h3-crossover

h3-crossover is a skill for Claude Code, Codex from dagthomas/comfyui_dagthomas. It costs 100 tokens per session (747 once invoked), scanned A, original, MIT.

A writing format for MiniMax H3 crossover scenes, where characters from different shows appear together in one generated video. Each scene contains character definitions, visual shots, background sound, and optional music in a fixed structure.

In plain words
What is it for?
Writing crossover synopses and timed scenes, describing shared shots and dialogue, identifying the cast, specifying sound and music, and producing prompts that the H3 Crossover Writer can split into scenes.
Why use it?
The video workflow expects exact section labels and scene markers, so following this format keeps the generated prompt readable and processable while binding each character to the right actor and show.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Writing crossover synopses and timed scenes, describing shared shots and dialogue, identifying the cast, specifying sound and music, and producing prompts that the H3 Crossover Writer can split into scenes.

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Install with agentmods
npx agentmods add skills/dagthomas/comfyui_dagthomas/h3-crossover
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dagthomas/comfyui_dagthomas --skill h3-crossover
Clone the repo
git clone --depth 1 https://github.com/dagthomas/comfyui_dagthomas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for h3-crossover

README.md
[![agentmods](https://agentmods.dev/badge/skills/dagthomas/comfyui_dagthomas/h3-crossover.svg)](https://agentmods.dev/skills/dagthomas/comfyui_dagthomas/h3-crossover)
Your own site
<a href="https://agentmods.dev/skills/dagthomas/comfyui_dagthomas/h3-crossover"><img src="https://agentmods.dev/badge/skills/dagthomas/comfyui_dagthomas/h3-crossover.svg" alt="Measured on agentmods" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 747 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.00747
Opus 5 $0.00050 $0.00374
Sonnet 5 $0.00020 $0.00149
Haiku 4.5 $0.00010 $0.00075

Measured 7d ago against content hash 4c87bf9911b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

h3-crossover scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

data/h3/skills/h3-crossover/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

H3 crossover scenes

This is what the APNext H3 Crossover Writer node expects back: a short synopsis, then one envelope per scene, each envelope holding a complete four-section T2VA prompt. The node splits on the envelope markers, so they must be exact and nothing else may sit outside them.

=== SYNOPSIS ===
Title: <a title for this crossover>
Logline: <one or two sentences>
Cast: <who is in it and why each is there, one line per character>
=== END SYNOPSIS ===

=== SCENE 01 | duration: 15.0 ===
subject_definitions:
<Subject 1> Character (played by Actor) from Show
<Subject 2> Character (played by Actor) from Show

integrated_multimodal_description:
[Shot 1] ...

[Shot 2] At 00:05.500, the shot cuts to ...

overall_soundscape:
...

non_diegetic_music:
N/A
=== END SCENE 01 ===
  • Scene numbers are two digits and count up from 01. duration: is the length in seconds the node will render that scene at; respect the duration the node asks for, or if it lets you vary, keep every scene between 5 and 20 s and prefer 12-15 s for dialogue.
  • Inside an envelope: exactly the four section labels, plain text, one blank line between sections and between shots. No markdown fences, no bold, no commentary.
  • No title cards, credit cards or logo cards unless the node explicitly asks for one. The scenes are the story itself.

Cast

The node hands you a cast list, one Character (played by Actor) from Show per line, and sometimes a free-text steer from the user. Use every listed character at least once across the run unless the steer says otherwise; do not invent extra named characters (an unnamed off-camera guard or waiter is fine). Per scene, order subject_definitions: so the character with the most dialogue is <Subject 1> - H3 binds the audio to that slot. Copy character, actor and show strings verbatim.

What makes a crossover work

  • Each character behaves exactly as they do in their own show - vocabulary, rhythm, attitude - and the story is the collision of those worlds. Sheldon Cooper explaining the rules to Jack Sparrow is the scene.
  • Everyone has an on-screen reason to be there, revealed by a line, a badge, an action.
  • Something physical happens in every scene. Props travel. Doors open. Someone leaves.
  • Consecutive scenes hand off to each other (a look off-screen, a question, an object) and the location moves every 2-3 scenes.

Read the full file on GitHub · 69 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 69 lines · 100 tokens per session scan A 4c87bf9911b8

Subscribe to this mod's changes

h3-crossover is a skill published in the GitHub repository dagthomas/comfyui_dagthomas (290 stars, last pushed 7d ago), licensed MIT. It adds 100 tokens to every session and 747 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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