Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ComeOnOliver/skillshub --skill axiom-ios-gamesgit clone --depth 1 https://github.com/ComeOnOliver/skillshubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-ios-games)<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-ios-games"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-ios-games/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-ios-games"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-ios-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.03152 |
| Opus 5 | $0.00030 | $0.01576 |
| Sonnet 5 | $0.00012 | $0.00630 |
| Haiku 4.5 | $0.00006 | $0.00315 |
Grade A, and why
axiom-ios-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 290 lines — stays where its author put it; the contents beside it link to each section on GitHub.
iOS Games Router
You MUST use this skill for ANY game development, SpriteKit, SceneKit, RealityKit, or interactive simulation work.
When to Use
Use this router when:
- Building a new SpriteKit game or prototype (2D)
- Building a 3D game with SceneKit or RealityKit
- Implementing physics (collisions, contacts, forces, joints)
- Setting up game architecture (scenes, layers, cameras, ECS)
- Debugging SpriteKit, SceneKit, or RealityKit issues
- Optimizing game performance (draw calls, node counts, entity counts, batching)
- Managing game loop, delta time, or pause handling
- Implementing touch/input handling in a game context
- Integrating SpriteKit or RealityKit with SwiftUI
- Working with particle effects, texture atlases, or 3D models
- Looking up SpriteKit, SceneKit, or RealityKit API details
- Migrating from SceneKit to RealityKit
- Building AR games with RealityKit
Routing Logic
SpriteKit (2D)
Architecture, patterns, and best practices → /skill axiom-spritekit
- Scene graph model, coordinate systems, anchor points
- Physics engine: bitmask discipline, contact detection, body types
- Actions system: sequencing, grouping, named actions, timing
- Input handling: touches, coordinate conversion
- Performance: draw calls, batching, object pooling, SKShapeNode trap
- Game loop: frame cycle, delta time, pause handling
- Scene transitions and data passing
- SwiftUI integration (SpriteView, UIViewRepresentable)
- Metal integration (SKRenderer)
- Anti-patterns and code review checklist
- Pressure scenarios with push-back templates
API reference and lookup → /skill axiom-spritekit-ref
- All 16 node types with properties and performance notes
- SKPhysicsBody creation methods and properties
- Complete SKAction catalog (movement, rotation, scaling, fading, composition, physics)
- Texture and atlas management
- SKConstraint types and SKRange
- SKView configuration and scale modes
- SKEmitterNode properties and presets
- SKRenderer setup and SKShader syntax
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 290 lines · 59 tokens per session scan A 7bba08d638c7
axiom-ios-games is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 59 tokens to every session and 3,152 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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