Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add christian289/dotnet-with-claudecode --skill creating-graphics-in-codegit clone --depth 1 https://github.com/christian289/dotnet-with-claudecodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/christian289/dotnet-with-claudecode/creating-graphics-in-code)<a href="https://agentmods.dev/skills/christian289/dotnet-with-claudecode/creating-graphics-in-code"><img src="https://agentmods.dev/badge/skills/christian289/dotnet-with-claudecode/creating-graphics-in-code.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 4 Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.01786 |
| Opus 5 | $0.00017 | $0.00893 |
| Sonnet 5 | $0.00007 | $0.00357 |
| Haiku 4.5 | $0.00003 | $0.00179 |
Grade A, and why
creating-graphics-in-code scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 312 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Creating WPF Graphics in Code
Programmatically create shapes and geometry for dynamic graphics.
1. Shape Factory Pattern
namespace MyApp.Graphics;
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;
public static class ShapeFactory
{
/// <summary>
/// Create circular marker
/// </summary>
public static Ellipse CreateCircle(double size, Brush fill, Brush? stroke = null)
{
var ellipse = new Ellipse
{
Width = size,
Height = size,
Fill = fill
};
if (stroke is not null)
{
ellipse.Stroke = stroke;
ellipse.StrokeThickness = 1;
}
return ellipse;
}
/// <summary>
/// Create rectangle with optional corner radius
/// </summary>
public static Rectangle CreateRectangle(
double width,
double height,
Brush fill,
double cornerRadius = 0)
{
return new Rectangle
{
Width = width,
Height = height,
Fill = fill,
RadiusX = cornerRadius,
RadiusY = cornerRadius
};
}
/// <summary>
/// Create line between two points
/// </summary>
public static Line CreateLine(Point start, Point end, Brush stroke, double thickness = 1)
{
return new Line
{
X1 = start.X,
Y1 = start.Y,
X2 = end.X,
Y2 = end.Y,
Stroke = stroke,
StrokeThickness = thickness
};
}
}
2. Geometry Builder Pattern
namespace MyApp.Graphics;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Media;
public static class GeometryBuilder
{
/// <summary>
/// Create polygon from points
/// </summary>
public static PathGeometry CreatePolygon(IReadOnlyList<Point> points)
{
if (points.Count < 3)
return new PathGeometry();
var figure = new PathFigure
{
StartPoint = points[0],
IsClosed = true,
IsFilled = true
};
for (var i = 1; i < points.Count; i++)
{
figure.Segments.Add(new LineSegment(points[i], isStroked: true));
}
var geometry = new PathGeometry();
geometry.Figures.Add(figure);
return geometry;
}
/// <summary>
/// Create polyline (open path)
/// </summary>
public static PathGeometry CreatePolyline(IReadOnlyList<Point> points)
{
if (points.Count < 2)
return new PathGeometry();
var figure = new PathFigure
{
StartPoint = points[0],
IsClosed = false
};
for (var i = 1; i < points.Count; i++)
{
figure.Segments.Add(new LineSegment(points[i], isStroked: true));
}
var geometry = new PathGeometry();
geometry.Figures.Add(figure);
return geometry;
}
/// <summary>
/// Create cubic Bezier curve
/// </summary>
public static PathGeometry CreateBezierCurve(
Point start,
Point control1,
Point control2,
Point end)
{
var figure = new PathFigure { StartPoint = start };
figure.Segments.Add(new BezierSegment(control1, control2, end, isStroked: true));
var geometry = new PathGeometry();
geometry.Figures.Add(figure);
return geometry;
}
/// <summary>
/// Create arc
/// </summary>
public static PathGeometry CreateArc(
Point start,
Point end,
Size size,
SweepDirection direction = SweepDirection.Clockwise)
{
var figure = new PathFigure { StartPoint = start };
figure.Segments.Add(new ArcSegment(end, size, 0, false, direction, isStroked: true));
var geometry = new PathGeometry();
geometry.Figures.Add(figure);
return geometry;
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 312 lines · 34 tokens per session scan A e8f49efd0b6f
creating-graphics-in-code is a skill published in the GitHub repository christian289/dotnet-with-claudecode (41 stars, last pushed 1mo ago), licensed MIT. It adds 34 tokens to every session and 1,786 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
lightningcad
Use when doing architectural facade panel layout and detailing in AutoCAD or ZWCAD — panel numbering, shop drawing generation, material optimization. LightningCAD: building envelope detailing plugin for AutoCAD/ZWCAD.
reogrid
Use when embedding an Excel-like spreadsheet control in .NET WinForms/WPF applications — formula engine, cell editing, clipboard, undo/redo. ReoGrid: .NET spreadsheet component with NPOI-based Excel read/write.
mapsui
Use when embedding interactive 2D maps in .NET desktop (WinForms/WPF) or mobile (MAUI) applications — tile layers, vector features, map controls. Mapsui: cross-platform .NET map component library.
date-formatter
Converts dates between formats and handles timezone differences.
semantic-kernel
Build AI-enabled .NET applications with Semantic Kernel using services, plugins, prompts, and function-calling patterns that remain testable and maintainable. USE FOR: adding AI-driven prompts, plugins, or orchestration to a .NET app; reviewing kernel construction, service registration, or plugin usage; building…
opentelemetry-net-instrumentation
Provides guidance for implementing OpenTelemetry instrumentation in .NET codebases, covering tracing (Activities/Spans), metrics, logs, naming conventions, error handling, performance, SDK setup, resources, context propagation, and API design best practices.