Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CoralGame/Claude-Code-Game-Studios --skill localizegit clone --depth 1 https://github.com/CoralGame/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/coralgame/claude-code-game-studios/localize)<a href="https://agentmods.dev/skills/coralgame/claude-code-game-studios/localize"><img src="https://agentmods.dev/badge/skills/coralgame/claude-code-game-studios/localize/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/coralgame/claude-code-game-studios/localize"><img src="https://agentmods.dev/badge/skills/coralgame/claude-code-game-studios/localize.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00734 |
| Opus 5.5 | $0.00011 | $0.00294 |
| Sonnet 5.5 | $0.00006 | $0.00147 |
| Haiku 4.5 | $0.00003 | $0.00073 |
Grade A, and why
localize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to localize — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
When this skill is invoked:
-
Parse the subcommand from the argument:
scan— Scan for localization issues (hardcoded strings, missing keys)extract— Extract new strings and generate/update string tablesvalidate— Validate existing translations for completeness and formatstatus— Report overall localization status
-
For
scan:- Search
src/for hardcoded user-facing strings:- String literals in UI code that are not wrapped in a localization function
- Concatenated strings that should be parameterized
- Strings with positional placeholders (
%s,%d) instead of named ones ({playerName})
- Search for localization anti-patterns:
- Date/time formatting not using locale-aware functions
- Number formatting without locale awareness
- Text embedded in images or textures (flag asset files)
- Strings that assume left-to-right text direction
- Report all findings with file paths and line numbers
- Search
-
For
extract:- Scan all source files for localized string references
- Compare against the existing string table (if any) in
assets/data/ - Generate new entries for strings that don't have keys yet
- Suggest key names following the convention:
[category].[subcategory].[description] - Output a diff of new strings to add to the string table
-
For
validate:- Read all string table files in
assets/data/ - Check each entry for:
- Missing translations (key exists but no translation for a locale)
- Placeholder mismatches (source has
{name}but translation is missing it) - String length violations (exceeds character limits for UI elements)
- Orphaned keys (translation exists but nothing references the key in code)
- Report validation results grouped by locale and severity
- Read all string table files in
-
For
status:- Count total localizable strings
- Per locale: count translated, untranslated, and stale (source changed since translation)
- Generate a coverage matrix:
## Localization Status Generated: [Date] | Locale | Total | Translated | Missing | Stale | Coverage | |--------|-------|-----------|---------|-------|----------| | en (source) | [N] | [N] | 0 | 0 | 100% | | [locale] | [N] | [N] | [N] | [N] | [X]% | ### Issues - [N] hardcoded strings found in source code - [N] strings exceeding character limits - [N] placeholder mismatches - [N] orphaned keys (can be cleaned up)
Rules
- English (en) is always the source locale
- Every string table entry must include a translator comment explaining context
- Never modify translation files directly — generate diffs for review
- Character limits must be defined per-UI-element and enforced automatically
- Right-to-left (RTL) language support should be considered from the start, not bolted on later
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 71 lines · 28 tokens per session scan A f9214e423b0b
localize is a skill published in the GitHub repository CoralGame/Claude-Code-Game-Studios (19 stars, last pushed 7mo ago), licensed MIT. It adds 28 tokens to every session and 734 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to localize, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
chinese-documentation
A Chinese technical-documentation style guide covering spacing, punctuation, numbers, terminology, and links when Chinese and English appear together.
azure-ai-translation-text-py
Azure AI Text Translation SDK for real-time text translation, transliteration, language detection, and dictionary lookup. Use for translating text content in applications. Triggers: "text translation", "translator", "translate text", "transliterate", "TextTranslationClient".
harden
Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management. Makes interfaces robust and production-ready. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.
seedance-vocab-ja
This skill should be used when the user asks for Japanese Seedance 2.0 prompt wording, Japanese cinematic vocabulary, or translation of camera, lighting, action, VFX, audio, and production terms into Japanese.
asc-subscription-localization
Bulk-localize subscription, subscription-group, and in-app purchase display names across App Store locales using asc, including API 4.4.1 version-scoped v2 resources. Use when filling or updating subscription/IAP names and descriptions without App Store Connect UI work.
docs-governance
Use when writing, restructuring, auditing, or reviewing Cherry Studio repository documentation, READMEs, JSDoc, comments, Agent instructions, or paired English/Chinese docs, including source-linked documentation impact checks.