simulator-reactions

simulator-reactions is a skill for Claude Code from corezoid/simulator-ai-plugin. It costs 174 tokens per session (2,374 once invoked), scanned A, original, MIT.

A specialist for reactions attached to Simulator.Company actors, including comments, events, approvals, ratings, and threaded replies. It explains how to identify the parent actor and the individual reaction.

In plain words
What is it for?
Use it to create, read, reply to, update, delete, pin, or mark reactions as read, and to retrieve reaction statistics.
Why use it?
It helps avoid confusing the actor that owns a discussion with the specific reaction being changed, read, pinned, or deleted.

Skill for Claude Code

Written for Claude Code: $CLAUDE_PLUGIN_ROOT variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the simulator plugin — 21 skills, 1 MCP server shipped together

Good fit Use it to create, read, reply to, update, delete, pin, or mark reactions as read, and to retrieve reaction statistics.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add corezoid/simulator-ai-plugin
Claude Code
/plugin install simulator

Made for: Claude Code.

Or install simulator, the plugin that ships this one along with the rest of its 21 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for simulator-reactions

README.md
[![agentmods](https://agentmods.dev/badge/skills/corezoid/simulator-ai-plugin/simulator-reactions/github.svg)](https://agentmods.dev/skills/corezoid/simulator-ai-plugin/simulator-reactions)
Your own site
<a href="https://agentmods.dev/skills/corezoid/simulator-ai-plugin/simulator-reactions"><img src="https://agentmods.dev/badge/skills/corezoid/simulator-ai-plugin/simulator-reactions/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for simulator-reactions

Your own site · 80×15
<a href="https://agentmods.dev/skills/corezoid/simulator-ai-plugin/simulator-reactions"><img src="https://agentmods.dev/badge/skills/corezoid/simulator-ai-plugin/simulator-reactions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 174 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,374 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00174 $0.02374
Opus 5.5 $0.00070 $0.00950
Sonnet 5.5 $0.00035 $0.00475
Haiku 4.5 $0.00017 $0.00237

Measured 1mo ago against content hash eeb832336e0a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

simulator-reactions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/simulator/skills/simulator-reactions/SKILL.md · 179 lines

How it starts

The opening of the file, as written. The whole thing — 179 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Curated tool names (v2 server): createReaction, updateReaction, deleteReaction, getReactions, getReactionsStats, markReactionsRead, getPinnedReactions, togglePinnedReaction. Call them by these exact names.

Simulator.Company Reactions Specialist

Reactions are the comments / events / approvals / ratings that live under an actor. They are themselves actors, organised as a hierarchical (threaded) tree, so a reaction can reply to another reaction.

Relationship to the other skills

  • simulator-actors — the actor's own data fields (a reaction is about an actor, not its data).
  • simulator-attachments — files attached to a reaction or actor (a reaction can carry attachments).
  • simulator-graph — graph structure (links/layers), unrelated to reactions.

The one rule that trips everyone up: actorId vs reactionId

Every reaction path is addressed by the parent (root) actor, while the reaction's own id travels separately:

  • actorId (path) = the parent actor whose reaction tree you are working in.
  • reactionId (body, on update/delete/pin) = the specific reaction to act on.
  • parentId (on create) = the reaction you are replying to (omit for a top-level comment).

The tools expose these as distinct arguments, so you never collide the two.

Workspace context

Reactions are addressed by actorId (a UUID), so no accId is needed. Make sure you have the target actor's UUID (use simulator-actors / searchActors to find it) before commenting.


Comment on an actor

createReaction(
  type="comment",                 # everyday note; other types: view, rating, sign, ds, done, reject, freeze; ai = agent reply (see below)
  actorId="<parent actor UUID>",
  description="Looks good to me",  # the comment text
  notify=true)                     # default true; set false to post quietly

Reply in a thread — pass the parent reaction's id as parentId:

createReaction(type="comment", actorId="<parent actor UUID>",
  description="Agreed", parentId="<reaction UUID being replied to>")

Read the full file on GitHub · 179 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 179 lines · 174 tokens per session scan A eeb832336e0a

Subscribe to this mod's changes

simulator-reactions is a skill published in the GitHub repository corezoid/simulator-ai-plugin (60 stars, last pushed yesterday), licensed MIT. It adds 174 tokens to every session and 2,374 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.