Compozy is a system for coordinating AI coding agents, allowing command-line agents to divide work, exchange tasks, run scheduled or repeated jobs, and share project memory under browser supervision. Developers and technical operators use it to create, automate, and monitor ongoing agent work. The catalogue entries provide skills and other add-ons for its agent workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add compozy/compozy --skill remotion-interactivitygit clone --depth 1 https://github.com/compozy/compozyWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/compozy/compozy/remotion-interactivity)<a href="https://agentmods.dev/skills/compozy/compozy/remotion-interactivity"><img src="https://agentmods.dev/badge/skills/compozy/compozy/remotion-interactivity/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/compozy/compozy/remotion-interactivity"><img src="https://agentmods.dev/badge/skills/compozy/compozy/remotion-interactivity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00012 | $0.01873 |
| Opus 5.5 | $0.00005 | $0.00749 |
| Sonnet 5.5 | $0.00002 | $0.00375 |
| Haiku 4.5 | $0.00001 | $0.00187 |
Grade A, and why
remotion-interactivity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- remotion-interactivity — 95% identical, 193 lines differ
How it starts
The opening of the file, as written. The whole thing — 248 lines — stays where its author put it; the contents beside it link to each section on GitHub.
By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:
- Allowing items to be selected by clicking on them
- Allowing drag+drop, resizing and rotation
- Editing the CSS styles
- Making keyframes and easing values editable
If the markup is too complex for the Studio to make it interactive, then the values become grayed out.
Make an HTML element interactive using Interactive
Every HTML and SVG element (except <Img>, it already is interactive) such as <div> can be turned interactive using Interactive:
<Interactive.Div
name="Greeting card"
style={{fontSize: 80, padding: 24}}
>
Hello
</Interactive.Div>
This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.
Prefer inline text
If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.
// 👍 Fixed copy stays editable
<Interactive.Div name="Title">
Remotion Best Practices
</Interactive.Div>
Use a prop or variable only when the text is dynamic or reused.
Give interactive elements a descriptive name
Add a name prop to elements to make them easily identifyable.
Avoid computed names, hardcode them.
<>
<Interactive.Div name="Hero title" style={{fontSize: 80}}>
Launch day
</Interactive.Div>
<Img name="Avatar" src="https://remotion.media/image.jpeg" />
<Video name="Background" src="https://remotion.media/video.mp4" />
<Sequence name="Title">
Launch day
</Sequence>
</>
Keep all CSS styles inline
The best way is to just pass a plain object to style - no referring to constants, no object spreading, no math.
<Interactive.Div
style={{
fontSize: 80,
color: 'red',
}}
>
Hello World!
</Interactive.Div>
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 248 lines · 12 tokens per session scan A 1042d1e98ab1
remotion-interactivity is a skill published in the GitHub repository compozy/compozy (2,835 stars, last pushed today), licensed MIT. It adds 12 tokens to every session and 1,873 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-15.
remotion-interactivity compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| remotion-interactivitycompozy/compozy | Skill | 2.8k | today | MIT | A | 12 | Codex |
| webgl-holographic-foilnexu-io/open-design | Skill | 106k | today | Apache-2.0 | A | 41 | Claude Code, Codex |
| html-ppt-hermes-cyber-terminalnexu-io/open-design | Skill | 106k | today | Apache-2.0 | A | 53 | Claude Code, Codex |
| html-ppt-taste-brutalistnexu-io/open-design | Skill | 106k | today | Apache-2.0 | A | 78 | Claude Code, Codex |
| visual-ralphYeachan-Heo/oh-my-codex | Skill | 34k | 3d ago | MIT | A | 52 | Codex |
| glance-canonical-layoutsandroid/skills | Skill | 10k | yesterday | Apache-2.0 | A | 56 | Claude Code |
| accessibilitymicrosoft/hve-core | Skill | 1.6k | yesterday | MIT | A | 47 | Claude Code |