interaction-skill

interaction-skill is a skill for Claude Code, Codex from code-yeongyu/lazycodex. It costs 104 tokens per session (3,097 once invoked), scanned A, original, MIT.

A reference guide for designing how web interfaces move and respond, including transitions, gestures, feedback states, and loading changes. It uses beui.dev, a catalogue of open-source animated React components, as its reference.

In plain words
What is it for?
Use it when adding animated components, hover or press feedback, menus, modals, tabs, toasts, loading states, or other interaction details.
Why use it?
It reduces improvised or inconsistent motion and reminds developers to account for people who prefer reduced motion. It is meant to supplement, not replace, visual style guidance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when adding animated components, hover or press feedback, menus, modals, tabs, toasts, loading states, or other interaction details.

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Install with agentmods
npx agentmods add skills/code-yeongyu/lazycodex/interaction
About the project

LazyCodex is an agent harness for working on complex codebases, combining project memory, planning, execution, and completion checks inside Codex. It is for developers who want structured, repeatable assistance when handling substantial software projects. The catalogue contains the skills, hook, and MCP integration that provide its workflow inside Codex.

code-yeongyu/lazycodex · 3,593 stars · on GitHub · lazycodex.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add code-yeongyu/lazycodex --skill interaction
Clone the repo
git clone --depth 1 https://github.com/code-yeongyu/lazycodex

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-skill

README.md
[![agentmods](https://agentmods.dev/badge/skills/code-yeongyu/lazycodex/interaction/github.svg)](https://agentmods.dev/skills/code-yeongyu/lazycodex/interaction)
Your own site
<a href="https://agentmods.dev/skills/code-yeongyu/lazycodex/interaction"><img src="https://agentmods.dev/badge/skills/code-yeongyu/lazycodex/interaction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interaction-skill

Your own site · 80×15
<a href="https://agentmods.dev/skills/code-yeongyu/lazycodex/interaction"><img src="https://agentmods.dev/badge/skills/code-yeongyu/lazycodex/interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,097 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.03097
Opus 5.5 $0.00042 $0.01239
Sonnet 5 $0.00021 $0.00619
Haiku 4.5 $0.00010 $0.00310

Measured 10d ago against content hash 26a5f9cffa08, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-23, from the pricing page.

Security

Grade A, and why

interaction-skill scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

[beui.dev](https://beui.dev) is the interaction benchmark: free, open-source animated React components (Motion + Tailwind CSS) where every component ships reduced-motion support and the full TypeScript source is one `cur
plugins/omo/skills/frontend/references/design/interaction-skill.md · 147 lines

How it starts

The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interaction Mechanics — beui.dev-Anchored

Style skills decide how a surface looks. This file decides how it moves and responds — spring physics, layout morphs, enter/exit orchestration, gesture feel, and reduced-motion discipline. It stacks on top of any Layer A style skill and any Layer B brand, exactly like layout-skill.md, and adds ZERO visual direction: color, type, and material still come from the style skill and DESIGN.md.

Load this whenever the deliverable includes interaction feel: micro-interactions, animated components, transitions, hover/press/focus/state feedback, gestures, loading/success/error morphs, animated tabs/menus/modals/drawers/toasts — or the user says "make it feel alive", "polish the interactions", "add micro-interactions".

1. The reference contract — never design an interaction from memory

beui.dev is the interaction benchmark: free, open-source animated React components (Motion + Tailwind CSS) where every component ships reduced-motion support and the full TypeScript source is one curl away. Improvised interaction design produces slop motion the same way freestyled styling produces generic SaaS slop, and the fix is the same: consult the reference before designing.

The contract, in order:

  1. Find the nearest pattern in the catalog (section 3). The live catalog is https://beui.dev/llms.txt; refresh from it when a pattern seems missing from the tables below.
  2. Read its real source through the recipe (section 2). Never guess spring values, exit orchestration, or gesture thresholds from a preview description.
  3. Extract the mechanism, not the pixels: the spring config, the layout strategy (layoutId shared layout vs height morph vs clip-path), what animates in what order on enter/exit, where blur crossfades sit, and what the reduced-motion path swaps to.
  4. Adapt to the project. Concrete durations, easings, and spring params come from the project DESIGN.md Motion & Interaction section. Where beui.dev and DESIGN.md disagree, DESIGN.md wins. A value that is not in DESIGN.md gets added there first, then used.
  5. No matching pattern? Compose from the nearest two, or state explicitly that the interaction is novel and record its mechanism in DESIGN.md before building it.

Read the full file on GitHub · 147 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 147 lines · 104 tokens per session scan A 26a5f9cffa08

Subscribe to this mod's changes

interaction-skill is a skill published in the GitHub repository code-yeongyu/lazycodex (3,593 stars, last pushed today), licensed MIT. It adds 104 tokens to every session and 3,097 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-13.