remotion-interactivity

remotion-interactivity is a skill for Codex from compozy/compozy. It costs 12 tokens per session (1,873 once invoked), scanned A, original, MIT.

Guidance for making Remotion video markup editable in Remotion Studio. Remotion Studio is a visual editor where video elements can be selected, moved, resized, and adjusted.

In plain words
What is it for?
Use it to make text, HTML, SVG elements, styles, and animation keyframes editable in a Remotion project.
Why use it?
It prevents complex markup from becoming unavailable for editing in the Studio.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to make text, HTML, SVG elements, styles, and animation keyframes editable in a Remotion project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/compozy/compozy/remotion-interactivity
About the project

Compozy is a system for coordinating AI coding agents, allowing command-line agents to divide work, exchange tasks, run scheduled or repeated jobs, and share project memory under browser supervision. Developers and technical operators use it to create, automate, and monitor ongoing agent work. The catalogue entries provide skills and other add-ons for its agent workflows.

compozy/compozy · 2,835 stars · on GitHub · compozy.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add compozy/compozy --skill remotion-interactivity
Clone the repo
git clone --depth 1 https://github.com/compozy/compozy

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remotion-interactivity

README.md
[![agentmods](https://agentmods.dev/badge/skills/compozy/compozy/remotion-interactivity/github.svg)](https://agentmods.dev/skills/compozy/compozy/remotion-interactivity)
Your own site
<a href="https://agentmods.dev/skills/compozy/compozy/remotion-interactivity"><img src="https://agentmods.dev/badge/skills/compozy/compozy/remotion-interactivity/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for remotion-interactivity

Your own site · 80×15
<a href="https://agentmods.dev/skills/compozy/compozy/remotion-interactivity"><img src="https://agentmods.dev/badge/skills/compozy/compozy/remotion-interactivity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 12 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,873 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00012 $0.01873
Opus 5.5 $0.00005 $0.00749
Sonnet 5.5 $0.00002 $0.00375
Haiku 4.5 $0.00001 $0.00187

Measured 1mo ago against content hash 1042d1e98ab1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

remotion-interactivity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

packages/launch-video/.agents/skills/remotion-interactivity/SKILL.md · 248 lines

How it starts

The opening of the file, as written. The whole thing — 248 lines — stays where its author put it; the contents beside it link to each section on GitHub.

By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:

  • Allowing items to be selected by clicking on them
  • Allowing drag+drop, resizing and rotation
  • Editing the CSS styles
  • Making keyframes and easing values editable

If the markup is too complex for the Studio to make it interactive, then the values become grayed out.

Make an HTML element interactive using Interactive

Every HTML and SVG element (except <Img>, it already is interactive) such as <div> can be turned interactive using Interactive:

<Interactive.Div
  name="Greeting card"
  style={{fontSize: 80, padding: 24}}
>
  Hello
</Interactive.Div>

This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.

Prefer inline text

If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.

// 👍 Fixed copy stays editable
<Interactive.Div name="Title">
  Remotion Best Practices
</Interactive.Div>

Use a prop or variable only when the text is dynamic or reused.

Give interactive elements a descriptive name

Add a name prop to elements to make them easily identifyable. Avoid computed names, hardcode them.

<>
  <Interactive.Div name="Hero title" style={{fontSize: 80}}>
    Launch day
  </Interactive.Div>
  <Img name="Avatar" src="https://remotion.media/image.jpeg" />
  <Video name="Background" src="https://remotion.media/video.mp4" />
  <Sequence name="Title">
    Launch day
  </Sequence>
</>

Keep all CSS styles inline

The best way is to just pass a plain object to style - no referring to constants, no object spreading, no math.

<Interactive.Div
  style={{
    fontSize: 80,
    color: 'red',
  }}
>
  Hello World!
</Interactive.Div>

Read the full file on GitHub · 248 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 248 lines · 12 tokens per session scan A 1042d1e98ab1

Subscribe to this mod's changes

remotion-interactivity is a skill published in the GitHub repository compozy/compozy (2,835 stars, last pushed today), licensed MIT. It adds 12 tokens to every session and 1,873 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-15.

Related

remotion-interactivity compared with skills from other repositories

remotion-interactivity next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
remotion-interactivitycompozy/compozySkill2.8ktodayMITA12Codex
webgl-holographic-foilnexu-io/open-designSkill106ktodayApache-2.0A41Claude Code, Codex
html-ppt-hermes-cyber-terminalnexu-io/open-designSkill106ktodayApache-2.0A53Claude Code, Codex
html-ppt-taste-brutalistnexu-io/open-designSkill106ktodayApache-2.0A78Claude Code, Codex
visual-ralphYeachan-Heo/oh-my-codexSkill34k3d agoMITA52Codex
glance-canonical-layoutsandroid/skillsSkill10kyesterdayApache-2.0A56Claude Code
accessibilitymicrosoft/hve-coreSkill1.6kyesterdayMITA47Claude Code