goal-quench

goal-quench is a skill for Claude Code from chrono-meta/forge-harness. It costs 180 tokens per session (9,599 once invoked), scanned A, original, MIT.

A safety wrapper around an autonomous goal-running command. It estimates token use before starting, watches budget thresholds during the run, and performs a quality check afterward.

In plain words
What is it for?
Use it for longer autonomous tasks when you want a budget estimate, warnings during execution, and post-run verification before accepting the result.
Why use it?
It addresses the risk that an agent can decide a task is finished without checking the result or can consume its token budget unnoticed.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; reads .claude/ paths; mentions CLAUDE.md.

Part of the fh-meta plugin — 38 skills, 7 agents shipped together

Good fit Use it for longer autonomous tasks when you want a budget estimate, warnings during execution, and post-run verification before accepting the result.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chrono-meta/forge-harness/goal-quench
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrono-meta/forge-harness --skill goal-quench
Clone the repo
git clone --depth 1 https://github.com/chrono-meta/forge-harness

Made for: Claude Code.

Or install fh-meta, the plugin that ships this one along with the rest of its 38 skills, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for goal-quench

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrono-meta/forge-harness/goal-quench/github.svg)](https://agentmods.dev/skills/chrono-meta/forge-harness/goal-quench)
Your own site
<a href="https://agentmods.dev/skills/chrono-meta/forge-harness/goal-quench"><img src="https://agentmods.dev/badge/skills/chrono-meta/forge-harness/goal-quench/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for goal-quench

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrono-meta/forge-harness/goal-quench"><img src="https://agentmods.dev/badge/skills/chrono-meta/forge-harness/goal-quench.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 180 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,599 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 10
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
  • medium Excessive Agency · line 261
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00180 $0.09599
Opus 5 $0.00090 $0.04799
Sonnet 5 $0.00036 $0.01920
Haiku 4.5 $0.00018 $0.00960

Measured 11d ago against content hash c8b6fabef70a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

goal-quench scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/fh-meta/skills/goal-quench/SKILL.md · 384 lines

How it starts

The opening of the file, as written. The whole thing — 384 lines — stays where its author put it; the contents beside it link to each section on GitHub.

goal-quench — /goal with Token Budget + Quality Gate

Availability of /goal is unresolved — treat it the way CLAUDE.md treats /deep-research: use the built-in if present, and do not assert it is absent either. Everything below applies to whatever autonomous-run command this environment actually has; goal-quench is the wrapper, not the runner. Probe before relying on it (/help, or the skill/command list), and say which you found.

/goal is understood to run until a cheap per-turn judge (reported as Haiku) says "done" — that is second-hand, not verified here, so treat it as the assumption goal-quench is designed against rather than as a fact about the implementation. What matters for this skill holds either way: a completion judge is not a quality judge, and without a budget ceiling a session can exhaust tokens silently. goal-quench adds three things such a runner does not itself provide:

  1. Pre-run: token-budget-gate estimate — know the cost before committing
  2. Mid-run: budget threshold awareness — signal before exhaustion (instructional; not mechanically enforced)
  3. Post-run: pipeline-conductor — verify quality before accepting "done"

The evaluator principle: the runner's own per-turn judge decides completion (every turn, cheap). pipeline-conductor judges quality (once at the end, structured). Separating the two closes the self-evaluation bias that a single evaluator cannot avoid — the principle holds whatever model that per-turn judge turns out to be.

Scope by mode: core = budget gate + stop-hook verification (v1 behavior, unchanged). pro/max add token reduction, goal decomposition, and external discovery (see Modes below). (Tier names mirror Claude Code's subscription units — core / pro / max — and avoid colliding with pipeline-conductor's --full flag.) Mid-run Sonnet quality signals remain deferred (requires empirical calibration).


Modes — core → pro → max (fluid)

goal-quench is a ladder, not a fixed shape. The default (core) is the narrow safety belt — for users who only want /goal's two structural gaps closed. pro and max add optimization and orchestration on top, and are auto-recommended by the Phase-1 budget verdict so the orchestration cost is only paid when the task is large enough to justify it.

Read the full file on GitHub · 384 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 384 lines · 180 tokens per session scan A c8b6fabef70a

Subscribe to this mod's changes

goal-quench is a skill published in the GitHub repository chrono-meta/forge-harness (14 stars, last pushed yesterday), licensed MIT. It adds 180 tokens to every session and 9,599 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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