axiom-sf-symbols

axiom-sf-symbols is a skill for Claude Code, Codex from ComeOnOliver/skillshub. It costs 51 tokens per session (5,251 once invoked), scanned A, original, MIT.

A practical guide to Apple’s SF Symbols system, which provides built-in icons for iOS and other Apple platforms. It covers icon colors, visual styles, animations, custom symbols, and accessibility.

In plain words
What is it for?
Use it to implement animated icons, layered colors, custom symbols, and reduced-motion support in SwiftUI or UIKit apps.
Why use it?
It helps when an icon has the wrong appearance, effect, weight, or animation, and explains how to choose the appropriate symbol behavior.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to implement animated icons, layered colors, custom symbols, and reduced-motion support in SwiftUI or UIKit apps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/comeonoliver/skillshub/axiom-sf-symbols
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ComeOnOliver/skillshub --skill axiom-sf-symbols
Clone the repo
git clone --depth 1 https://github.com/ComeOnOliver/skillshub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for axiom-sf-symbols

README.md
[![agentmods](https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-sf-symbols/github.svg)](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-sf-symbols)
Your own site
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-sf-symbols"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-sf-symbols/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for axiom-sf-symbols

Your own site · 80×15
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-sf-symbols"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-sf-symbols.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,251 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.05251
Opus 5 $0.00026 $0.02625
Sonnet 5 $0.00010 $0.01050
Haiku 4.5 $0.00005 $0.00525

Measured 9d ago against content hash e01c655062fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

axiom-sf-symbols scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/CharlesWiltgen/Axiom/axiom-sf-symbols/SKILL.md · 595 lines

How it starts

The opening of the file, as written. The whole thing — 595 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SF Symbols — Effects, Rendering, and Custom Symbols

When to Use This Skill

Use when:

  • Choosing between rendering modes (Monochrome, Hierarchical, Palette, Multicolor)
  • Implementing symbol effects or animations (Bounce, Pulse, Scale, Wiggle, Rotate, Breathe, Draw)
  • Working with SF Symbols 7 Draw On/Off animations
  • Creating custom symbols in the SF Symbols app
  • Troubleshooting symbol colors, effects not playing, or weight mismatches
  • Deciding which effect matches a specific UX purpose
  • Handling accessibility with symbol animations (Reduce Motion)
Related Skills
  • Use axiom-sf-symbols-ref for complete API reference with all modifiers, UIKit equivalents, and platform availability matrix
  • Use axiom-swiftui-animation-ref for general SwiftUI animation (not symbol-specific)
  • Use axiom-hig-ref for broader icon design guidelines

Example Prompts

1. "My SF Symbol shows as a single flat color but I want it to have depth with multiple shades. How do I fix this?"

The skill covers rendering mode selection — Hierarchical for depth from a single color, Palette for explicit per-layer colors

2. "I want my download button to animate when tapped, then show a spinning indicator while downloading, and animate to a checkmark when done."

The skill covers effect selection: Bounce for tap feedback, Breathe/Pulse for in-progress, Replace with content transition for completion

3. "I'm trying to use the new Draw animations from SF Symbols 7 but the effect isn't playing."

The skill covers Draw On/Off implementation, playback modes, iOS 26 requirements, and common troubleshooting

4. "How do I create a custom symbol that supports all rendering modes and the new Draw animation?"

The skill covers custom symbol authoring workflow, template layers, Draw annotation with guide points


Part 1: Rendering Mode Decision Tree

SF Symbols support 4 rendering modes. The right choice depends on your design intent.

Quick Decision

Need depth from ONE color?           → Hierarchical
Need specific colors per layer?      → Palette
Want Apple's curated colors?         → Multicolor
Just need a tinted icon?             → Monochrome (default)

Read the full file on GitHub · 595 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 595 lines · 51 tokens per session scan A e01c655062fa

Subscribe to this mod's changes

axiom-sf-symbols is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 51 tokens to every session and 5,251 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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