basic-program

A tool for running custom Commodore BASIC version 2 programs through C64Bridge. Commodore BASIC v2 is the programming language built into classic Commodore 64 computers.

In plain words
What is it for?
Use it to run bespoke Commodore BASIC v2 programs through C64Bridge.
Why use it?
It provides a way to execute programs written for that older computer environment. The available description does not specify additional features.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/chrisgleissner/c64bridge/basic-program
Any agent
npx skills add chrisgleissner/c64bridge --skill basic-program
Clone the repo
git clone --depth 1 https://github.com/chrisgleissner/c64bridge

Made for: Claude Code, Codex.

Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 433 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00016 $0.00433
Opus 5 $0.00008 $0.00217
Sonnet 5 $0.00003 $0.00087
Haiku 4.5 $0.00002 $0.00043

Measured 2d ago against content hash 79815a52237e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

basic-program scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/basic-program/SKILL.md · 41 lines

The source is not reproduced here

Licensed GPL-2.0

The repository is licensed GPL-2.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 41 lines · 16 tokens per session scan A 79815a52237e

Subscribe to this mod's changes

basic-program is a skill published in the GitHub repository chrisgleissner/c64bridge (33 stars, last pushed 15d ago), licensed GPL-2.0. It adds 16 tokens to every session and 433 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

c64-development

Use when developing, running, or debugging Commodore 64 software (Commodore BASIC or 6510/6502 assembly) on the VICE emulator with the c64 CLI or the c64-tools MCP server. Covers the build/run/observe/debug loop, the stopped-state discipline, C64 text encodings, graphics and sprites, and the memory map.

nschneir/Project64 · 78 tokens

6502-assembly

Use when writing or debugging 6502 assembly for the Commodore 64 with ca65/ld65 via c64 build or c64 run. Covers the C64 program skeleton, the BASIC SYS stub, calling ROM routines, and 6502 gotchas.

nschneir/Project64 · 58 tokens

cartridge-programming

Use when writing, building, or debugging a Commodore 64 cartridge — plain 8K/16K/Ultimax or bank-switched EasyFlash — with the c64 CLI or the c64-tools MCP server. Covers the two boot mechanisms (CBM80 vs the $FFFC reset vector), the memory modes, cart-native code in ROM, the EasyFlash banking discipline from…

nschneir/Project64 · 96 tokens

disk-io-programming

Use when a Commodore 64 program has to touch a disk while it runs — loading levels, music or graphics on demand, saving a high-score file, or streaming a data file byte by byte. Covers the KERNAL LOAD/SAVE and channel calls, device and secondary-address conventions, reading the DOS error channel, and the…

nschneir/Project64 · 89 tokens

6502-debugging

Use when a C64 program misbehaves at runtime — crashes, corruption, wrong values, dead input, visual glitches — and you need a procedure, not a guess. Symptom-indexed playbook of runtime debugging procedures using c64-tools.

nschneir/Project64 · 55 tokens

dcf-model

Build discounted cash flow valuation workbooks in Excel.

NousResearch/hermes-agent · 14 tokens