commodore 64 skills

31 tagged commodore 64, measured the same way as everything else here.

Browse within: c64 18commodore 186502 136502-disassembly 13chatgpt 13commodore64 13disassembler 13ai-assisted-development 5toolset 5

ricardoquesada/regenerator2000

Skill Claude CodeCodex

Analyzes memory regions of a disassembled binary and converts them to the correct block types (code, bytes, words, text, tables, etc.) using MOS 6502 and the target system's expertise.

164 7d ago A 50 tokens original Apache-2.0

ricardoquesada/regenerator2000

Skill Claude CodeCodex

Analyzes a disassembly subroutine to determine its function by examining code, cross-references, and memory usage, leveraging target system expertise.

164 7d ago A 36 tokens original Apache-2.0

ricardoquesada/regenerator2000

Skill Claude CodeCodex

Audits and synchronizes keyboard shortcuts across docs/keyboardshortcuts.md, crates/regenerator2000-tui/src/ui/dialogkeyboardshortcut.rs, crates/regenerator2000-tui/src/ui/menu.rs, and the view files (viewdisassembly.rs, viewhexdump.rs, viewcharset.rs, viewbitmap.rs, viewblocks.rs, viewsprites.rs).

164 7d ago A 81 tokens original Apache-2.0

6502-assembly

07

nschneir/Project64

Skill Claude CodeCodex

Use when writing or debugging 6502 assembly for the Commodore 64 with ca65/ld65 via c64 build or c64 run. Covers the C64 program skeleton, the BASIC SYS stub, calling ROM routines, and 6502 gotchas.

2 9d ago A 58 tokens

c64-development

08

nschneir/Project64

Skill Claude CodeCodex

Use when developing, running, or debugging Commodore 64 software (Commodore BASIC or 6510/6502 assembly) on the VICE emulator with the c64 CLI or the c64-tools MCP server. Covers the build/run/observe/debug loop, the stopped-state discipline, C64 text encodings, graphics and sprites, and the memory map.

2 9d ago A 78 tokens

nschneir/Project64

Skill Claude CodeCodex

Use when writing, building, or debugging a Commodore 64 cartridge — plain 8K/16K/Ultimax or bank-switched EasyFlash — with the c64 CLI or the c64-tools MCP server. Covers the two boot mechanisms (CBM80 vs the $FFFC reset vector), the memory modes, cart-native code in ROM, the EasyFlash banking discipline from…

2 9d ago A 96 tokens