evangelion-design

evangelion-design is a skill for Claude Code from ckorhonen/claude-skills. It costs 107 tokens per session (2,623 once invoked), scanned A, original, MIT.

A visual design guide for building original web and mobile interfaces inspired by the tense command-center screens of Evangelion.

In plain words
What is it for?
Use it to design heads-up displays, monitoring panels, diagnostic screens, warning views, and title-card-like interfaces with sharp geometry, dense status information, and controlled alert colors.
Why use it?
It helps turn that influence into a coherent interface style without falling back on generic neon cyberpunk or copying the original franchise screens.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the claude-skills plugin — 62 skills, 4 commands, 7 agents shipped together

Good fit Use it to design heads-up displays, monitoring panels, diagnostic screens, warning views, and title-card-like interfaces with sharp geometry, dense status information, and controlled alert colors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ckorhonen/claude-skills/evangelion-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ckorhonen/claude-skills --skill evangelion-design
Clone the repo
git clone --depth 1 https://github.com/ckorhonen/claude-skills

Made for: Claude Code.

Or install claude-skills, the plugin that ships this one along with the rest of its 62 skills, 4 commands, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evangelion-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/ckorhonen/claude-skills/evangelion-design/github.svg)](https://agentmods.dev/skills/ckorhonen/claude-skills/evangelion-design)
Your own site
<a href="https://agentmods.dev/skills/ckorhonen/claude-skills/evangelion-design"><img src="https://agentmods.dev/badge/skills/ckorhonen/claude-skills/evangelion-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for evangelion-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/ckorhonen/claude-skills/evangelion-design"><img src="https://agentmods.dev/badge/skills/ckorhonen/claude-skills/evangelion-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,623 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.02623
Opus 5 $0.00053 $0.01311
Sonnet 5 $0.00021 $0.00525
Haiku 4.5 $0.00011 $0.00262

Measured 12d ago against content hash 4d0732029819, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

evangelion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/evangelion-design/SKILL.md · 183 lines

How it starts

The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Evangelion Design

Apply Evangelion-inspired interface language to web and mobile products without turning the result into generic neon cyberpunk or a direct franchise copy. The source material uses UI as story pressure: severe geometry, narrow color signals, dense but legible telemetry, and motion that behaves like machinery under stress.

Quick Start

  1. Pick the screen role first: hud, command-center, psychograph, sync-ladder, reactor-diagnostic, breach-monitor, or title-card.
  2. Pick one hot accent family for the screen: amber, red, or signal-green. Add one cool support only when the composition needs separation.
  3. Build the layout from frames, rulers, rings, bars, masks, repeated device arrays, and crosshair geometry before adding decorative texture.
  4. Animate the screen by revealing state: counters, sweeps, trace plotting, sync steps, panel swaps, and alert pulses.
  5. Keep the work original. Echo the language of Evangelion, but do not reuse exact logos, title cards, or one-to-one screen compositions.

Workflow

1. Define the dramatic job

Choose the emotional function before choosing components.

  • hud: first-person overlays on top of imagery; use wide masks, target brackets, sparse ticks, and range markers.
  • command-center: black-field dashboards with multiple contained modules, status rails, tables, and analytic views.
  • diagnostic: charts, sync traces, matrices, and ring analyzers; prioritize precision and hierarchy over spectacle.
  • psychograph: bounded graph surfaces with rulers, sparse cross markers, label boxes, and one dense organic or signal trace.
  • sync-ladder: repeated capsules, bars, or slotted modules stepping across rows or diagonals with one or two repeated labels.
  • reactor-diagnostic: a framed triptych or panoramic board with a dominant central radial analyzer and intentionally sparse side bays.
  • breach-monitor: oversized timers, progress blocks, rack arrays, projected-penetration bars, and other imminent-threat displays.
  • warning-state: higher contrast, repeated status labels, countdowns, and tighter cadence.
  • title-card: near-empty black compositions with oversized typography and one dominant accent.

Read the full file on GitHub · 183 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 183 lines · 107 tokens per session scan A 4d0732029819

Subscribe to this mod's changes

evangelion-design is a skill published in the GitHub repository ckorhonen/claude-skills (14 stars, last pushed 2mo ago), licensed MIT. It adds 107 tokens to every session and 2,623 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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