Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ComeOnOliver/skillshub --skill axiom-sf-symbolsgit clone --depth 1 https://github.com/ComeOnOliver/skillshubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-sf-symbols)<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-sf-symbols"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-sf-symbols/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-sf-symbols"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-sf-symbols.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.05251 |
| Opus 5 | $0.00026 | $0.02625 |
| Sonnet 5 | $0.00010 | $0.01050 |
| Haiku 4.5 | $0.00005 | $0.00525 |
Grade A, and why
axiom-sf-symbols scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 595 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SF Symbols — Effects, Rendering, and Custom Symbols
When to Use This Skill
Use when:
- Choosing between rendering modes (Monochrome, Hierarchical, Palette, Multicolor)
- Implementing symbol effects or animations (Bounce, Pulse, Scale, Wiggle, Rotate, Breathe, Draw)
- Working with SF Symbols 7 Draw On/Off animations
- Creating custom symbols in the SF Symbols app
- Troubleshooting symbol colors, effects not playing, or weight mismatches
- Deciding which effect matches a specific UX purpose
- Handling accessibility with symbol animations (Reduce Motion)
Related Skills
- Use
axiom-sf-symbols-reffor complete API reference with all modifiers, UIKit equivalents, and platform availability matrix - Use
axiom-swiftui-animation-reffor general SwiftUI animation (not symbol-specific) - Use
axiom-hig-reffor broader icon design guidelines
Example Prompts
1. "My SF Symbol shows as a single flat color but I want it to have depth with multiple shades. How do I fix this?"
The skill covers rendering mode selection — Hierarchical for depth from a single color, Palette for explicit per-layer colors
2. "I want my download button to animate when tapped, then show a spinning indicator while downloading, and animate to a checkmark when done."
The skill covers effect selection: Bounce for tap feedback, Breathe/Pulse for in-progress, Replace with content transition for completion
3. "I'm trying to use the new Draw animations from SF Symbols 7 but the effect isn't playing."
The skill covers Draw On/Off implementation, playback modes, iOS 26 requirements, and common troubleshooting
4. "How do I create a custom symbol that supports all rendering modes and the new Draw animation?"
The skill covers custom symbol authoring workflow, template layers, Draw annotation with guide points
Part 1: Rendering Mode Decision Tree
SF Symbols support 4 rendering modes. The right choice depends on your design intent.
Quick Decision
Need depth from ONE color? → Hierarchical
Need specific colors per layer? → Palette
Want Apple's curated colors? → Multicolor
Just need a tinted icon? → Monochrome (default)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 595 lines · 51 tokens per session scan A e01c655062fa
axiom-sf-symbols is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 51 tokens to every session and 5,251 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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