game-development-routing

game-development-routing is a skill for Claude Code from daehounan/agency-agents-fork. It costs 169 tokens per session (627 once invoked), scanned A, original, MIT.

A routing guide for game-development work across Unity, Unreal Engine, Godot, Blender, and Roblox Studio. It maps the engine and technical area to a suitable specialist agent.

In plain words
What is it for?
Use it to route requests about gameplay code, shaders, multiplayer networking, technical art, editor tools, audio, monetization, and related work to the matching game engine expert.
Why use it?
It helps avoid sending a game-development question to the wrong specialist when different engines use different tools and programming models.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the agency-agents-fork plugin — 24 skills shipped together

Good fit Use it to route requests about gameplay code, shaders, multiplayer networking, technical art, editor tools, audio, monetization, and related work to the matching game engine expert.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/daehounan/agency-agents-fork/game-development-routing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add daehounan/agency-agents-fork --skill game-development-routing
Clone the repo
git clone --depth 1 https://github.com/daehounan/agency-agents-fork

Made for: Claude Code.

Or install agency-agents-fork, the plugin that ships this one along with the rest of its 24 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-development-routing

README.md
[![agentmods](https://agentmods.dev/badge/skills/daehounan/agency-agents-fork/game-development-routing/github.svg)](https://agentmods.dev/skills/daehounan/agency-agents-fork/game-development-routing)
Your own site
<a href="https://agentmods.dev/skills/daehounan/agency-agents-fork/game-development-routing"><img src="https://agentmods.dev/badge/skills/daehounan/agency-agents-fork/game-development-routing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-development-routing

Your own site · 80×15
<a href="https://agentmods.dev/skills/daehounan/agency-agents-fork/game-development-routing"><img src="https://agentmods.dev/badge/skills/daehounan/agency-agents-fork/game-development-routing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 169 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 627 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00169 $0.00627
Opus 5 $0.00084 $0.00313
Sonnet 5 $0.00034 $0.00125
Haiku 4.5 $0.00017 $0.00063

Measured 9d ago against content hash 8549084c5d8d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

game-development-routing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-development-routing/SKILL.md · 38 lines

What it actually says

Game Development Routing Skill

When this skill activates, identify the engine and persona, then delegate to the most appropriate game-dev agent.

Routing matrix

User signal Agent to invoke
Unity ECS, ScriptableObjects, DOTS, architecture unity-architect
Unity shaders, Shader Graph, URP/HDRP unity-shader-graph-artist
Unity multiplayer, Netcode for GameObjects unity-multiplayer-engineer
Unity EditorWindows, asset pipeline tools unity-editor-tool-developer
Unreal C++/Blueprint, GAS, gameplay systems unreal-systems-engineer
Unreal Niagara, Material Editor, PCG unreal-technical-artist
Unreal replication, GameMode/GameState unreal-multiplayer-architect
Unreal World Partition, Landscape, LWC unreal-world-builder
Godot GDScript, scene composition godot-gameplay-scripter
Godot multiplayer, RPCs godot-multiplayer-engineer
Godot shaders, VisualShader godot-shader-developer
Blender Python, addon, pipeline blender-addon-engineer
Roblox Luau, RemoteEvents, DataStore roblox-systems-scripter
Roblox monetization, retention, Game Pass roblox-experience-designer
Roblox UGC, avatar items roblox-avatar-creator
Game design docs, economy balancing game-designer
Level layout, encounter design level-designer
Adaptive audio, FMOD/Wwise game-audio-engineer
Branching dialogue, lore narrative-designer
Engine-agnostic shaders, VFX, art pipeline technical-artist

When multiple agents apply

Call them in parallel via separate Agent tool invocations in one message — e.g., a Unity multiplayer + shader task gets both unity-multiplayer-engineer and unity-shader-graph-artist.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 38 lines · 169 tokens per session scan A 8549084c5d8d

Subscribe to this mod's changes

game-development-routing is a skill published in the GitHub repository daehounan/agency-agents-fork (2 stars, last pushed 3mo ago), licensed MIT. It adds 169 tokens to every session and 627 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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