interaction-skill

interaction-skill is a skill for Claude Code, Codex from daeryundf2-prog/LAZYANTIGRAVITY. It costs 104 tokens per session (3,613 once invoked), scanned A, a copy of interaction-skill, MIT.

A guide to how interface controls move and respond, covering transitions, hover and press feedback, gestures, loading states, and reduced-motion support.

In plain words
What is it for?
Use it when adding animated buttons, tabs, menus, dialogs, drawers, notifications, state changes, gestures, or small interaction effects to a web interface.
Why use it?
It helps make interactions consistent and usable instead of adding improvised animations that may distract users or ignore people who prefer less motion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when adding animated buttons, tabs, menus, dialogs, drawers, notifications, state changes, gestures, or small interaction effects to a web interface.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/daeryundf2-prog/lazyantigravity/interaction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add daeryundf2-prog/LAZYANTIGRAVITY --skill interaction
Clone the repo
git clone --depth 1 https://github.com/daeryundf2-prog/LAZYANTIGRAVITY

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/daeryundf2-prog/lazyantigravity/interaction/github.svg)](https://agentmods.dev/skills/daeryundf2-prog/lazyantigravity/interaction)
Your own site
<a href="https://agentmods.dev/skills/daeryundf2-prog/lazyantigravity/interaction"><img src="https://agentmods.dev/badge/skills/daeryundf2-prog/lazyantigravity/interaction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interaction-skill

Your own site · 80×15
<a href="https://agentmods.dev/skills/daeryundf2-prog/lazyantigravity/interaction"><img src="https://agentmods.dev/badge/skills/daeryundf2-prog/lazyantigravity/interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,613 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.03613
Opus 5.5 $0.00042 $0.01445
Sonnet 5.5 $0.00021 $0.00723
Haiku 4.5 $0.00010 $0.00361

Measured 19d ago against content hash 262d79a06cf9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

interaction-skill scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 19d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

[beui.dev](https://beui.dev) is the interaction benchmark: free, open-source animated React components (Motion + Tailwind CSS) where every component ships reduced-motion support and the full TypeScript source is one `cur
Origin

This is a copy

86% identical to interaction-skill — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

shared-skills/skills/frontend/references/design/interaction-skill.md · 159 lines

How it starts

The opening of the file, as written. The whole thing — 159 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interaction Mechanics — beui.dev-Anchored

Style skills decide how a surface looks. This file decides how it moves and responds — spring physics, layout morphs, enter/exit orchestration, gesture feel, and reduced-motion discipline. It stacks on top of any Layer A style skill and any Layer B brand, exactly like layout-skill.md, and adds ZERO visual direction: color, type, and material still come from the style skill and DESIGN.md.

Load this whenever the deliverable includes interaction feel: micro-interactions, animated components, transitions, hover/press/focus/state feedback, gestures, loading/success/error morphs, animated tabs/menus/modals/drawers/toasts — or the user says "make it feel alive", "polish the interactions", "add micro-interactions".

1. The reference contract — never design an interaction from memory

beui.dev is the interaction benchmark: free, open-source animated React components (Motion + Tailwind CSS) where every component ships reduced-motion support and the full TypeScript source is one curl away. Improvised interaction design produces slop motion the same way freestyled styling produces generic SaaS slop, and the fix is the same: consult the reference before designing.

The contract, in order:

  1. Find the nearest pattern in the catalog (section 3). The live catalog is https://beui.dev/llms.txt; refresh from it when a pattern seems missing from the tables below.
  2. Read its real source through the recipe (section 2). Never guess spring values, exit orchestration, or gesture thresholds from a preview description.
  3. Extract the mechanism, not the pixels: the spring config, the layout strategy (layoutId shared layout vs height morph vs clip-path), what animates in what order on enter/exit, where blur crossfades sit, and what the reduced-motion path swaps to.
  4. Adapt to the project. Concrete durations, easings, and spring params come from the project DESIGN.md Motion & Interaction section. Where beui.dev and DESIGN.md disagree, DESIGN.md wins. A value that is not in DESIGN.md gets added there first, then used.
  5. No matching pattern? Compose from the nearest two, or state explicitly that the interaction is novel and record its mechanism in DESIGN.md before building it.

Read the full file on GitHub · 159 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 19d ago First seen · 159 lines · 104 tokens per session scan A 262d79a06cf9

Subscribe to this mod's changes

interaction-skill is a skill published in the GitHub repository daeryundf2-prog/LAZYANTIGRAVITY (14 stars, last pushed 3d ago), licensed MIT. It adds 104 tokens to every session and 3,613 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). It is 86% identical to interaction-skill, differing in 2 lines, and is treated as a copy.

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