houdini-lite

houdini-lite is a skill for Claude Code from chordee/houdini-tools. It costs 94 tokens per session (2,174 once invoked), scanned A, original, MIT.

A lightweight inspector for Houdini geometry caches, OpenVDB volume files, and USD scene files. Houdini is software for 3D content, OpenVDB stores volumetric data such as smoke, and USD describes 3D scenes and their assets.

In plain words
What is it for?
Use it to check cache headers, attributes, VDB grids, frame ranges, USD hierarchies, cameras, textures, and asset paths, or to stitch supported volume data into USD.
Why use it?
It lets you inspect metadata, structures, and file sequences without loading all geometry into memory.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the houdini-tools plugin — 6 skills, 1 MCP server shipped together

Good fit Use it to check cache headers, attributes, VDB grids, frame ranges, USD hierarchies, cameras, textures, and asset paths, or to stitch supported volume data into USD.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chordee/houdini-tools/houdini-lite
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chordee/houdini-tools --skill houdini-lite
Clone the repo
git clone --depth 1 https://github.com/chordee/houdini-tools

Made for: Claude Code.

Or install houdini-tools, the plugin that ships this one along with the rest of its 6 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-lite

README.md
[![agentmods](https://agentmods.dev/badge/skills/chordee/houdini-tools/houdini-lite/github.svg)](https://agentmods.dev/skills/chordee/houdini-tools/houdini-lite)
Your own site
<a href="https://agentmods.dev/skills/chordee/houdini-tools/houdini-lite"><img src="https://agentmods.dev/badge/skills/chordee/houdini-tools/houdini-lite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-lite

Your own site · 80×15
<a href="https://agentmods.dev/skills/chordee/houdini-tools/houdini-lite"><img src="https://agentmods.dev/badge/skills/chordee/houdini-tools/houdini-lite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,174 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.02174
Opus 5 $0.00047 $0.01087
Sonnet 5 $0.00019 $0.00435
Haiku 4.5 $0.00009 $0.00217

Measured 9d ago against content hash ad294a46ff2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

houdini-lite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/houdini-lite/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Houdini Lite Expert

MCP tools for inspecting .bgeo.sc geometry caches and USD scene files, plus a few write tools for stitching USD Value Clips and rewriting USD anchors. All tools avoid loading full geometry into memory. Parameter schemas come from each tool's MCP registration — this skill covers tool selection, behavioral rules, and workflows.

Tool Picker

bgeo (reads only the first compressed Blosc chunk — fast on multi-GB files)

  • counts onlybgeo_read_header
  • attributes, geometry type, detail values, software infobgeo_inspect
  • discover sequences / frame range / total size in a directorybgeo_list_sequence

VDB (header-only parse via Python stdlib — no pyopenvdb / no Houdini)

  • grid names, types, friendly labels, file-level metadatavdb_inspect
  • discover sequences / frame range / total size in a directoryvdb_list_sequence
  • stitch per-frame .vdb sequence into a USD Volume (time-sampled filePath)vdb_stitch_volume_usd

USD read (never loads geometry; payloads deferred by default)

  • single-layer hierarchy (no composition, fastest)usd_read_hierarchy
  • fully composed hierarchy (resolves refs + sublayers)usd_read_hierarchy_composed
  • direct sublayers/refs/payloads onlyusd_read_composition_arcs
  • camera lens & projection attributesusd_read_cameras
  • attribute names/types on a primusd_read_prim_attributes
  • value of one named attributeusd_read_attribute_value
  • all standard layer metadata (time codes, fps, units, axis, customLayerData, expressionVariables)usd_read_layer_metadata
  • every file the scene points at — textures, light HDRIs, VDB caches — and whether each is on diskusd_read_asset_paths
  • every layer the scene needs, followed transitively (packaging, transfer, broken-path audit)usd_read_layer_dependencies
  • RenderSettings / RenderProduct prims and what a render driven by each would actually useusd_read_render_settings

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 95 lines · 94 tokens per session scan A ad294a46ff2c

Subscribe to this mod's changes

houdini-lite is a skill published in the GitHub repository chordee/houdini-tools (5 stars, last pushed 11d ago), licensed MIT. It adds 94 tokens to every session and 2,174 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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