apex-to-action

apex-to-action is a skill for Claude Code from CodedRichy/food-chain-ideation. It costs 89 tokens per session (1,667 once invoked), scanned A, original, MIT.

A planning tool that turns an idea tested through a food-chain battle into a 90-day execution plan. It organizes what to build, what to validate first, what not to build, and the milestones for each week.

In plain words
What is it for?
Use it after a food-chain ideation battle to create validation gates, weekly milestones, a build order, and a list of features to avoid.
Why use it?
It turns a long critique of an idea into a focused sequence of decisions and actions. It also keeps weak or rejected features from quietly returning to the plan.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: mentions Claude Code.

Part of the food-chain-ideation plugin — 5 skills shipped together

Good fit Use it after a food-chain ideation battle to create validation gates, weekly milestones, a build order, and a list of features to avoid.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codedrichy/food-chain-ideation/apex-to-action
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodedRichy/food-chain-ideation --skill apex-to-action
Clone the repo
git clone --depth 1 https://github.com/CodedRichy/food-chain-ideation

Made for: Claude Code.

Or install food-chain-ideation, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for apex-to-action

README.md
[![agentmods](https://agentmods.dev/badge/skills/codedrichy/food-chain-ideation/apex-to-action/github.svg)](https://agentmods.dev/skills/codedrichy/food-chain-ideation/apex-to-action)
Your own site
<a href="https://agentmods.dev/skills/codedrichy/food-chain-ideation/apex-to-action"><img src="https://agentmods.dev/badge/skills/codedrichy/food-chain-ideation/apex-to-action/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for apex-to-action

Your own site · 80×15
<a href="https://agentmods.dev/skills/codedrichy/food-chain-ideation/apex-to-action"><img src="https://agentmods.dev/badge/skills/codedrichy/food-chain-ideation/apex-to-action.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,667 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.01667
Opus 5 $0.00044 $0.00834
Sonnet 5 $0.00018 $0.00333
Haiku 4.5 $0.00009 $0.00167

Measured 12d ago against content hash ce9b35285895, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

apex-to-action scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/apex-to-action/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apex to Action

What This Is

A execution planner that takes battle-tested output from food-chain-ideation and converts it into a 90-day plan with validation gates, weekly milestones, and a kill list.

What This Is Not

  • Not a project management tool. No Gantt charts, no sprint planning, no resource allocation.
  • Not a generic business plan generator. It only works on ideas that survived a food chain battle.
  • Not a replacement for judgment. It gives you structure, not answers.

Input Requirements

Minimum required: Evolved Idea + Unfair Advantage Statement.

Strongly preferred: Full Battle Log block from food chain output (includes fallen animals, patches applied, killed features).

If the user does not have battle output, respond:

You need a battle-tested idea first. Run /food-chain-ideation with your raw idea, then come back with the output. This skill only works on ideas that survived the food chain.

If the user pastes a Battle Log, parse every field: original idea, evolved idea, apex predator, patches, fallen animals, killed features, unfair advantage.

Step 1 — Battle Debrief

Parse the battle output and produce:

## Battle Debrief

| Field | Value |
|---|---|
| **Original idea** | [extracted from battle output] |
| **Evolved idea** | [extracted — this is what we're planning for] |
| **Apex predator** | [what survived and why it won] |
| **Key patches applied** | [list of adaptations made during battle] |
| **Killed features** | [features that lost every round — these go on the kill list] |
| **Unfair advantage** | [extracted — this drives Phase 2 build priority] |

Extract killed features from fallen animals' insights. Each fallen animal likely attacked a weakness — the patches that stuck are strengths, the features that kept failing are dead.

Step 2 — Validation Gates

Things that must be proven TRUE before writing any code. Each gate is a specific, binary test.

## Validation Gates — prove these before writing code

| Gate | Test | Pass if | Method |
|---|---|---|---|
| 1 | [specific test] | [measurable criterion] | [how to run the test] |
| 2 | [specific test] | [measurable criterion] | [how to run the test] |
| 3 | [specific test] | [measurable criterion] | [how to run the test] |

Read the full file on GitHub · 185 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 185 lines · 89 tokens per session scan A ce9b35285895

Subscribe to this mod's changes

apex-to-action is a skill published in the GitHub repository CodedRichy/food-chain-ideation (3 stars, last pushed 2d ago), licensed MIT. It adds 89 tokens to every session and 1,667 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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