Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add creativedswork/dscode --skill web-ui-motiongit clone --depth 1 https://github.com/creativedswork/dscodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/creativedswork/dscode/web-ui-motion)<a href="https://agentmods.dev/skills/creativedswork/dscode/web-ui-motion"><img src="https://agentmods.dev/badge/skills/creativedswork/dscode/web-ui-motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/creativedswork/dscode/web-ui-motion"><img src="https://agentmods.dev/badge/skills/creativedswork/dscode/web-ui-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00152 | $0.05957 |
| Opus 5.5 | $0.00061 | $0.02383 |
| Sonnet 5.5 | $0.00030 | $0.01191 |
| Haiku 4.5 | $0.00015 | $0.00596 |
Grade A, and why
web-ui-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 427 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web UI Motion Effects (SVG.js + Canvas)
Build a complete, good-looking UI and then layer a signature motion effect on top. Ship it as one self-contained .html file (inline CSS + JS, fonts from a CDN). The reference examples in this folder are the gold standard for quality — match their level of polish.
Deliverable contract
- Single
.htmlfile, runs by double-click, no build step. - The UI is genuinely designed (typography, color system via CSS variables, spacing, hierarchy) — not a gray box with an effect slapped on.
- The effect is the centerpiece, smooth at 60fps, and degrades gracefully.
- Always honor
prefers-reduced-motionand high-DPI screens (see Performance below).
Step 1 — Pick the rendering layer
Decide per-effect. Most rich pieces combine both.
| Use SVG / SVG.js when | Use Canvas 2D when |
|---|---|
| The real HTML/SVG UI must stay live, selectable, accessible | You need hundreds–thousands of particles |
Distortion / blur / glow over existing DOM (feTurbulence, feDisplacementMap, feGaussianBlur) |
Per-frame physics: gravity, collision, seeking, impact |
| A handful of vector shapes you tween declaratively | You sample pixels (getImageData) to form shapes/text |
| Crisp resolution-independent vectors | Heavy full-screen redraw with trails/additive blending |
Combine pattern (used by all examples): render the real UI in HTML/SVG, then overlay a <canvas> (position:fixed; inset:0; pointer-events:none) for the particle/ripple layer. Apply SVG filter:url(#...) to the DOM for distortion; drive the canvas overlay separately so it stays sharp.
SVG.js (https://github.com/svgdotjs — svg.js, plus svg.filter.js for filters) is the recommended way to build and animate the SVG layer programmatically. Load via CDN:
<script src="https://cdn.jsdelivr.net/npm/@svgdotjs/svg.js@3/dist/svg.min.js"></script>
You may also author SVG filters as static markup (as example 1 does) and only toggle their attributes from JS — that is simpler and fine.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 427 lines · 152 tokens per session scan A 99710624bbdd
web-ui-motion is a skill published in the GitHub repository creativedswork/dscode (11 stars, last pushed 29d ago), licensed MIT. It adds 152 tokens to every session and 5,957 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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