audio-producer

audio-producer is a skill for Claude Code, Codex from daffy0208/ai-dev-standards. It costs 16 tokens per session (3,138 once invoked), scanned A, original, MIT.

A guide for building web audio features, including players, sound effects, recording, audio processing, and interactive sound.

In plain words
What is it for?
Use it to create custom players, playlists, waveform displays, audio effects, mixing tools, recordings, and sound triggered by user actions.
Why use it?
It helps solve the technical and design problems involved in making audio work reliably in a website.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create custom players, playlists, waveform displays, audio effects, mixing tools, recordings, and sound triggered by user actions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/daffy0208/ai-dev-standards/audio-producer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add daffy0208/ai-dev-standards --skill audio-producer
Clone the repo
git clone --depth 1 https://github.com/daffy0208/ai-dev-standards

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-producer

README.md
[![agentmods](https://agentmods.dev/badge/skills/daffy0208/ai-dev-standards/audio-producer/github.svg)](https://agentmods.dev/skills/daffy0208/ai-dev-standards/audio-producer)
Your own site
<a href="https://agentmods.dev/skills/daffy0208/ai-dev-standards/audio-producer"><img src="https://agentmods.dev/badge/skills/daffy0208/ai-dev-standards/audio-producer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-producer

Your own site · 80×15
<a href="https://agentmods.dev/skills/daffy0208/ai-dev-standards/audio-producer"><img src="https://agentmods.dev/badge/skills/daffy0208/ai-dev-standards/audio-producer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,138 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00016 $0.03138
Opus 5 $0.00008 $0.01569
Sonnet 5 $0.00003 $0.00628
Haiku 4.5 $0.00002 $0.00314

Measured 11d ago against content hash 8fed686a5fe4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

audio-producer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audio-producer/SKILL.md · 502 lines

How it starts

The opening of the file, as written. The whole thing — 502 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Producer Skill

I help you build audio players, process audio, and create interactive sound experiences for the web.

What I Do

Audio Playback:

  • Custom audio players
  • Playlist management
  • Playback controls (play, pause, seek, volume)
  • Waveform visualization

Audio Processing:

  • Audio effects (reverb, delay, filters)
  • Equalization and mixing
  • Audio recording
  • Real-time audio manipulation

Interactive Audio:

  • Background music and sound effects
  • User interaction sounds
  • Spatial audio
  • Audio notifications

Custom Audio Player

// components/AudioPlayer.tsx
'use client'
import { useState, useRef, useEffect } from 'react'

interface AudioPlayerProps {
  src: string
  title?: string
  artist?: string
}

export function AudioPlayer({ src, title, artist }: AudioPlayerProps) {
  const audioRef = useRef<HTMLAudioElement>(null)
  const [playing, setPlaying] = useState(false)
  const [currentTime, setCurrentTime] = useState(0)
  const [duration, setDuration] = useState(0)
  const [volume, setVolume] = useState(1)

  useEffect(() => {
    const audio = audioRef.current
    if (!audio) return

    const updateTime = () => setCurrentTime(audio.currentTime)
    const updateDuration = () => setDuration(audio.duration)

    audio.addEventListener('timeupdate', updateTime)
    audio.addEventListener('loadedmetadata', updateDuration)
    audio.addEventListener('ended', () => setPlaying(false))

    return () => {
      audio.removeEventListener('timeupdate', updateTime)
      audio.removeEventListener('loadedmetadata', updateDuration)
      audio.removeEventListener('ended', () => setPlaying(false))
    }
  }, [])

  const togglePlay = () => {
    if (!audioRef.current) return

    if (playing) {
      audioRef.current.pause()
    } else {
      audioRef.current.play()
    }
    setPlaying(!playing)
  }

  const handleSeek = (e: React.ChangeEvent<HTMLInputElement>) => {
    const time = parseFloat(e.target.value)
    setCurrentTime(time)
    if (audioRef.current) {
      audioRef.current.currentTime = time
    }
  }

  const handleVolumeChange = (e: React.ChangeEvent<HTMLInputElement>) => {
    const vol = parseFloat(e.target.value)
    setVolume(vol)
    if (audioRef.current) {
      audioRef.current.volume = vol
    }
  }

  const formatTime = (seconds: number) => {
    const mins = Math.floor(seconds / 60)
    const secs = Math.floor(seconds % 60)
    return `${mins}:${secs.toString().padStart(2, '0')}`
  }

  return (
    <div className="bg-white rounded-lg shadow-lg p-6 max-w-md">
      <audio ref={audioRef} src={src} />

      {/* Track Info */}
      {(title || artist) && (
        <div className="mb-4">
          {title && <h3 className="font-semibold text-lg">{title}</h3>}
          {artist && <p className="text-gray-600 text-sm">{artist}</p>}
        </div>
      )}

      {/* Progress Bar */}
      <div className="mb-4">
        <input
          type="range"
          min="0"
          max={duration || 0}
          value={currentTime}
          onChange={handleSeek}
          className="w-full"
        />
        <div className="flex justify-between text-sm text-gray-600 mt-1">
          <span>{formatTime(currentTime)}</span>
          <span>{formatTime(duration)}</span>
        </div>
      </div>

      {/* Controls */}
      <div className="flex items-center gap-4">
        <button
          onClick={togglePlay}
          className="w-12 h-12 bg-blue-600 text-white rounded-full flex items-center justify-center hover:bg-blue-700"
        >
          {playing ? '⏸️' : '▶️'}
        </button>

        <div className="flex items-center gap-2 flex-1">
          <span className="text-sm">🔊</span>
          <input
            type="range"
            min="0"
            max="1"
            step="0.1"
            value={volume}
            onChange={handleVolumeChange}
            className="flex-1"
          />
        </div>
      </div>
    </div>
  )
}

Read the full file on GitHub · 502 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 502 lines · 16 tokens per session scan A 8fed686a5fe4

Subscribe to this mod's changes

audio-producer is a skill published in the GitHub repository daffy0208/ai-dev-standards (36 stars, last pushed 8mo ago), licensed MIT. It adds 16 tokens to every session and 3,138 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

ui-sound-design

Programmatic UI sound design using Web Audio API and Tone.js. Use when creating click sounds, notification chimes, toggle feedback, hover sounds, success/error audio, whoosh effects, or building a sound library for UI interactions. Provides an iterative describe-generate-listen-refine workflow with audio engineering…

dannyjpwilliams/ui-sound-design-skill · 71 tokens

game-audio-engineer

!cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/input-validation.md 2>/dev/null || true !cat skills/shared/protocols/tool-efficiency.md 2>/dev/null || true !cat…

buiphucminhtam/forgewright · 60 tokens

floyd

Play an audio file (.mp3, .wav, or .flac) using the floyd command line player. Use when the user wants to play, listen to, or preview an audio file.

robrohan/floyd · 44 tokens

seedance-audio

This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.

Emily2040/seedance-2.0 · 52 tokens

listen

Nested swiss-knife reference for local audio analysis — transcribe speech with Whisper, or extract musical features (tempo, key, dynamics, spectral profile) with librosa. Both run on the user's machine with no API key. Read this when the human asks you to transcribe a voice note, extract lyrics from singing, critique…

Lingtai-AI/lingtai · 104 tokens

metasounds

Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.

kevinpbuckley/VibeUE · 63 tokens