axiom-ios-games

axiom-ios-games is a skill for Claude Code, Codex from ComeOnOliver/skillshub. It costs 59 tokens per session (3,152 once invoked), scanned A, original, MIT.

An iOS game-development guide for building 2D and 3D games or interactive simulations with Apple's SpriteKit, SceneKit, and RealityKit frameworks. It covers game structure, physics, rendering, input, and game loops.

In plain words
What is it for?
Use it to build or debug iOS games, prototypes, simulations, augmented-reality games, touch controls, particle effects, physics, or SwiftUI game integrations.
Why use it?
It provides guidance for organizing game scenes and gameplay systems while handling common physics, rendering, and performance issues.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build or debug iOS games, prototypes, simulations, augmented-reality games, touch controls, particle effects, physics, or SwiftUI game integrations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/comeonoliver/skillshub/axiom-ios-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ComeOnOliver/skillshub --skill axiom-ios-games
Clone the repo
git clone --depth 1 https://github.com/ComeOnOliver/skillshub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for axiom-ios-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-ios-games/github.svg)](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-ios-games)
Your own site
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-ios-games"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-ios-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for axiom-ios-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-ios-games"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-ios-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,152 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.03152
Opus 5 $0.00030 $0.01576
Sonnet 5 $0.00012 $0.00630
Haiku 4.5 $0.00006 $0.00315

Measured 9d ago against content hash 7bba08d638c7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

axiom-ios-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/CharlesWiltgen/Axiom/axiom-ios-games/SKILL.md · 290 lines

How it starts

The opening of the file, as written. The whole thing — 290 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Games Router

You MUST use this skill for ANY game development, SpriteKit, SceneKit, RealityKit, or interactive simulation work.

When to Use

Use this router when:

  • Building a new SpriteKit game or prototype (2D)
  • Building a 3D game with SceneKit or RealityKit
  • Implementing physics (collisions, contacts, forces, joints)
  • Setting up game architecture (scenes, layers, cameras, ECS)
  • Debugging SpriteKit, SceneKit, or RealityKit issues
  • Optimizing game performance (draw calls, node counts, entity counts, batching)
  • Managing game loop, delta time, or pause handling
  • Implementing touch/input handling in a game context
  • Integrating SpriteKit or RealityKit with SwiftUI
  • Working with particle effects, texture atlases, or 3D models
  • Looking up SpriteKit, SceneKit, or RealityKit API details
  • Migrating from SceneKit to RealityKit
  • Building AR games with RealityKit

Routing Logic

SpriteKit (2D)

Architecture, patterns, and best practices/skill axiom-spritekit

  • Scene graph model, coordinate systems, anchor points
  • Physics engine: bitmask discipline, contact detection, body types
  • Actions system: sequencing, grouping, named actions, timing
  • Input handling: touches, coordinate conversion
  • Performance: draw calls, batching, object pooling, SKShapeNode trap
  • Game loop: frame cycle, delta time, pause handling
  • Scene transitions and data passing
  • SwiftUI integration (SpriteView, UIViewRepresentable)
  • Metal integration (SKRenderer)
  • Anti-patterns and code review checklist
  • Pressure scenarios with push-back templates

API reference and lookup/skill axiom-spritekit-ref

  • All 16 node types with properties and performance notes
  • SKPhysicsBody creation methods and properties
  • Complete SKAction catalog (movement, rotation, scaling, fading, composition, physics)
  • Texture and atlas management
  • SKConstraint types and SKRange
  • SKView configuration and scale modes
  • SKEmitterNode properties and presets
  • SKRenderer setup and SKShader syntax

Read the full file on GitHub · 290 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 290 lines · 59 tokens per session scan A 7bba08d638c7

Subscribe to this mod's changes

axiom-ios-games is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 59 tokens to every session and 3,152 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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