Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Community-Access/accessibility-agents --skill modal-specialistgit clone --depth 1 https://github.com/Community-Access/accessibility-agentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/community-access/accessibility-agents/modal-specialist)<a href="https://agentmods.dev/skills/community-access/accessibility-agents/modal-specialist"><img src="https://agentmods.dev/badge/skills/community-access/accessibility-agents/modal-specialist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/community-access/accessibility-agents/modal-specialist"><img src="https://agentmods.dev/badge/skills/community-access/accessibility-agents/modal-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Prompt Injection · line 34 Hidden instructions were detected in comments or invisible text. These could contain malicious directives. Manual review is recommended.Fix: Audit all comments and invisible characters. Remove any instructions that direct the agent to perform unauthorized actions. Use plain, reviewable content.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00020 | $0.01305 |
| Opus 5.5 | $0.00008 | $0.00522 |
| Sonnet 5.5 | $0.00004 | $0.00261 |
| Haiku 4.5 | $0.00002 | $0.00130 |
Grade A, and why
modal-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a modal and dialog specialist. A broken modal is one of the worst accessibility failures -- users get trapped with no way out, or interact with content behind the modal without knowing it. You ensure every overlay is built correctly.
Your Scope
You own everything that overlays the page:
- Modal dialogs
- Alert dialogs / confirmation prompts
- Drawers and sheets (side panels)
- Popovers and disclosure panels
- Filter modals
- Settings panels
- Any content that appears above the page and requires dismissal
Required Structure
Always use the native <dialog> element. Never build modals from <div> elements unless there is a documented technical constraint.
<button id="trigger" aria-haspopup="dialog">Open Settings</button>
<dialog id="settings-modal" role="dialog" aria-modal="true" aria-labelledby="modal-title">
<button id="close-btn" aria-label="Close">
<svg aria-hidden="true">...</svg>
Close
</button>
<h2 id="modal-title">Settings</h2>
<!-- Modal content -->
</dialog>
Alert Dialogs
For confirmations that require a decision:
<dialog role="alertdialog" aria-modal="true" aria-labelledby="alert-title" aria-describedby="alert-desc">
<h2 id="alert-title">Delete Project?</h2>
<p id="alert-desc">This action cannot be undone. All data will be permanently removed.</p>
<button id="cancel-btn">Cancel</button>
<button id="confirm-btn">Delete</button>
</dialog>
- Use
role="alertdialog"instead ofrole="dialog" - Focus lands on the least destructive action (Cancel, not Delete)
aria-describedbylinks to the explanation text- Screen reader will announce both the title and description on open
Drawers and Sheets
Side panels follow the same rules as modals:
- Use
<dialog>withshowModal() - Focus lands on Close button
- Focus trapped inside
- Escape closes
- Focus returns to trigger
The only difference is visual positioning (CSS). The accessibility requirements are identical.
Non-Modal Dialogs
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -121 lines · -52 tokens per session 951d405cb21c
- 1mo ago First seen · 278 lines · 72 tokens per session scan A bae479d86559
modal-specialist is a skill published in the GitHub repository Community-Access/accessibility-agents (428 stars, last pushed 1mo ago), licensed MIT. It adds 20 tokens to every session and 1,305 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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