asset-placement-gate

asset-placement-gate is a skill for Claude Code from chrono-meta/forge-harness. It costs 55 tokens per session (2,745 once invoked), scanned A, original, MIT.

A routing skill that decides whether a new skill, plugin, or agent belongs in a shared harness, inside one project, or nowhere.

In plain words
What is it for?
It helps choose where to store new agent add-ons, assess reuse across teams, and decide whether an idea should be shared, kept local, or dropped.
Why use it?
It prevents project-specific helpers from becoming shared maintenance burdens and checks whether a proposed asset offers enough value across projects.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; reads .claude/ paths.

Part of the fh-meta plugin — 38 skills, 7 agents shipped together

Good fit It helps choose where to store new agent add-ons, assess reuse across teams, and decide whether an idea should be shared, kept local, or dropped.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chrono-meta/forge-harness/asset-placement-gate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrono-meta/forge-harness --skill asset-placement-gate
Clone the repo
git clone --depth 1 https://github.com/chrono-meta/forge-harness

Made for: Claude Code.

Or install fh-meta, the plugin that ships this one along with the rest of its 38 skills, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-placement-gate

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrono-meta/forge-harness/asset-placement-gate/github.svg)](https://agentmods.dev/skills/chrono-meta/forge-harness/asset-placement-gate)
Your own site
<a href="https://agentmods.dev/skills/chrono-meta/forge-harness/asset-placement-gate"><img src="https://agentmods.dev/badge/skills/chrono-meta/forge-harness/asset-placement-gate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-placement-gate

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrono-meta/forge-harness/asset-placement-gate"><img src="https://agentmods.dev/badge/skills/chrono-meta/forge-harness/asset-placement-gate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,745 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 4 findings, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 140
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
  • high Rogue Agent · line 201
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
  • medium Excessive Agency · line 6
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
  • medium Agent Snooping · line 95
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.02745
Opus 5 $0.00028 $0.01373
Sonnet 5 $0.00011 $0.00549
Haiku 4.5 $0.00006 $0.00275

Measured 10d ago against content hash 83f23007752f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

asset-placement-gate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/fh-meta/skills/asset-placement-gate/SKILL.md · 203 lines

How it starts

The opening of the file, as written. The whole thing — 203 lines — stays where its author put it; the contents beside it link to each section on GitHub.

asset-placement-gate

Routes new skills, agents, and plugins to the correct location when proposed.

Triggers

  • "Should I make this an FH skill?"
  • "Where should I put this agent?"
  • When a new FH asset creation is proposed
  • /asset-placement-gate {asset name or description}

Natural Language Triggers (example user phrases)

When unsure where to place a new asset or skill:

Example phrase Intent
"Should I put this in a separate file?" Asset necessity + placement decision
"Can this pattern be shared across projects?" FH cross-project value assessment
"Is this only for our project, or can others use it too?" cross-project vs local routing
"What if I turn this into a skill and use it across projects?" FH 4-criteria trigger
"Where should I put this agent if I want to share it?" Placement routing needed
"Should I extract this to a separate file, or leave it?" Asset necessity + placement decision
"I'd like to manage this as a shared resource" Cross-project shared management review
"Decide whether this stays local or is available to other teams too" cross-project vs local routing
"I don't know where to save this" Placement routing needed
"Should this become a shared asset?" FH 4-criteria trigger

Execution Order (summary)

  1. Request full file path from user (or accept natural language description)
  2. Load asset content via Read (if path provided) 2.5. Step 0.5 mechanical overlap pre-scan (grounds criterion ④) + Step 0.6 official-corpora check (grounds criterion ③)
  3. Evaluate Step 1 4-criteria in order (LLM makes the judgment, ④ gated on the Step 0.5 scan, ③ informed by Step 0.6)
  4. ① + ④ both pass + at least one of ②③ passes → output "FH suitable" Otherwise, proceed to Step 2 local assessment → if fails, output "Project-local agent or no asset needed"

Step 0. Parse Input + Fetch Asset

Immediately after trigger, acquire asset content in the following order.

  1. Path provided (contains .md or starts with /): Read the file.
    • If read fails: "File not found. Please verify the path or provide a direct description." — then stop.
  2. Description provided (natural language): Check whether all 3 fields can be identified:
    • Purpose: What this asset does (1 line)
    • Trigger: In what situation is it invoked?
    • Expected callers: Which project / which users will use it?

Read the full file on GitHub · 203 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 203 lines · 55 tokens per session scan A 83f23007752f

Subscribe to this mod's changes

asset-placement-gate is a skill published in the GitHub repository chrono-meta/forge-harness (14 stars, last pushed yesterday), licensed MIT. It adds 55 tokens to every session and 2,745 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

taiyi-integration

A project workflow skill for closing a TaiyiForge change and recording it in a CHANGELOG.md file. It checks review results, tests, and the state of the working tree before archiving the change.

Dong90/oh-my-taiyiforge · 27 tokens

taiyi-requirement

A requirements-analysis process that turns a proposed change into a REQUIREMENT.md document. It records user needs, acceptance checks, terminology, triggers, and dependencies, with different levels of detail for different project sizes.

Dong90/oh-my-taiyiforge · 27 tokens

taiyi-change

A TaiyiForge workflow stage for writing a change proposal in CHANGE.md, with checks for scope, risks, success criteria, and related project documents.

Dong90/oh-my-taiyiforge · 25 tokens

taiyi-test

A project workflow skill for verifying an implementation and producing a TEST.md record. TDD means writing a failing test, implementing the change, and then making the test pass; this skill checks that process and other regression cases.

Dong90/oh-my-taiyiforge · 24 tokens

taiyi-ui-design

A design-planning guide for describing how an application's user interface should look and behave. It produces a UI-DESIGN.md document covering layouts, components, interactions, accessibility, and error states.

Dong90/oh-my-taiyiforge · 35 tokens

taiyi-compress

A workflow tool for shrinking large coding-agent conversations and work files into shorter context notes. It can also coordinate separate agents for parallel development and create handoff notes for continuing work in a new session.

Dong90/oh-my-taiyiforge · 51 tokens