Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add daehounan/agency-agents-fork --skill game-development-routinggit clone --depth 1 https://github.com/daehounan/agency-agents-forkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/daehounan/agency-agents-fork/game-development-routing)<a href="https://agentmods.dev/skills/daehounan/agency-agents-fork/game-development-routing"><img src="https://agentmods.dev/badge/skills/daehounan/agency-agents-fork/game-development-routing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/daehounan/agency-agents-fork/game-development-routing"><img src="https://agentmods.dev/badge/skills/daehounan/agency-agents-fork/game-development-routing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00169 | $0.00627 |
| Opus 5 | $0.00084 | $0.00313 |
| Sonnet 5 | $0.00034 | $0.00125 |
| Haiku 4.5 | $0.00017 | $0.00063 |
Grade A, and why
game-development-routing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game Development Routing Skill
When this skill activates, identify the engine and persona, then delegate to the most appropriate game-dev agent.
Routing matrix
| User signal | Agent to invoke |
|---|---|
| Unity ECS, ScriptableObjects, DOTS, architecture | unity-architect |
| Unity shaders, Shader Graph, URP/HDRP | unity-shader-graph-artist |
| Unity multiplayer, Netcode for GameObjects | unity-multiplayer-engineer |
| Unity EditorWindows, asset pipeline tools | unity-editor-tool-developer |
| Unreal C++/Blueprint, GAS, gameplay systems | unreal-systems-engineer |
| Unreal Niagara, Material Editor, PCG | unreal-technical-artist |
| Unreal replication, GameMode/GameState | unreal-multiplayer-architect |
| Unreal World Partition, Landscape, LWC | unreal-world-builder |
| Godot GDScript, scene composition | godot-gameplay-scripter |
| Godot multiplayer, RPCs | godot-multiplayer-engineer |
| Godot shaders, VisualShader | godot-shader-developer |
| Blender Python, addon, pipeline | blender-addon-engineer |
| Roblox Luau, RemoteEvents, DataStore | roblox-systems-scripter |
| Roblox monetization, retention, Game Pass | roblox-experience-designer |
| Roblox UGC, avatar items | roblox-avatar-creator |
| Game design docs, economy balancing | game-designer |
| Level layout, encounter design | level-designer |
| Adaptive audio, FMOD/Wwise | game-audio-engineer |
| Branching dialogue, lore | narrative-designer |
| Engine-agnostic shaders, VFX, art pipeline | technical-artist |
When multiple agents apply
Call them in parallel via separate Agent tool invocations in one message — e.g., a Unity multiplayer + shader task gets both unity-multiplayer-engineer and unity-shader-graph-artist.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 38 lines · 169 tokens per session scan A 8549084c5d8d
game-development-routing is a skill published in the GitHub repository daehounan/agency-agents-fork (2 stars, last pushed 3mo ago), licensed MIT. It adds 169 tokens to every session and 627 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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