skill-creator

A guide and workflow for creating and improving coding-agent skills. A skill is a set of instructions that gives an agent specialized knowledge or a repeatable way to work.

In plain words
What is it for?
Use it to create a skill, edit an existing one, run evaluations, compare versions, or improve its description so it activates for the right requests.
Why use it?
It provides a structured process for drafting skills, testing them with realistic requests, measuring results, and improving when they trigger incorrectly or perform poorly.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/d-oit/rust-2026-template/skill-creator
Any agent
npx skills add d-oit/rust-2026-template --skill skill-creator
Clone the repo
git clone --depth 1 https://github.com/d-oit/rust-2026-template

Made for: Claude Code, Codex.

Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,316 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00064 $0.01316
Opus 5 $0.00032 $0.00658
Sonnet 5 $0.00013 $0.00263
Haiku 4.5 $0.00006 $0.00132

Measured 2d ago against content hash a23a9cf90d2d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

skill-creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/skill-creator/SKILL.md · 151 lines

How it starts

The opening of the file, as written. The whole thing — 151 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Creator

When to Use

  • User asks for this skill's functionality

Create and improve skills following the Agent Skills specification. A skill extends agent capabilities with specialized knowledge, workflows, and tools.

Core Loop

  1. Check upstream - Read .agents/context/external-repos.json to see if the skill already exists in a parent template
  2. Capture intent - What should the skill do? When should it trigger?
  3. Write draft - Create SKILL.md with frontmatter and instructions
  4. Create test cases - Realistic prompts users would actually say
  5. Run evals - Test with-skill vs baseline (or old version)
  6. Review results - Use eval-viewer for human review + benchmarks
  7. Iterate - Improve based on feedback until satisfied
  8. Optimize description - Fine-tune frontmatter for better triggering

Before Creating a New Skill

  1. Check .agents/context/external-repos.json for related repositories
  2. Read the shared_skills list to see if the skill already exists upstream
  3. If the skill exists upstream with override_local: false, use the canonical version via symlink
  4. If the skill exists but needs local customization, copy it and document overrides in .agents/context/README.md
  5. Only create a genuinely new skill if no upstream equivalent exists

Skill Specification

Directory Structure

skill-name/
├── SKILL.md          # Required: metadata + instructions
├── scripts/          # Optional: executable code
├── references/       # Optional: documentation
├── assets/           # Optional: templates, resources
└── evals/            # Optional: test cases

Frontmatter Fields

Field Required Constraints
name Yes Max 64 chars. Lowercase letters, numbers, hyphens only.
description Yes Max 1024 chars. Describes what the skill does AND when to use it.
license No License name or reference to bundled license file.
compatibility No Max 500 chars. Environment requirements.
metadata No Arbitrary key-value mapping.
allowed-tools No Space-delimited list of pre-approved tools.

Read the full file on GitHub · 151 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 151 lines · 64 tokens per session scan A a23a9cf90d2d

Subscribe to this mod's changes

skill-creator is a skill published in the GitHub repository d-oit/rust-2026-template (10 stars, last pushed 3d ago), licensed MIT. It adds 64 tokens to every session and 1,316 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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