input, handle slow connections, and rethink navigation for different contexts.
Why use it?
It helps prevent layouts and interactions that work on one device from becoming awkward, unusable, or inappropriate elsewhere.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to adapt desktop designs for phones, support touch or keyboard input, handle slow connections, and rethink navigation for different contexts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/childrentime/reactuse/adapt
About the project

ReactUse is a TypeScript library of reusable React Hooks for browser APIs, state, sensors, animations, and DOM interactions. React developers use it when building React applications that need these common behaviors. The catalogue skills and commands help coding agents discover or work with ReactUse hooks.

childrentime/reactuse · 1,063 stars · on GitHub · reactuse.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add childrentime/reactuse --skill adapt
Clone the repo
git clone --depth 1 https://github.com/childrentime/reactuse

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adapt

README.md
[![agentmods](https://agentmods.dev/badge/skills/childrentime/reactuse/adapt/github.svg)](https://agentmods.dev/skills/childrentime/reactuse/adapt)
Your own site
<a href="https://agentmods.dev/skills/childrentime/reactuse/adapt"><img src="https://agentmods.dev/badge/skills/childrentime/reactuse/adapt/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for adapt

Your own site · 80×15
<a href="https://agentmods.dev/skills/childrentime/reactuse/adapt"><img src="https://agentmods.dev/badge/skills/childrentime/reactuse/adapt.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,472 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01472
Opus 5.5 $0.00010 $0.00589
Sonnet 5.5 $0.00005 $0.00294
Haiku 4.5 $0.00003 $0.00147

Measured 1mo ago against content hash f4f88ca97b5b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

adapt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to adapt — 20 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

packages/website-astro/.agents/skills/adapt/SKILL.md · 198 lines

How it starts

The opening of the file, as written. The whole thing — 198 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.

Assess Adaptation Challenge

Understand what needs adaptation and why:

  1. Identify the source context:

    • What was it designed for originally? (Desktop web? Mobile app?)
    • What assumptions were made? (Large screen? Mouse input? Fast connection?)
    • What works well in current context?
  2. Understand target context:

    • Device: Mobile, tablet, desktop, TV, watch, print?
    • Input method: Touch, mouse, keyboard, voice, gamepad?
    • Screen constraints: Size, resolution, orientation?
    • Connection: Fast wifi, slow 3G, offline?
    • Usage context: On-the-go vs desk, quick glance vs focused reading?
    • User expectations: What do users expect on this platform?
  3. Identify adaptation challenges:

    • What won't fit? (Content, navigation, features)
    • What won't work? (Hover states on touch, tiny touch targets)
    • What's inappropriate? (Desktop patterns on mobile, mobile patterns on desktop)

CRITICAL: Adaptation is not just scaling - it's rethinking the experience for the new context.

Plan Adaptation Strategy

Create context-appropriate strategy:

Mobile Adaptation (Desktop → Mobile)

Layout Strategy:

  • Single column instead of multi-column
  • Vertical stacking instead of side-by-side
  • Full-width components instead of fixed widths
  • Bottom navigation instead of top/side navigation

Interaction Strategy:

  • Touch targets 44x44px minimum (not hover-dependent)
  • Swipe gestures where appropriate (lists, carousels)
  • Bottom sheets instead of dropdowns
  • Thumbs-first design (controls within thumb reach)
  • Larger tap areas with more spacing

Content Strategy:

  • Progressive disclosure (don't show everything at once)
  • Prioritize primary content (secondary content in tabs/accordions)
  • Shorter text (more concise)
  • Larger text (16px minimum)

Navigation Strategy:

  • Hamburger menu or bottom navigation
  • Reduce navigation complexity
  • Sticky headers for context
  • Back button in navigation flow

Read the full file on GitHub · 198 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 198 lines · 26 tokens per session scan A f4f88ca97b5b

Subscribe to this mod's changes

adapt is a skill published in the GitHub repository childrentime/reactuse (1,063 stars, last pushed yesterday), licensed Unlicense. It adds 26 tokens to every session and 1,472 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 88% identical to adapt, differing in 20 lines, and is treated as a copy.

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