asset-edit

A tool for changing records in Collibra, a data-management system that catalogs and describes an organization's data.

In plain words
What is it for?
It updates asset attributes and properties, adds or removes relations and tags, and assigns responsibility to users or groups.
Why use it?
It avoids manually editing individual fields, labels, links, and ownership details through the Collibra interface.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/collibra/chip/asset-edit
Any agent
npx skills add collibra/chip --skill asset-edit
Clone the repo
git clone --depth 1 https://github.com/collibra/chip

Made for: Claude Code, Codex.

Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 948 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00020 $0.00948
Opus 5 $0.00010 $0.00474
Sonnet 5 $0.00004 $0.00190
Haiku 4.5 $0.00002 $0.00095

Measured 3d ago against content hash 2fe7ae5ce85f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

asset-edit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

pkg/skills/files/collibra/asset-edit/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Editing assets

edit_asset applies a list of typed operations to a single asset, identified by UUID. Each operation has its own required fields; mixing operation types in one call is fine and runs them in order.

Operation types

Operation Use for Key fields
set_attribute Set an attribute's value (e.g. Definition, Note) — creates it if empty, updates it if already set attributeName, value
add_attribute Append an additional value to a multi-valued attribute attributeName, value
remove_attribute Clear an attribute value attributeName (optionally a specific value)
update_property Change asset-level properties: name, displayName, statusId field, value
add_relation Link this asset to another by relation role (e.g. is synonym of) relationType, target asset identifier
remove_relation Unlink a relation relationType, target asset identifier
add_tag Append a free-text tag (does not replace existing tags) tag
set_responsibility Assign a user or group to a resource role (e.g. Steward, Owner) role, userId (UUID, username, or email)
remove_responsibility Unassign a user or group from a resource role role, userId (UUID, username, or email)

Hard rules

  1. set_attribute vs add_attribute. Use set_attribute for normal single-valued attributes (like Definition) — it creates the value if absent and updates it if present, so you never need to know the current state first. add_attribute only appends an extra value to a multi-valued attribute. To see which attributes an asset can hold — including ones that are valid but currently empty — call get_asset_details and read assignableAttributes. An attribute missing from the asset's values but present there is settable, not invalid.
  2. update_property is restricted. Only three fields are allowed: name, displayName, statusId. Other fields return an error listing the allowed set.
  3. statusId accepts names. Pass a human-readable status name (e.g. "Candidate", "Accepted") or the UUID — chip resolves either.
  4. Responsibility ops accept user identifiers in three forms. For set_responsibility and remove_responsibility, userId may be a UUID, a username, or an email. Chip resolves the form server-side. The same applies to relationType targets in add_relation / remove_relation.
  5. remove_responsibility only removes direct responsibilities. It deletes a responsibility assigned directly on the asset; one inherited from a parent domain or community can't be removed here and returns an error pointing to where it's defined.
  6. RICH_TEXT attribute values are Markdown. Same rule as create_asset — write Markdown, chip converts to HTML. See shared/rich-text-markdown.md for the full rules.

Read the full file on GitHub · 66 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 66 lines · 20 tokens per session scan A 2fe7ae5ce85f

Subscribe to this mod's changes

asset-edit is a skill published in the GitHub repository collibra/chip (36 stars, last pushed 5d ago), licensed Apache-2.0. It adds 20 tokens to every session and 948 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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