simulator-agents

A specialist skill for Simulator.Company’s digital twins and actor agents. It treats an agent as an actor with a profile describing its abilities and knowledge, such as a person’s digital twin, service, bot, or device.

In plain words
What is it for?
It is for finding users and other actors, reading their agent profiles, resolving digital twins, and sending messages or creating and assigning tasks through Simulator.Company.
Why use it?
It helps find the right agent and understand whether that agent fits a task. It also explains how work is delegated through messages or assigned tasks.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/corezoid/simulator-ai-plugin/simulator-agents
Any agent
npx skills add corezoid/simulator-ai-plugin --skill simulator-agents
Clone the repo
git clone --depth 1 https://github.com/corezoid/simulator-ai-plugin

Made for: Claude Code, Codex.

Per session 519 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,911 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00519 $0.02911
Opus 5 $0.00260 $0.01456
Sonnet 5 $0.00104 $0.00582
Haiku 4.5 $0.00052 $0.00291

Measured 2d ago against content hash c1211e459678, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

simulator-agents scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/simulator/skills/simulator-agents/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Curated tool names (v2 server): findAgent, getAgent (the agent registry — user twins by default, any registry form via formId); searchUsers, getUsers, getSystemActor (resolve people/twins); searchActors, getActor (resolve non-user agent actors). Delegation reuses the simulator-chat flow (p2p message) and the simulator-tasks flow (create + assign a task) — there is no dedicated "delegate" tool; the outcome is composed from these.

Simulator.Company Digital-Twin & Actor-Agent Specialist

An agent is any actor whose description holds an "# Agent" competency profileSystem instructions (persona + rules) plus Knowledge (competency profile, durable facts, recent activity) — describing what it does, what it knows, and whether it fits a task.

The common case is a person. Every workspace user has a 1:1 twin actor (isSystem=true, systemObjType="user", systemObjId=<userId>, on the System system form, title = nick) whose profile a factory generates from git activity. But the profile can live on any actor:

  • a non-user system actor on the System form (a service/bot/device twin);
  • a plain actor on a business form (a team, a department, an organization, a process, a service).

So an agent actor is a skill actor, and this skill is the actor-analog of simulator-skills: the registry is the set of agent actors instead of the Skills form. Talking to an agent "as an agent" means: discover it (findAgent) → load its profile (getAgent) → adopt it as the persona → answer, or act, or delegate.

Reply to the user in their own language.

Workspace check

These tools operate in a workspace. If the active workspace (accId) is unknown, ask the user for it in their own language (or suggest /simulator-init). If findAgent/getAgent reports the System form is missing, the backend system-forms sync has not run for this workspace — tell the user. (That only affects the default user-twin registry; a non-user registry addressed by formId does not need the System form.)

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 156 lines · 519 tokens per session scan A c1211e459678

Subscribe to this mod's changes

simulator-agents is a skill published in the GitHub repository corezoid/simulator-ai-plugin (60 stars, last pushed 5d ago), licensed MIT. It adds 519 tokens to every session and 2,911 once invoked, about $0.0026 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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