Skill Claude CodeCodex
Create a complete OpenSpec proposal with design, specs, prototype, and tasks. Use when the user wants a change ready for implementation.
25 tagged mcpapps, measured the same way as everything else here.
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Skill Claude CodeCodex
Create a complete OpenSpec proposal with design, specs, prototype, and tasks. Use when the user wants a change ready for implementation.
Skill Claude CodeCodex
Generate and lifecycle-manage HTML prototypes for UI exploration and OpenSpec changes. Use when creating, validating, completing, or archiving a UI prototype.
Skill Claude CodeCodex
Build polished front-end UI together with a signature motion effect in a single self-contained HTML file, combining SVG.js / SVG filters and the Canvas 2D API. Use when the user asks to build a web page, landing page, dashboard, or component that has a special visual effect, animation, particle system, fluid/water…
Skill Claude CodeCodex
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and…
Skill Claude CodeCodex
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading)…
Skill Claude CodeCodex
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.