loot-box-disclosure

loot-box-disclosure is a skill for Claude Code, Codex from cruisediary/apple-app-review-skills. It costs 42 tokens per session (1,772 once invoked), scanned A, original, MIT.

A checker for games and apps with loot boxes or other purchases that give random rewards. It checks whether the odds of receiving each reward are shown before payment.

In plain words
What is it for?
It reviews randomized in-app purchase flows and looks for missing or hard-to-find drop-rate disclosures.
Why use it?
It helps prevent app-review problems caused by hiding probability information until after, or too close to, a purchase.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It reviews randomized in-app purchase flows and looks for missing or hard-to-find drop-rate disclosures.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cruisediary/apple-app-review-skills/loot-box-disclosure
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cruisediary/apple-app-review-skills --skill loot-box-disclosure
Clone the repo
git clone --depth 1 https://github.com/cruisediary/apple-app-review-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for loot-box-disclosure

README.md
[![agentmods](https://agentmods.dev/badge/skills/cruisediary/apple-app-review-skills/loot-box-disclosure/github.svg)](https://agentmods.dev/skills/cruisediary/apple-app-review-skills/loot-box-disclosure)
Your own site
<a href="https://agentmods.dev/skills/cruisediary/apple-app-review-skills/loot-box-disclosure"><img src="https://agentmods.dev/badge/skills/cruisediary/apple-app-review-skills/loot-box-disclosure/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for loot-box-disclosure

Your own site · 80×15
<a href="https://agentmods.dev/skills/cruisediary/apple-app-review-skills/loot-box-disclosure"><img src="https://agentmods.dev/badge/skills/cruisediary/apple-app-review-skills/loot-box-disclosure.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,772 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01772
Opus 5 $0.00021 $0.00886
Sonnet 5 $0.00008 $0.00354
Haiku 4.5 $0.00004 $0.00177

Measured 7d ago against content hash bb1a359a2534, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

loot-box-disclosure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/business/loot-box-disclosure/SKILL.md · 133 lines

How it starts

The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill: Loot Box Disclosure

Purpose

Detects loot box, gacha, and randomized reward purchase mechanics that lack odds/probability disclosure before purchase, enforcing Guideline 3.1.1's requirement to disclose item drop rates.

Apple Guideline

  • Primary: 3.1.1 — Business: Payments — In-App Purchase (Randomized Items)
  • Related: 3.1.2
  • Reference: references/guidelines/3-business.md

Real-World Rejection Cases

  • Case: Gacha/loot box game rejected for not showing drop rates before purchase Source: Apple Developer Forums (Guideline 3.1.1 enforcement; multiple developer reports 2020–2024) Root cause: "Loot boxes" and similar randomized reward mechanisms must disclose the odds of receiving each item type before purchase — Apple requires this disclosure to be visible prior to the purchase confirmation step

  • Case: App showed odds table only on a secondary "Info" screen behind a small "?" button — rejected; Apple required disclosure to be visible before the purchase confirmation tap Source: Apple Developer Forums (Guideline 3.1.1 enforcement; multiple developer reports 2021–2023) Root cause: The guideline requires disclosure "prior to purchase" — a secondary screen not shown by default does not satisfy this. Odds must be visible on or immediately adjacent to the purchase UI without requiring additional navigation.

  • Case: Card game app disclosed category-level rates ("Rare: 3%") but did not list odds for individual cards within the category — rejected Source: Apple Developer Forums (multiple threads on 3.1.1 randomized items requirement, 2021–2023) Root cause: Apple requires the odds of receiving each item type, not just aggregate category percentages. When a user could receive one of many distinct rare cards, each card's individual probability must be disclosed.

  • Case: App had odds listed in App Store description and on developer website but not surfaced inside the app itself — rejected Source: Apple Developer Forums Root cause: The in-app disclosure requirement is separate from App Store metadata. Odds must be accessible within the app at the point of purchase, not only in external documentation.

Read the full file on GitHub · 133 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 133 lines · 42 tokens per session scan A bb1a359a2534

Subscribe to this mod's changes

loot-box-disclosure is a skill published in the GitHub repository cruisediary/apple-app-review-skills (16 stars, last pushed 4mo ago), licensed MIT. It adds 42 tokens to every session and 1,772 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

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